Bucc mule and maintaining your dps on your main attacker isn’t easy. I believe only 1% of our playerbase can effectively maintain this type of gameplay. The ability for a player to carry a run like such, these creative gameplay is also one of the beauty of royals. It still takes around 3months time for a veteran to lvl1-lvl200, and that is with almost 4-5hour of gameplay daily on bosses. Yet, with more bosses, i do agree that powerleveling right now is alittle broken and shao needs to be tweaked if anything. Can you share with me what HSH means? Meanwhile i think this is alittle offtopic, so its the best that we remain in the discussion of mages.
I meant in general, with the many issues people have with the game. I just wanted your input on whether or not those would be a good idea on the way bishops work in boss runs. I was thinking that it could help with warriors place in the party by crashing boss buffs and promote a bishop to time holy shield for the party to not have a sed mule or more promote active play. I wanna stick to core gameplay mechanics rather than always have to think about the mules. But your answer was: because, muling no. I get it. So then, by conclusion, muling is what stops the discussion to progress and if the change could actually be good/bad. But people still defend muling in boss runs? It's contradictory. "If it ain't broke don't fix it" here in Royals is subjective and split opinion. Some think it is, some think it isn't. That's whatever. But when a discussion on game balance or class changes is haulted by the fact their is a exhisting mechanic that is game breaking, that's something that is broken. Meta in a game should not be how many clients you can have open. It should be about working together to kill mushroom thingies. Mules may be a thing of the past someday, I wouldn't put it against Royals admin to go that way. We wonder why admin even have that idea. It's quite simple. The initial answer to anything is, nope, can't do that, it will be abused with muling. Now whether or not to buff Archmages, or farming maps is in discussion to help the class. Because this thread is obvious reason and proof that people want to see something changed. But everytime we have to talk about that it's easier to mule, or harder to mule, or whatever. So is muling hurting the identity of all classes or not? Yet again, contradiction after contradiction. I've even seen some defend mass muling, then say, "no that shouldn't be a thing, I can mule that too easily" when if the mule wasn't an option, it could be something that balances the game. Mages should be great farmers, and have a reason to reach high levels. But since multiclienting exists, admins constantly nerf it. Which sucks! I feel it's unfair to how hard I'm working to make meso. I used to have 7 clients happily farming. But the fact is, it stops anything positive from happening. Only nerfs. Tough pill to swallow. Again. I wish this was the case. But in EVERY feedback thread about classes. It's talked about and gets brought up. Like you did. So it does have to do with mages. It has to do with all the classes
I’m sorry but, the moment the server puts a limitation on muling & multiclienting. You will see a a worst uproar then the recent update 71, and a large playerbase leaving this maplestory server. This muling situation isn’t much of a big problem to tackle if you understand the indepth bossing mechanics, and how multiclienting works. I’ll apologize in ahead of time for saying this, i know the team is putting a shit ton of effort so a big thank you to that, but also one of the reason why weaker GMs will not be able to balance the game efficiently, especially when it comes to farming maps. - Which of you staff can quad mage + looter farm to get us perfect rotations & accurate numbers? - Which of you staff is willing to invest 3-4 hours to multimage farm to get a simple 4hour mesos/h sample size in a tespia server? - Is there even 30man in staff to play test pink bean expedition? Alot players just think of the issue now, try to fix it, only to cause a bigger problem. Why? Why not look forward, release pink bean, czak and cht? Worried about hackers? Isn’t the level requirement a pretty good solution to Ulu+ and Leafre + Maps? Pink bean’s biggest problem/challenge is the 1hour time limit with the unique damage resistance skill that make your 9k NL’s 70k stars hit 40ks. I can’t see a room for mules but only a large 30man bossing party, period. Bishop gotta spam heal your attackers while they are forcing their way through DR. Imagine a single genesis from PB while DR will nuke the party. I doubt it can be muled. For players that are crying for MM buff. BMs in PB will start dieing left and right when they hurricane through damage reflect with their cute 20k lines meanwhile MM still dealing cap 199,999 dmg with a low CD snipe strafing happily. MM will instantly become S tier. Shift the server meta with updates, not nerfs, not massive skill changes. Stop destroying what players are enjoying. Refer to my first post in this thread if you wanna know what is nerfed. The economy is already screwed, players arn’t making enough mesos but hackers still generates the same amount. Hello? What? Autoban? Where? How many soonTMs? Make new profitable maps. Neo tokyo is a dead map. Players will be redirected to make 1600+ TMA archmages , washing them, maintaining that decent HP with 30k MP for potion cost efficiency. One of those easily cost over 30billions to make, try making one. If you can afford 4, my respects to you. TC farming instead of quad/hexa mage. Allowing them to farm the end game map as the AM end game sanctuary, any GMs can playtest this efficiently as well. Right now farming is just generating mesos from thin air, is it healthy? At the rate of our mesos sinks due to the potion nerfs in the server. It actually might be, but lets be real here. Staff team, would you prefer a player NPC-ing 200mil worth of equips in 2hour, or farming 2hour crafting and selling their hardwork in shop for exchange of mesos between players, valued at 200mil. The answer is clear. Bossing is not the only end game in MapleRoyals.
