So about 1 year ago or so, I thought of returning to play MapleRoyals. To be honest, i wasn't so keen to return playing, since i was kinda high lvl (140~) and felt like i'm exhausted. I suggested creating a new world (Bera), but people asked me why are you satesfied? have you done everything? Then i realised that there is A LOT of content that i havent done, like medals, monster books and etc. Right now, me personaly, have done most of things [I'm 172, got Quest Virtousu, Legendary Collector, Ellin, Neo tokyo (except Auf, unwashed)]. I'm not 200, indeed, but in my opinion playing Royals doesnt have the excitement I had years ago. So although you really do perfect work by adding new content, I really want to hear the community's opinion about the option of creating a new world. I really dont know the "technology" or w.e it called aspect, if it's a big deal/impossible, but i would really love the idea. It's like rebirth, whoever wants to experience the "virginity" of playin again, might be a good idea. have a good day
Adding a new world is entirely possible, but adding a permanent 2nd world would divide the playerbase such as 1k players (700 in current world, 300 in new world)
I think a 2nd world would be extremely....ready for it? .....enticing to players who currently play and who arent playing as it offers them a fresh start along side other players. A fresh economy, a fresh grind and nobody is gonna scoff at a chance to get the first 200 on the new world. I think it would go over far better pulling in many more players than one may think. Theres a reason new worlds on GMS would boom when first opened. A 2nd world should be opened up with the same content, but different ground work in place. A 2nd server could be the place we do everything we wanted to later do on Royals but cant because of how much it would harm the stability ie no v2w, leech nerfs. A fresh world would be a great place to give that stuff a shot.
Thanks for the reply! I think you are the one who discussed the topic with me back then I dont think that this seperation will be harming. MapleRoyals has huge advertisment, even to new players that never played. Joining a world that everything is "easy" and has lots of based players takes some fun of the game (again, in my opinion)
If it was in Discord, then yea I remember I discussed with 2 players before about what would happen if Royals introduced the 2nd world, and also the purpose of it Such as the removal of v2w element or leech nerfs mentioned by Enticing Excluding the technical and manpower stuff such as maybe needing additional servers for the login+game and more GMs, I feel starting a 2nd world for the 'brand new' experience can create a looping issue, such as players wanting a world wipe, or perhaps 3rd world upon reaching a certain level of progression (such the 2nd world able to down Zakum and Horntail easily) Just curious about your concept of the 2nd world, like how would it work - any differences with 1st world? And would there be any future plans should the 2nd world players 'done everything'? Note: my above opinion does not mean the Staff are gonna open 2nd world, I am just curious about how the proposed 2nd world gonna be like as a player myself
As i said, i don't really know how it works in the "technology" aspect, but thinking about the doubled staff and resources it's right issue. Also, i'm not saying that there aren't disadvantages, of course there are, and one of them is that in "short" period of time the 2nd world will reach saturation. (Meaning , in my opinion ,for example, groups will end-game routines daily pretty easy). I don't know if there are logs or if it even possible, but maybe it is to predict when it will happen. Basically the reasons for doing it are new economy, new "rivalry" for reaching level 200, scrolling perfect weapons. Oher things that i mentioned like acheiving medals, quests, monster books, dojo and others, are not really relevant for a new world, i can do it by creating a new character, but it surely makes it easier if the "surronding" helps it. (Bishop farming, good gear, lots of etc for quests in the market and so on..) Removing the v2w (if possible) for only one server could be a holding up component. I just remember the good beginning of royals, back in 2014 and it really felt like good old day game experiencing Edit: Sorry for not really answering the questions, i just dont think i really have good answers. That's why i appreciate the discussion, so maybe others will contribute their thought. (both For and Againt)
If we have Other world, we need different things to the other, so not divide the player. like keep classic on and a big Bang one?
If it was me making a "new world" I'd put in there arans, cygnus and dual blades, no hp washing required, a little bit more customized with slightly higher rates just for casual players out there. I know it might divide our playerbase but it will probly get us some new players looking for a different content and also a more casual server, it has a 50/50 chance, but looking at how good some other server with this customs are getting populated and gaining popularity probly isn't that of a bad idea.
