What skill changes are you looking foward to?

Discussion in 'General Discussion' started by SunMoon, Aug 4, 2021.

  1. SunMoon
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    LOL.png
    Saw this and made me laugh but thought I will start a thread for guessing what skill changes are coming
    Most popular community request? What could that be?
    What skills changes have been long awaited?
    What underutilised skills and oopmh are we getting?
    When will people stop getting flag chairs?

    Phoenix basic attack +5? Teleport double the distance? Full map crash? Lets put our nx thinking caps on and figure this out
     
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  2. Sen
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    @Staff umm who leaked that we're removing shadow partner??
     
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  3. Kenny
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    :nervous_pepe:
     
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  4. 7upinice
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    [​IMG]
    :rolleyes:
     
    Last edited: Aug 4, 2021
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  5. Becca
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    I'm excited for giving beginner's a brand new skill that gives you 100b up front when you leave Maple Island. ~f2
    Sponsored by Sen, because he broke af ~f17
     
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  6. Kethoe
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    Time to finally get rid of these nooblord shadow waifu partners and force them to find real partners!
     
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  7. Cloudette
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    no more darksight for assassinate please. i live in one of those weird areas where sometimes ds ±bs + ass works and sometimes ds + ass + bstep works... :( can give ass more delay to compensate
     
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  8. Cooler
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    In my professional opinion, the most popular requests are likely mages getting some sort of 1v1 improvement, piercing arrow, enrage, smart buff system, and I'll throw threaten in here bc it's been a very popular request over time, combo/ele charges/concentrate/enrage not getting dispelled

    Underutilized skills/oomph lacking skills could also tie into the same exact category as most popular requests at the same time, so all of the above, as well as: shield mastery, shadow meso, blind/hamstring, all skills that work like piercing arrow: magnet, grenade, big bang, and the demon skills, and pickpocket.

    Overall distinct class buffs/feel is the most interesting. If we're taking the same skills as mentioned above, it mostly sounds like 4th job improvements, and the only non 4th skills or places that could affect class vibe would be possibly changing how some skills level up before max, such as WK, who has a pretty slow start compared to dk/sader, very small possiblity that strafe will KB more than once, or how meso explosion deals damage at lvl 1 vs 30 (to curb lvl 70/early BF speed leveling), or making ME require 3 or more of another skill

    Colorful predictions for the heck of it: big bang deals two lines, snipe or enrage will crash damage reflect, ele comp deals two lines, paralyze deals two lines, or deals two after a demon set-up, blind and hamstring affect bosses at 1/2 or 1/3 rates at max, sacrifice hitting through w.cancel, and some beholder effects possibly improved

    edit just to be clear, I'm just trying to predict some of the changes teased. some of these I would personally like, and anyone that's read my threads know I'm a huge advocate of "no useless skills".
     
    Last edited: Aug 4, 2021
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  9. CreamGoddess
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    I'd love Arch Mages getting a small boost to (Ice/Fire) Demon + Paralyze/Chain Lightning. Heck, I wouldn't be opposed to Bishops getting a small boost to Angel Ray either. Maybe scrap or rework Big Bang, surely nobody actually uses this?
     
  11. Metronome
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    ninja storm/venom star working on LHC mobs please :o
     
  12. Amaranthen
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    ~ Tenacity ~
    Marksman Piercing Arrow no longer needs to charge up, max damage just like Iron Arrow.

    Uhh... Buff Frostprey?

    Maybe Page's Threaten works on bosses?

    Berserk hp cap at below 60 percent?

    Buffing Sair's 2nd and 3rd job skills?
     
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  13. dimlylit
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    Would be sick if they buffed 3rd job White Knight and Crusader because these classes are some of the ones you can level without needing to INT wash too hard so they should be beginner friendly for nubs like me, yet the 3rd jobs are a total slog compared to mages or DK.

    Something like a decent buff to Coma to make it useful in mobbing would be nice especially since it wouldn't affect 4th job too much anyway
     
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  14. dimlylit
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    If mages were competent at single target DPS that would be cool too. Honestly something cool would be emphasising the fact that Archmages both have 2 elemental types at their disposal, so if IL sucked at alot of bosses but could keep up pretty evenly in Ice and Lightning weak bosses and similar for FP mage that'd be enough in my eyes

    That would mean both Paralyze and Fire Demon should be decent for FP and Chain Lightning and Ice Demon for IL. Don't just buff Demon or Paralyze/Lightning, buff both to a similar level
     
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  15. dimlylit
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    active Final Attack
    :o:o:o:o:o:o:o:o:o


    Brought to you by Final Attack Gang
    :8)::8)::8)::8)::8):


    Anyway RIP Shadower seduce mules. Better start levelling up your Paladins and Achilles right about now
     
    Last edited: Aug 6, 2021
  16. Cooler
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    Popular request predictions:
    3/6

    Oomph predictions:
    4/8

    Class feel predictions:
    0/3

    Wild guesses
    2.5/7
    (I'm half counting big bang prediction since I'm so surprised it was even part of the update)

    hehe not bad
     
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  17. Ayane
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    Buff paladin
     
  18. Aradia Megido
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    Aradia Megido Well-Known Member

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    #1 Uninterruptible Hurricane if the character is hit by an attack to achieve more stable DPS when getting bonked each 5 seconds on boss expeditions.
    #2 Make Concentrate immune to dispel despite owner of the server saying it works correctly. Friendly reminder to fix the bug. Also increase the attack buff on Concentrate or make it sum with ATT pot to account for the fact it's a skill with 5 minute cooldown. Replace 50% mana spend with another effect archers could use better BECAUSE WE ARE NOT FUCKING MAGES WITH MAGIC GUARD GODDAMIT. Suggestions: 1) Concentrate gives the temporal ability of moving while hurricaning to prevent DPS loss while repositioning, 2) Concentrate scales W.Att like Echo, 3) Concentrate reduces airtime when getting hit or totally negates airtime (aka vertical Knocback), while still suffering horizontal pushback similar to Krex 2nd eye when archers get hit there they don't fly at all therefore they don't suffer DPS loss there (not to be confused with Power Stance)
    #3 Arrow Bomb getting nerfed so it doesn't outdamage and outperform 3rd and 4th job skills
    #4 Inferno getting buffed to account for the fact it's a 3rd job skill, should be stronger than 2nd job AB.
    #5 Dragon's Breath buffed for the fact it's a 4th job skill, it should be able to Super KB bosses the same way PKB does when the damage threshold is met. Also DB's damage output it's a joke when compared to any other lower job mobbing skill.
    Please erase hamstring from existence, it was a mistake
    #6 Moltres gets the ability to DoT the same way as Inferno does. If MM's Articuno can freeze mobs, it only makes sense Moltres should be able to DoT as both summons should get their respective secondary effect based on their element. While we're at it I/L's Ifrit should alse be able to DoT as that's also a fire creature capable of burning.
    #7 Blessing of the Amazon should give passive avoidability besides accuracy.
    #8 Soul Arrow should be able to shoot infinite arrows with 0ATT bonus when there are no more arrows to use.
    #9 I'm probably getting too high with this but Archers should have some sort of buffs granting them the ability to shoot elemental arrow of fire/ice based on their ability to learn elemental arrow on 3rd job, this would compliment nice with Inferno/Blizzard and Phoenix/Frostprey as a supportive elemental buff to exploit elemental weaknesses when mobbing/bossing.
     
    Last edited: Aug 11, 2021

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