I agree with you on just about everything you said. Spittin facts. But I don't see multi-clienting going away as a bad thing. At least for expedition run bossing only. Even if a ton of players go away. Good riddence.
is allready on downhill new players dosn't show interest in mulestory and extreme mutliclinting (especially when they make mage invest time and efort just to find out is mule) older players slowly leaving aswell because there is nothing left from MMORPG,team raids,PQs.... and because powercreep mulestory makes is way to broken but yea is hard not to go offtopic and suggest proper mage balances without addresing multimage boss&farm issue
Are newer players really leaving because of multi-clienting and mules? Or perhaps it’s because COVID is ending and people don’t have time to play. Are older players leaving because “powercreep mulestory makes is way to broken”? Or perhaps it’s because legitimate veterans feel constantly targeted with nerfs when much larger, lingering problems (hackers, RWT) lie elsewhere. You seem to have a vendetta against mules and end-game players for whatever reason and don’t substantiate your claims.
The initial post is about mages in general. All of them. Not one branch or the other. There's a separate thread dedicated to Multi-Clienting that can be visited in the Feedback forum area we are currently in. To keep my post short, when considering changes to how things work, whether it be thru Familiar Spawns, or weapons attack speed, the damage the classes do, can be adjusted from there. If we refer back to the DPS chart Rankings for example, bishops have high utility and are a support class. Well out of the 3 branches of mages, I would expect them to have an order of DPS as well. Bishops should be at the bottom of the DPS chart, which I think clears up a lot of issues people could foresee with mage changes in general. Some class has to be at the bottom, but it doesn't mean that it should be ignored. This was a bit too much reading for me to actually go thru the entire 5th page. Apologies if I missed something. Edit: My personal focus for mages is to see them be viable in single target situations. Bosses like zakum aren't seen as end game normally (anymore). They are still a challenge, and it's nice to be able to clear them quicker, but this isn't getting people chances at 80+ stat helmets in Auf, nor will it help in things like Pink Bean. I think it's important to keep all classes relevant. I'd love to make an Ice / Lightning arch mage myself someday and fund it when I complete my goals on my bishop. But as things are now, there doesn't seem to be much of a point.
Apologies if this starts to go off tangent from the thread objectives. I've seen a plethora of players quit the server over the past 1-2 months (also evidenced from our player count dropping from ~1900 to ~1200 daily especially over the last two patches), and while this may not be representative of the overall player base I can definitely empathize with their sentiments: 1. Legitimate ways of making mesos are constantly targeted and taken away. There is an ever increasing wealth gap between older and newer players. Even with hexa-client mages (what new player is going to do this really), you'll struggle to find a way to make more than 200M/hr after pots. Compare this to the golden years in our old source where there was no limit on boss runs, then when players could summon farm with pet loot, pre-ulu spawn nerf, or even recently pre-duku nerf. All of these nerfs targeted legitimate players with zero impact on hacker / botter driven inflation. There is no realistic way for a new player to compete with the veterans of the server or attain a decent gear set without getting lucky on chaos, multiclienting or not- so why bother? 2. Distrust in staff and server direction. So much has been said about this over the past few months that I have little left to repeat. There are a lot of great suggestions in this thread to find ways to address issue #1 and make player investment feel more equitable. But to be honest, we are slowly nearing a state where the only players left here log in to ease their sunken cost fallacy and that has more to do with issue #2 than anything else. No sane person will invest hundreds or thousands of hours of their time in a server flooded with hackers, provocative changes / nerfs made on a whim, and a staff base that players do not believe in. If server longevity was a true focus for Matt, he could have hired additional paid / contracted developers years ago to expedite autoban...
