General Restore FM Button and remove Fast Travel Ticket

Discussion in 'Closed' started by FireHeart, Oct 9, 2021.

  1. FireHeart
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    FireHeart Donator

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    Do either of these things add any value to the game?

    • Add FM Button
      • Everybody hangs out in FM so I think it could be important to help facilitate people being more social and connected.
      • As we've seen, people can and will mule anything anyway so that is not much of an issue.
      • However, maybe disable most party buffs in FM such as HS, HB, SE only because it would be annoying to see a ton of mules like HB for mages selling leech, for more pot efficiency or something, hanging out in FM
    • Remove or Change Fast Travel Cost
      • Fast travel cost hurts casual players... what if I want to just travel 1 ship per day, e.g. CBD to Victoria or NLC, to do one pq such as CWKPQ or APQ and log off? 3m mesos each day per character.. with cheaper rates for consecutive days of play????
      • Maybe as a mesos sink it can be valuable to the server, but it's a pretty annoying feature for casual players.
      • If want to still keep the mesos sink, why not put a flat rate on fast travel through the npc per each ship so casual players are not penalized as much as hardcore players?
    • Remove Lounge :(
      • As we've seen: no dropping, no mobility skills, no trading, no npcs makes it a pointless version of FM
    • Let SI work on Mage ult and casting speed
      • Because it's a fun interaction and could make them better in bossing too
    • Restore gobies spawn/aggro
      • Minor fix but would be nice
    • Lower price of ginger ales
      • 16.5k each while power elixer market value is 15k each proves it is overpriced lol
     
    Last edited: Oct 9, 2021
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  2. NANI1
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  3. FireHeart
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    FireHeart Donator

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    why?
     
  4. Nerd
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    I don't really understand the argument here, you're not forced to buy a fast travel pass, its a convivence that comes at a cost. The cost also seems pretty fair when comparing it to alternatives: 1 use VIP teleport rock (3m) or regular teleport rock (1.5m) - in fact, I would argue the fast travel pass is massively beneficial to casual players

    I think lounge serves a good purpose; a launch pad for GM events with access from any map in the game. I don't see any benefit in removing it besides less players joining GM events

    I wasn't a fan of the price change originally but I honestly don't mind anymore. Power elixirs being cheaper isn't really a surprise, there's a lot of players who can't use them to fullest extent so its better for them to just sell them. There's also a lot of bosses that drop decent size stacks so it turned into a revenue source for some.

    There's also a convivence factor, you can go to a shop and buy as many Ginger ale as you want, you have to manually trade players/shops for power elixirs - so in theory you're spending time in exchange for a cheaper potion

    I don't really have an opinion on the other points
     
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  5. nut
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    I know people don't like unsolicited advice, but I will dispense some here. If you're going to make a feedback thread, it will be received much better if it is
    1. Focused - Present a specific problem (or positive thing) you want to address.
    2. Fleshed out - What does this problem cause? Why is what you have mentioned a problem?
    3. Stands on good basis - Justification for why something should be changed is given through clear, concise argument, factual evidence, calculations, etc. Solutions put forward are feasible and in an ideal scenario one provides a proof of concept (if possible.)
    For me, this thread fails 1. as there are several unrelated ideas mashed together. The SI suggestion fails 2. and 3., and so on. By no means is this some sort of checklist everyone needs to strictly adhere to (I'm not arrogant enough to force my standards), but I hope my point is clear.

    I don't have a strong opinion on the Lounge/FM feedback you brought up, other than just leave it as is. The "reasons" you laid out don't really compel me to support the idea.

    I did, at one point in time, want to change how fast travel worked (see my post in Medals and Challenges. Also see this post) However, this concept is nothing new, especially in the real world (People living in some metro areas with public transport know what I'm talking about.) Part of the cost is the premium of convenience in a sense. That is, you are paying a bit extra for the privilege of fast travel, which charging by location instead of consolidating into one, continuous ticket would go against that concept. In other words, there is a minimum daily cost (if you want to look at it that way) for just the privilege of fast traveling, and it's up to the player and their playstyle to determine how much use they get out of it.

    This is not to say I'm opposed to changing the system up like you suggested (for example, having some perks unlocked through medals, exploration, etc.) But as @LichWiz once echoed the old saying to me: "Don't fix what isn't broken". To be fair, the cost is not really that much (3m/day at most, 2m/day at best.) Even with multiple characters, the cost for the convenience can be recouped in little time.

    Also, this helps casual players, for example, maximize their play time. I was a casual player many moons ago, and I would buy a fast travel 2 week ticket, then recoup the costs by grinding (very easily, mind you.)

    Ult? Definitely not. But casting speed of other skills... This feedback would be more appropriate in other already existing threads, perhaps the most recent and well thought out: Buff Chain Lightning / Paralyze or somewhat less recently The state of Archmages/Bishops.

    The most recent discussion already exists for this: Make ginger ales cheaper (I've linked my post in the thread). There has yet to be someone to address the points I brought up. I don't think comparing the free market price to a fixed NPC price amounts to anything that helps your cause (again, see my points in the linked post.)
     