It might be an idea, but there are another servers for after big bang, so it's not really corresponds with the character of the Royals. No new content that is game changing or isn't suitable for the v.62 expierience. that's what i like in the staff here, they really know how to match it to the v.62 vibes, just in my opinion Scania is saturated already. Why's that? idk the technology, but maybe instead of proceeding, you can reverse. what i mean is, starting from the beginning of Royals, to the present point. By that you'll keep the v.62 character. I agree that i will divide the playerbase, but it attract people who've quit/new people.
After not playing royals in some time, I came back to this fourm going to start a thread on this. As a returning player I have 0 desire to come back to royals due to being so far behind everyone that has been playing for years, has billions of mesos, and every class washed. The economy is so inflated, everyone is such a high level, the game just becomes boring. If a 2nd world opened, I would put it the exact same. It could split the current world, but it will also bring lots of returning players back. Royals is easily the best PS I have played, but it lacks to desire to play when everyone has level 200s, 500b to spend on gear, washed char.
To make it viable, first we need to have enough player base. Right now we are in between 1000 to 1500 players online, not counting in the number of mules online (that means actual number of players online is even lesser than that).
I have the opposite opinion. If you want to attract new players you have to do something different. No one is going to start on this server with how inflated everything is..you will lose them to other PS that are creating experiences where everyone is starting equal. If you want to the player base grows before a world, it will never get there… Start with a beta? See if the user base grows and take it away if it doesn’t. Easy at that.
kind of a long shot, but how about making a yearly event, lasting for a month, were you open a new world which in the end the new world will be merged into the existing world? - can give special medals to the top 10 highest lvls - can give special rewards to the whole server if a horntail is slayed untill the end of event i was thinking alot about the second world concept in recent time and thought about the main pros and cons: pros: - increasing playerbase population in the short run by attracting what i call "sprinters" - ppl who just want to grind for couple of weeks in a clean server and enjoy beeing the best but eventually will leave to a new server - increasing playerbase population in the short run by attracting nostalgic to low-level-places people by making low lvl places have high populaiton cons: - the so called danger of dividing the current playersbase among different servers i think the last cons was always a deal breaker as this idead was raised couple of times in past threads and wasnt never actually implemented. now, with my suggestion you can have all the pros without the cons, and more: - help returning players to royals by getting a lvl 135 character by the end of event where they can start doing end game content - help many existing players who always wanted to have a specific job in end game but never had enough time to make one i know that the characters in the end of the event will not be washed, however, i trust the hp system of royals (hp quest, daily hp quest, hp equips) to make them be able to enter end game content anyway. they will also be weak in terms of equips but in this case they will have to start building their fundings and get decent gear, which in my point of view is the point of this game.
TLDR, I agree that 2nd world will give new/returning players a chance to strive. I've heard a lot of feedback that people are NOT choosing royals because of the ridiculous barrier of entry. Creating a new world MAY divide player base, but it will probably attract new players too. Who wouldnt want to pick the long-lasting #1 server on GTop 100? However 2nd world is only a temporary solution like what @Dave Deviluke said. The players are just going to repeat the same meta: 1. 1st charc: BS 2. sell leech 3. inflate prices 4. Mule story meta 5. game re-destroyed I think a better idea is think how to fix the problem in the existing server, force prices to drop and grinding mobs is actually a viable source of income. The main problem IMO: 1. Mule story 2. Practical farming means: Selling leech (zombie mode) / Gacha/CS (RNG mode). 3. RWT. This is the consequence of an overinflated market tbh. If prices drop, there is no reason to RWT
How about make a temporary new world with different rates (or classes ) as an event? with maybe some kind of crazy goal to achieve in 1 months time. Reach it and your char in the regular server gets a cool reward.
I don't think it's gonna pan out. I think there are a couple of questions that need to be answered first. 1) How many players that are playing are actually new players. Have there been new players joining in the past x number of years and what is the retaining rate. 2) Would the current players who had made multiple accounts, countless of mules even consider starting from scratch. 3) Is a new world worth it? From the dev's point of view, is a new world worth the resources, i.e. time, money, and effort? If it's not something economical or beneficial to anyone other than a few players feeling good, would they even consider it?
its this up? the possible new world? looks and sounds good, more active players,less mules characters... etc. new adventures,more motivation...
In my opinion, this should be considered seriously.. idk if anyone from the staff watched this thread, but planning a new world and releasing it in strategic time might be a server-boost.
My reply still gonna be the same as my original reply And it's difficult for anyone (Staff or Players) to discuss this suggestion without the details being laid out