Leech Master

Discussion in 'Help & Advice' started by DickDann, May 3, 2022.

  1. DickDann
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    DickDann Well-Known Member

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    Only worked at level 108~135

    EXCEL SPREADSHEET
    (No need to download, Editable online)
    (Currently lvl 108~ 135 available)


    It's better to buy leech starting at 0% EXP.
    If a buyer have some remaining EXP and seller is willing to trust buyer's word,
    Buyer can still use the formula to calculate price and time to get next level.
    (100% - % of current EXP) * Price = Price to get next level.
    (100% - % of current EXP) * Time= Time to get next level.

    Example:

    Start lvl = 108,
    Current %EXP = 20%
    Price to get to lvl 109 = (100% - 20%) * 21 = 16.8m Meso
    Time to get to lvl109 = (100% - 20%) * 19 = 15.2 mins

    Reference:
    Perfect Skele Rotation

    Community leech seller
    Skele Leech Calculator

    Any thought or idea, feel free to share.
     
    Last edited: Jun 1, 2022
    whitemagejames, Sylafia, Eywh and 4 others like this.
  2. Eywh
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    Eywh Well-Known Member

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    In buyers' perspective:
    Reaching your expected level with the payment based on table without concerning about sellers' consistency, rotation, TC (tele-casting), sellers' & partners' level, "chatting-in-between leech", looting of items bla bla bla..
    *A way to avoid disappointment and paying fairly for what you should deserve.


    In sellers' perspective:

    Specifically for experienced sellers, it can be considered as an incentives by getting the job done faster. Whereas for new sellers, it can be a way to push yourself to strive for better results and subsequently turn this into an "advantage".
    *Note that getting 38m exp/hour is highly achievable at level 108 ~ 118.

    Overall, I would say this is a well done effort set up by Dann.
    Though, we are all used to the traditional "payment per hour" method, but this should be a good alternative way to adopt, especially for new players who are clueless about how much exp they should actually receive.

    Appreciate your time and effort on keeping a fair leech community.
    Have a great day. :)

    Ed
     
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  3. Quitobodo
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    Quitobodo Active Member

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    yay! im on the range~ ez 39.5m over XP/Hr
     
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  4. Splatypus
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    Splatypus Well-Known Member

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    I like this a lot. Would be cool to see some people start using it, but it is hard to compete with the simplicity of just one flat price per hour.
     
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  5. DickDann
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    DickDann Well-Known Member

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    Traditional method have serious problems:

    1. Buyers could possibly get bad EXP.
    Buyers won't know their actual EXP gain per hour, unless they check the EXP table and calculate it every time.
    Even buyers found out after leech ended, they still couldn't do anything because they already paid it, the leech is ended, and they can't proof it.

    2. Leech community list doesn't help.
    Some sellers who have good rate on the community list doesn't mean their rates are always good.
    Other sellers who have bad rate on the community list doesn't mean their rates are always bad.
    So buyers could still possibly get bad EXP using that list and it's not fair for some sellers who improved their leeching efficiency.

    3. Inaccurate and unfair price based on insufficient information:
    In the traditional method, buyers only can rely on those information: (seller level, HS, TC, MW20).
    Sellers who are low level still could give bad EXP.
    Sellers who are high level still could give good EXP.
    So it shouldn't use only these information to decide the price.

    4. No clear distinguish between inefficient and efficient sellers:
    In the traditional method, There's no distinguish between inefficient and efficient leech.
    Efficient sellers can only put the same or lower price as inefficient sellers because of their high level.
    Inefficient sellers can still put the same or even higher price than efficient sellers.
    This is unfair to those efficient sellers and allow inefficient sellers take advantage from them.
    (Seller level, HS, TC, MW20) doesn't mean that they are pro. It's all based on sellers' skill.
    Sellers should get paid different amount of Meso based on their quanlity of the leech.

    This Leech table is simple:
    For example:
    If a seller wants to sell 1 hr leech and have level 108 and level 126 partners,
    Seller can sell "A" partner level 108 - 111 (~61 mins) and "B" partner level 126 - 127 (~50 mins).
    Because we have estimate time for each level on the table, so we can easily to know how many levels they could get in 1 hr or any hr.
    The price is based on each buyer EXP gain, so "A" partner will pay 66m and "B" partner will pay 54m.

    Seller will get paid different amount of Meso based on their quanlity of the leech.
    Above average efficient seller will take shorter than estimate time to finish leech.
    Below average inefficient seller will take longer than estimate time to finish leech.

    This leech table will help all the buyers and efficient sellers, and it's simple.
    This table only hurt inefficient sellers with unfair price who take advantage from efficient sellers' prices.


    I'm also working on all the leech maps as well. This can be the leech future.
     
    Last edited: May 5, 2022
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  6. Aqwrd
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    Aqwrd Well-Known Member

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    Hope this gets adopted, really hard to know if you're buying quality leech or not. I think a calculator could even be made to make this more mainstream.
     
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  7. DickDann
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    DickDann Well-Known Member

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    Yeah, I think I could add
    1. the input feature for seller "A partner start level", "B partner start level", "total hours seller want to sell".
    2. the output shows "A partner end level", "B partner end level", "Estimate time for A partner", "Estimate time for B partner", "A partner price", "B partner price".
     
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  8. Sylafia
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    Sylafia Donator

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    So for this method if say A partner is lv 108, and B partner is lv 126, would you kick B partner after ~50 mins (lv 127) and go solo until A hits 111? Or just keep going and then have B end at a non-0% amount, complicating future leech slightly?
     
  9. DickDann
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    DickDann Well-Known Member

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    Seller will kick B partner after B partner reach to the level paid for (lvl127).
    Seller can solo it to finish A partner leech (It should take < 11 mins since it's solo) or find other buyers if seller want to continue
     
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  10. DickDann
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    DickDann Well-Known Member

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    This leech tool is pretty much completed.
    Currently, it only work from lvl 108~135.
    I'll try to figure out average rate for other maps and add it all to this tool soon. :eggsp:
     
  11. DickDann
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    DickDann Well-Known Member

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  12. DayPerson
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    DayPerson Well-Known Member

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    Nice. Surprised that I’ve been performing above average. Guess veteran knowledge, muscle memory, and consistently will do that for you.
     
  13. Relievz
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    Relievz Donator

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    I like the idea overall, but i feel like explaining this to buyers alone would be already too demanding (especially to people that aren't that fluent in english). It's just so much easier for everyone to sell leech by the hour. I feel like the better way would be to sell skele leech by the EXP you gain. If i understand correctly people selling solo leech can do around 38m-42m/h. I don't know how it calculates for duo leech (since level makes a big difference) but maybe there's a way to calculate it. Anyways in that case you could advertise as seller mentioning your xp/h gain.

    Please correct me if i got it wrong somewhere but if my idea is right than i believe it could be actually achievable. Don't get me wrong - i love that calculator and what you do and i intend to use it for my leech, it's just i don't see that method coming into MapleRoyals in an accessible way for everyone.
     
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  14. Sylafia
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    Sell leech by exp gained from the buyer! As a seller advertise price per exp (solo/split, or 3/4/5 way split if you want - the sheet has some ways to recommend a price), then put in your level, party levels, and start leeching. Record how much exp you gained, put that in, and it tells you how much exp each party member gained, and how much they owe.

    Warning: Not fully tested, might have a couple inaccuracies. Feel free to give feedback!
     
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