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  6. FireHeart
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    • The argument is that the fast travel pass only exists as a tax on players to fight endless inflation of mesos.
    • The problem is that the tax is uniform in cost regardless of player use. So, casual players who buy the flat 3m one day fast travel pass just to use it once to move their one or more chars once between continents, to play for an hour or less each day, get much less value out of it compared to "whale" or hardcore players who travel between all continents doing every boss a day on all mules or may even buy a 14 day fast travel pass which cuts the daily price even more.
    • You are basically forced to buy it if you do a simple time versus mesos economic comparison.
    In short, because we have to fight inflation, hardcore players who use fast travel a lot more should be taxed more fairly for their usage of fast travel to make the server more friendly for casual and nooby players.

    Why not implement a flat 500k cost for each boat or fast travel NPC used and this problem will be fixed completely?

    • So, Lounge exists now literally only to house for one NPC? Lounge is just a failed replacement when FM Button was removed.
    • In GMS, the event NPC such as Cody, Billy, or Maple Administrator are in every town.
    • If FM Button was readded, the NPC could be added there too.

    • "Power elixer being cheaper isn't really a surprise?" That's not really true. Power elixers are a lot more useful than ginger ales because even if you have HP washed enough for certain bosses (e.g. HT, Shao, Toad, BGA), ginger ale restoring you to 75% hp won't cut it. This is quite significant. So, power elixers are far superior.
    • Having to manually trade players/shops isn't a big deal. The guy selling the potion also has to eat a 3% tax from trading.
      • What about the cost of going to NLC to buy ginger ales with a fast travel ticket?
    • The simple point is that Ginger Ales are dumbly overpriced. Ginger Ales going from original 3.7k mesos each to 16k mesos each is 4.3x the original price which seems quite absurd considering even the best pot in the game, Power Elixer, is now cheaper.
    • Not to mention, this encourages people to HP wash even more to 30k hp so they can use cheap pots such as Honsters

    Why not just increase the tax rate of other things such as trading by 1% mesos more for sink purposes to fight inflation? All costs such as fast travel, trading, potions only exist to drain mesos to fight endless mesos inflation right? Seems pretty pointless/odd for ginger ale to carry a lot of the load unless there are numeric data to back it up.
     
    Last edited: Oct 10, 2021
  7. FireHeart
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    FireHeart Donator

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    Sure maybe it's better to be organized on only one point and drag on about all the details like it's some legislative bill lol because the standards for an idea to get approved here are so high But, I'm just trying to providing a list of some obvious gameplay improvements in simple and succinct terms.

    I don't know why you need to quote "reasons" there lols. I just listed it in a lazy bullet format. FM Button is good because it promotes socializing and is convenient. Convenience is good especially for casual players.

    If you go back to 2017, you will see all the active members and GMs in the community wanted FM button to stay. But, GM Owner Matt didn't like it because "nostalgia" which was arguably an out of touch with the server reason, same with fast travel. Over time you can see GM Owner Matt added a lot of GMs that think like him to give him confirmation bias for his ideas.

    Royals is not really nostalgic at all anymore so all those points are now moot. Also, there is a valid argument against FM button which is that people will put buff mules there, but as you can see, people will mule anything anyway, and some buffs can simply not be allowed in FM. I'm also assuming you joined in 2020 (if your forum date is correct) so I don't think you have the most complete idea of its history and never knew what it was like before too. So why wouldn't someone readd the FM button if most people and guilds chill and socialize there anyway? Adding it back just makes the game more convenient and accessible so people are more likely to play Royals versus quitting for other servers or other games.

    ??????????? Why are you relating the real world use of fast travel to a game? It's completely different. In real life a government or private transportation entity charges for transportation, not for convenience, but so they can help sustain their business operations. Where are my taxes for here lmao. Here the "taxes" in game are just mesos sinks to fight inflation which have been increased a bit from GMS/oldschool MS because the drop rate and mesos rate and NX gain are much higher here than original game.

    The problem is that the fast travel tax is annoying and uniform in cost regardless of player use. So, casual players who buy the flat 3m one day fast travel pass just to use it once to move their one or more chars once between continents, to play for an hour or less each day, get much less value out of it compared to "whale" or hardcore players who travel between all continents doing every boss a day on all mules or may even buy a 14 day fast travel pass which cuts the daily price even more.
    Why not implement a flat say 500k or 1m cost for each boat or fast travel NPC used and this problem will be fixed and balanced better completely?

    Why "definitely not"? It worked before and was perfectly fine as a cool gameplay mechanic. There's a valid argument that it might make people bring SI mules for leeching which could disrupt the leeching market and would just be more headache than it's worth for everyone.

    Could be nice balance improvement for mages in bossing though.

    But adding it to other mage skill would be super warranted imo. More than anything, its just a "fun" gameplay mechanic to see mages become super charged with SI.
     
