Class/Skill Assaulter as Mobility skill

Discussion in 'Closed' started by danielamar07, Sep 13, 2021.

  1. danielamar07
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    danielamar07 Well-Known Member

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    Able the Assaulter as mobility skill that no need mobs to hit
    will be very good
    i think shads deserve it since
    1-1
     
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  2. nicknikki
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    nicknikki Well-Known Member

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    What about rush for warrior then?
    (I know u can use it always but it should always push air then of assauter can be used always )

    What a dump idea lol
     
  3. danielamar07
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    danielamar07 Well-Known Member

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    In your opinion it a dumb idea
    But in my opinion its decent and good
    But not need to be rude you can just say you dont like my idea but not have to say its a dumb idea
     
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  4. Javier
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    Javier Donator

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    I back you up on this. although Assaulter logically makes sense only if it's slashing through a monster, making it able to behave like a "dash" type of mobility skill would be super cool for shadowers.

    I'm not saying shadowers NEED it, but it could be a nice upgrade for high mobility given they're thieves, without being as OP as NL's Flash Jump.
     
  5. ilovebacon
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    ilovebacon Well-Known Member

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    it will be nice to dash into nothing, but i think the code has be to fined tuned in order to accommodate for this change
     
  6. nut
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    nut Donator

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    Your suggestion is most certainly not dumb (although, not fleshed out or detailed either.)

    This boils down to giving Shads a teleport/FJ type skill, which I am not in favor of. The "skeleton" of the game we are playing, "Pre-BB Maplestory", is designed around Mages and Night Lords having unique mobility. Aside from that, I love the way assaulter works right now, and can't really see how it would be changed without completely changing how the skill works (for example, there is a delay at the end of every assaulter.) It's insanely useful in HT (if you're paying enough attention on right side, you can recover from a fall without touching the floor) and LHC to say the least. Lastly, assaulter is one of the most iconic skills of Pre-BB MapleStory, changing it to this degree is unsettling to me.

    That being said, I sympathize. If I were designing the game from scratch, I may have given every class some unique mobility mechanic. People meme modern MapleStory on the fact that every class has some form of FJ, but honestly I don't see what's so bad about it, considering you can fine tune mobility such that some are worse than others. For example, it would've been cool for Shads to have some dash, like in the game Hades: see this clip.

    Are you referring to the MG changes? That's a separate issue in my opinion, and shouldn't be used like a bargaining chip (especially considering many disagree with that nerf to begin with.) Just like players dislike a "nerf" accompanied by a "buff", we shouldn't demand a "buff" with a "nerf".
     
  7. ilovebacon
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    ilovebacon Well-Known Member

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    Since u mentioned the "skeleton" of the game we are playing, "Pre-BB Maplestory". Pre-BB doesn't have mesos guard that result shadower to get 1:1 (rather uses mesos to guard 50% of the damage received ) and is designed around for shadowers having such unique ability. Isn't ironic?
     
  8. Zancks
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    It would be better do give your feedback about Meso Guard here
    https://royals.ms/forum/threads/meso-guard.194639/page-4
     
  9. nut
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    nut Donator

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    Perhaps instead of skeleton I should use the word framework? Again, I believe the Meso Guard nerf is not really comparable here and should be addressed elsewhere for several reasons. The reason I used the word "skeleton" is because clearly I am not implying that changes should not be made to preserve a one to one game experience from the base game to Royals (i.e. I am not trying to be a "purist"). I was speaking from the perspective of examining mobility overall throughout the game (considering uniqueness across all classes, not locally for one class.) Finally, perhaps you should reread my post; there are degrees to which changes can be made, they are not black and white (hence my issue with the MG comparisons.)

    There are many skill changes that have been implemented throughout the lifetime of Royals, which deviate from the base game. There are a plethora of reasons for changes which occurred, and the changing (or addition) of one skill should not serve as the basis of an argument to change another unrelated skill. So no, I don't think it's ironic.

    I don't see this being seriously considered without a clear outline of how a new Assaulter skill would work, along with some actual justification for why Shadowers deserve to join the ranks of Mages and NLs in the mobility department in this version of the game (one should note Assaulter is a fantastic skill in monster maps anyway.)
     

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