I don't believe the intent of MapleRoyals is supposed to be a fast-paced post-big bang server. This is meant to be slow and steady. Not something you feel the need to be on all day every day investing hundreds or thousands of hours on. Patience is rewarded, and challenges are rewarded based on effort. If you truly don't trust the staff or server direction, then I don't think openly bashing them is the way to solve the problem. Thank you for contributing to the damage you speak of. This type of criticism isn't helping the server or anyone. Sorry for stepping out of line
yea you are right but also most of the players that quit didn't left because "covid end/ending" they just found servers that meet their interests like on 1. Legitimate ways of making mesos are constantly targeted and taken away. i keep say is because "creative,engame veteran players" that found ways to "exploit" this with multimage methods and instead of adressing that we all get to deal with nerfs that hurts all of us but thats not ending hackers/rwt & vote abusers are around aswell and make it worse despite haveing full ban appeals daily and when someone try to address that issue of mages being abused for multiclient farming there is "backlash threats" we can't get proper buff on actual mages without makeing that mutlimage farming issue even worse i had alot of friends that made high lvl + fund their mage (am/fp/bs) and they endup being mules or quit because someone found way to utilize 3 gearless mage at low lvl and lable it as "pro endgame hard work" and make bilions out of that in short time and like you said (sorry on cuting the staff part i know they got alot more work to do but also i know that they do their best and ban apeals is full evryday ) No sane person will invest hundreds or thousands of hours of their time in a server flooded with hackers, provocative changes / nerfs made on a whim
They could've just invested 4bil and made a lot more then whatever they are making daily with a easier time..? BUT NOPE I QUIT . huh? Though I can't understand their mindset but trio duku has been nerfed already, they can come back now Ah wait.. Legitimate ways of making mesos are constantly targeted and taken away. Spoiler: This is the real problem Players are earning significantly less, nerfs left and right, single mage skele farms makes more then multimage now. Horntail which used to be profitable is no longer. its illogical to run a 6man party for mesos now. A player can make a mule to beg mesos in FM for 1hour and probably earn more. Yet CS/WS is still increasing in price? Spoiler: CS/WS prices Spoiler: Gene/TT prices
seems like you dont want your friends to come back because i see you keep asking to nerf archmages recently.
Skillbook prices = reflection of demand from new players joining the server. Especially TT (very few people are making multiple NLs, but newer players will very likely make a NL attacker). CS/WS prices = correlated with botters/hackers and especially for RWT (often the same group of people) This is the consequence of nerfing legitimate players and having an ever-declining playerbase, but allowing hackers/botters/rwt to still run rampant.
Oh but wise snake sama. the GM blog says "The autobanner is something that has been, and is, worked on as a top priority - not only as of late, but for quite some time now. While we'd love to share all of the intricate details with you, obviously, this is counter-productive; the less we say in this regard, the better. What I can share however, is that the culmination of a lot of work in this field is getting very close to being ready to be put onto the live server. There are two key facts that I also believe will help give an idea as to where things are at with the Auto-Ban system:" - October 2020 GM Blog "We would like to briefly mention that significant progress has been made on the Autobanner, and that the results are, to say the least, very satisfactory. The autobanner will continue to be developed and improved, and the road ahead is clear. We know what needs to be done, and how to do it; it's only a matter of time.." - November 2020 GM Blog Why are we still suffering from hackers & getting punished with these consequences Its about to be May 2021 in 3 days too. --- Jokes aside. Economy should be fixed as priority, with the level restriction added into Ulu & Leafre in all honesty, have been pretty effective. The server should technically stir themselves towards a more simple approach to add restrictions to these, especially with new upcoming map. Only to unshackle them one by one after the autoban is implemented. Anyone seen hackers at ellin? No? Isn't that pretty good? And yet guess what? NX Nerfed after 1 patch. huh..?