    Last edited: Oct 10, 2021
  8. nut
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    "Like a legislative bill" is a bit of an overstatement. Things may be "obvious" to you, but that doesn't mean they are, or should be, obvious to others. You say simple and succinct, and for your Lounge/FM feedback that is somewhat the case, but for the others I see a lack of detail.

    In what way does adding an FM button facilitate social interactions? Further, in your words it would create a "problem" of skill mules in FM, which you then propose a "solution" to this, which I disagree with. I think there are enough conveniences from which casual players can benefit. Finally, in all seriousness, a vast majority of the time going to the FM is a town scroll and 20 seconds of walking, if even. At some point we need to draw the line.

    My forum date is the date I joined the forums, not the date I joined the game. I've had no interest in forums for years, and played on and off in an isolated state, which I found actually provided the nostalgia. I am aware that there used to be an FM button, and many were displeased with its removal. I read old threads on forums to get an understanding of previous changes to the game, as it helps gain perspective on player reactions to modern changes. No one is quitting over an FM button, or any small convenience like that (and it shouldn't be the straw that breaks the camel's back, as the saying goes, either.) There are more, deeper reasons that drive people to quit.

    Sorry, I should have been more clear. My analogy was more toward pricing structure and convenience in pricing. Of course, there is no fast travel equivalent to standard transport. I will admit it was not a good comparison.

    Like I said, I'm not entirely against your idea. In fact, in my post I've linked that exact same idea, albeit locked behind some content. Also, this "think about the casual players" is getting really tiresome. I was a so called casual player. I purchased the 14 day fast travel ticket every, well, 14 days. If you make an average of 2m meso a day, that completely covers the cost. This is more than achievable with minimal effort. In fact just vote two times and you're off to the races (assuming you do nothing at all.)

    I believe a Mage's ability to clear mobs is already sufficient, or rather, extraordinary. I don't know how much is would disrupt the leeching market, but you can be sure that people would start using SI mules (I know some use an HB mule to maximize benefits from potions, although I doubt anyone really does that now.) Their ultimates, in my opinion, need no improvement. Like I said, there are already threads discussing improving the bossing ability of mages (at least I/L and F/P), where you would be better off putting your supporting feedback there. There's an argument to be had about whether mages should have improved bossing ability at all... for example, NLs have horrid mobbing ability and insane bossing ability.
     
  9. Kethoe
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    Kethoe Well-Known Member

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    Not trying to get too heavy into this discussion (just yet, idk maybe), but I feel like most, if not all, of these ideas are just reverts to how the game used to operate in older versions/patches.

    Perhaps some of these changes could be beneficial, but I also echo the sentiment, "Don't fix what isn't broken."
     
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  10. FireHeart
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    That's a flawed argument about mages because mobbing is relatively pointless. The true end game of Royals is grinding to 200 or beyond with OP gear like 60+ att and farming HT/Auf or other bosses for rare drops. Mages are useless and boring except economically to clear maps to produce things like perfect RC. Also, if leeching wasn't so popular because of HP washing, inflation wouldn't be so bad that there'd have to be big mesos sinks.

    Also, buying a 14 day fast travel cost 28mil right? So alternatively, if you just buy one day tokens for 3m each, that breaks even ONLY if you login more than 9 of those days. You can see how these numbers heavily skewed to favor hardcore players. What if you login only to move your account from CWKPQ from APQ one or two days a week (e.g. weekends)? Then that is a 3mil mesos boat ride. Why not just add a 500k flat fee for ships?


    Let me ask the following questions

    1. Would it be more fun for mages' single target abilities be somewhat more viable because of SI?
    2. Would it be more fun to experience SI as a mage?
    3. Does it make sense that power elixer costs less than ginger ale?
    4. Would FM Button make the game more fun by allowing players of all types to be more connected (especially newer players without multiple accounts, mystic door, etc)?
    5. To fight mesos inflation (the reason fast travel tickets, trade tax, and ginger ale prices are increased), who should be paying more flat amount of that? Casual players or hardcore players?
     
    Last edited: Oct 10, 2021
  11. FireHeart
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    FireHeart Donator

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    Also most people who looks at this forum is a pretty hardcore/dedicated player. Not a casual player lmao

    If you want this server to last beyond just super addicted hardcore players keep playing for gear treadmill, then should try to appeal to the new player experience and making the game more fun. FM button for instance would help a lot to increase the social aspect and allow new players to feel more connected to the server. Imagine a new player joins the server now. I bet most will quit unless they make a special friendship or join a guild they like. FM Button increases their connectedness to other players.
     
    Last edited: Oct 10, 2021
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  12. ilovebacon
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    ilovebacon Well-Known Member

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    this game just likes to nerf things and bring inconveniences to players. I would support what u have written :)
     
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  13. Sen
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    That's just not true :-/
     
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  14. FireHeart
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    I agree too. I just edited it right as you posted to most people instead of almost everyone. I think most people who are active on the forums are dedicated players though.

    A lot of casual players might be people who try the server out (e.g. in the past, Covid players) and may or may not quit if they enjoy the new player experience or make good friends that give them a compelling reason to stay.
     
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