Core Blaze Draw Distance

Discussion in 'Accepted' started by Johnny, Nov 10, 2020.

  1. Johnny
    Offline

    Johnny Donator

    Joined:
    Mar 23, 2016
    Messages:
    4,931
    Likes Received:
    13,444
    Gender:
    Male
    Location:
    Toronto
    Country Flag:
    Level:
    200
    Guild:
    #Create
    Just a small quality of life change for Core Blaze to make the boss fight a bit better/clearer. Not sure if this is a bug or intended game mechanic but please make the Core Blaze draw distance view wider like other bosses such as Horntail/Zakum since it's very annoying to reposition your character. Once you fall (go out of distance), you will have to stand close to Core Blaze for it to "reappear" on your screen. It also looks pretty odd on my other client.

    [​IMG]
     
    Last edited: Nov 10, 2020
    PalmTree, yann, lee1 and 33 others like this.
  2. onekeystory
    Offline

    onekeystory Donator

    Joined:
    May 4, 2019
    Messages:
    461
    Likes Received:
    966
    Gender:
    Male
    Country Flag:
    IGN:
    Raffinato
    Level:
    200
    Guild:
    Savior
    You can actually teleport to the right platform by a hidden portal located at the left upper platform. It's a rock if i remember correctly. Right side is much easier to attack/park mules in my opinion, but the downside is that you can't see your damage and the defense up icon.
     
  3. weiwei0310
    Offline

    weiwei0310 Donator

    Joined:
    Aug 3, 2018
    Messages:
    401
    Likes Received:
    973
    Gender:
    Male
    Country Flag:
    IGN:
    WeiQQ
    Guild:
    Wiggle
    what 30K hp loaft
    oh have HB
     
    NekoYen, Crested, danman and 7 others like this.
  4. Joong
    Offline

    Joong Developer

    Joined:
    Aug 9, 2013
    Messages:
    1,440
    Likes Received:
    4,637
    Looking into this, will require some back-end rework.
     
    Geyforlife, TBK, SolarSystem and 7 others like this.
  5. Doo
    Offline

    Doo Donator

    Joined:
    Jun 2, 2015
    Messages:
    1,352
    Likes Received:
    9,016
    Country Flag:
    Guild:
    #Create
    Is this available? Ty
     
  6. Joong
    Offline

    Joong Developer

    Joined:
    Aug 9, 2013
    Messages:
    1,440
    Likes Received:
    4,637
    It has recently become even more relevant for us to investigate. See if you can figure out why. So the answer is: we are still looking into it :)
     
    Donn1e, Johnny, Rielle and 3 others like this.
  7. Hwaiting
    Offline

    Hwaiting Donator

    Joined:
    Oct 10, 2015
    Messages:
    456
    Likes Received:
    450
    Gender:
    Male
    I'ma take a shot in the dark and a whole lot of copium and guess that it is to do with the statue boss draw distances in Pink Bean and getting them to work with the larger resolution client.
     
  8. Johnny
    Offline

    Johnny Donator

    Joined:
    Mar 23, 2016
    Messages:
    4,931
    Likes Received:
    13,444
    Gender:
    Male
    Location:
    Toronto
    Country Flag:
    Level:
    200
    Guild:
    #Create
    Maps to also consider changing if a fix is available since they are not as relevant anymore due to the limited draw distance (post new source):
    • Deep Sea Gorge 2
    • Wolf Spider Cavern
     
    PalmTree, Doo, bibz and 1 other person like this.
  9. Joong
    Offline

    Joong Developer

    Joined:
    Aug 9, 2013
    Messages:
    1,440
    Likes Received:
    4,637
    Hi, could you elaborate on how an increased visual render distance could make these maps more viable? :)
     
    Johnny likes this.
  10. Johnny
    Offline

    Johnny Donator

    Joined:
    Mar 23, 2016
    Messages:
    4,931
    Likes Received:
    13,444
    Gender:
    Male
    Location:
    Toronto
    Country Flag:
    Level:
    200
    Guild:
    #Create
    Another issue or change post new source (not sure if it's intended) would also be Echo of Hero. I remember it would buff the entire map but due to the smaller visual render distance or smaller distance from the skill it is unable to do that now.
    Special thanks to @Eli for providing the videos ~f11
    Pretty much self explanatory, the gobies would swarm your character after the house gets killed when the visual render distance was bigger back in the old source.
    I feel like you miss a lot more (especially with a mage ultimate) at wolf spider cavern due to the limited draw distance in this map. This might also be due to the mob count in each map, I am not entirely sure. Wolf spiders use to be a prime training and/or leeching map back in the old source but I guess its not really viable anymore due to distance change.

    Not sure if you need some videos of the current state of the maps above for comparison but I would be happy to help record if necessary!
     
    Last edited: Oct 19, 2021
  11. Joong
    Offline

    Joong Developer

    Joined:
    Aug 9, 2013
    Messages:
    1,440
    Likes Received:
    4,637
    This should be implemented as of Update 75!
     

Share This Page