Facts. Also Vote2win aspect. Less people voting makes the supply shorten, then possibly nerfed Cs/ws rates, and an ever increasing demand for these scrolls due to the older/richer majority player base. Here's an idea to go along with mages. Gachapon or NX dropping from mobs in select locations. Specifically High level locations that may make multimage farming less effective. Should be closely monitored so no hackers abuse it. Mages will thrive due to AoE, and attacking classes could also grind there if mages aren't their thing. NX boss farming is highly effective if done correctly, but the difficulty comes with keeping timers and the amount of people trying to do it. If high level areas dropped NX or gach tix, I think it would help with the Cs/ws scroll prices and allow legit players to feel satisfied by grinding mobs. Yea I know, Legends already does this. But I don't think it is a bad idea. For low level locations, yea that's too op. High level, might work for the current state of Royals.
duku issue was around for a while (7+ month i belive) and is not just duku, ulu1 did same before so they started other server long ago, some of them just come back for casual play on events and so but still is not like is over the nerf come is fixed come back... still takes alot time for our FM to recover from that and make it comfortable to keep funding mage about HT book prices gene 30 fall in price because bishop was not real option to run that trio gearless mage meta at effective rate (risking such expensive fail 1b + at the time was no no ) bliz and meteor raised in price a bit tho also there is natural price drop that comes with server age,powercreep and more players being able to boss (thats why HT notice got removed from ingame long ago to prevent to much spam i think? ) about cs/ws am not sure is weird to me nx:meso price droping , people do alot more gacha and conect cs/ws in a row yet cs/ws raise or keep around 500m~ for long time i'd say vote abusers/rwtrs royals has 7k + votes daily (looks to high to me for what it feels ingame) https://gtop100.com/topsites/MapleS...eRoyals-The-Nostalgic-MapleStory-Server-79510 Spoiler: royals votes last 30days i never asked for nerf or buff, just fair balance is not "nerf" to ask mages to fund and lvl higher so they can farm/boss and get rewarded as they prgoress instead of going for cheapest gearless low lvl set of mages then wory if you have enough CPU cores and ram to run all that
Glad somebody recognized this and brought it up. Respects. I can understand that a lot of OGs/Vets have graduated to an entirely different phase of the game, but seems like some people who are already funded/playing for yrs don't realize or worse, even care about just how difficult it is to start out on this server. Btw it sounds like ya'll had it real lovely in the old source SHEEESH. From the perspective of a relatively new player who started a few months ago, Imma letchu know that this shit is not easy. Tbf tho, I do have some pretty lofty goals. To fund my attack gear set, I've been quad farming on 4 mages (WECOOKIN I smega'd daily 20x, now Ulu 1 - Come thru FM 1-1 for daily drops xd) EVERYDAY for the last 4 months. 6-10 hours, daily. And guess what? Still many more months of grinding left, before I can even play the game as a strong attacker. Big fkn sadge, but it's the truth for legit and competitive players who are stuck in the game of catch-up. I'll get there tho. No excuses. Also @MaiAh if that is actually true about your friends, then good riddance. Seems to me like they didn't want to play on this server anyways if that's all it takes to quit. To each his own. I'm not here to push my beliefs on you, but in regards to progression...if someone is putting in extra time and effort to get to his or her goals faster...who's to deter them from that? Sure patience is rewarded, but you know what else is? Hard work. "Great things may come to those who wait, but only the things left by those who hustle." ifykyk
I stated effort is rewarded. You are rewarded for spending your 6-10 hours a day in effort on farming. If you have an issue with the game being pre-big bang, then I'm sorry you didn't read the description of this game at all before you downloaded it. Clearly you're on a server advertised as pre-big bang being its defining factor, and you have no clue what "Big Bang" entails. Edit: I'm expecting to be nit-picked on wording saying "pre big bang" is advertised, but that is the definition of an Old-School server.
My son we talkin BIG rewards..big BAGS...and nah legit no clue bro. didn't play much MS as a kid xd but when did I say I have an issue..? LOL...actually entirely opposite. I stated that it's difficult for players starting out, but if you cut diff. you can handle it. C'mon bro you not ready