31 Solo HT Drops. Profitable or nah?

Discussion in 'Screenshots' started by lee1, Jul 29, 2022.

  1. lee1
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    lee1 Donator

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    People have been asking me whenever I smega for an HTP buyer if soloing HT frequently is even profitable versus the amount of effort it takes. Here is a sample size of 31 solo HTs to see if it is profitable to your standards.

    Each run takes around (assuming it is a smooth run):
    6-7 Gelts/apples
    25-30 Stoppers
    4-5 Peppermints/Gizers
    1k pots spread around 5 characters.

    upload_2022-7-29_12-33-46.png

    1 March19th 122am 4nx dry.JPG 2 March20th 1144am 4nx dry.JPG 3 March20th run2 1141PM 4 nx dry.JPG 4 March28th 655pm 3nx gen30.JPG 5 March29th 812 3 nx mw.JPG 6 March30th 1135 gen.JPG 7 March31st 957 mw 4nx.JPG 8 April27th952trifecta4nx.JPG 9 April28th953107kanzir.JPG 10 April29th dry 2 nx.JPG 11 May1st 959 MW 3NX.JPG 12 June3rd 3nx dry.JPG 13 June3rd 4nx dry run2.JPG 14 June12th 958 4nx dry.JPG 15 June14th 3nx dry.JPG 16 June 16th 2nx mw gen.JPG 17 June16th 3nx ht chair.JPG 18 June17th 3 nx dry.JPG 19 June19th mw 3 nx.JPG 20 June 20th 3nx htchair tt.JPG 21 June22 mw tt 3nx.JPG 22 June29th 2nx dry.JPG 23 June29th 3nx dry.JPG 24 July1st 4nx dry.JPG 25 July 11th 4nx dry.JPG 26 July 19th 3nx mw.JPG 27 July 26th 3nx mw.JPG 28 july 27th 4 nx mw.JPG 29 july 28th 3nx dry.JPG 30 july 29th 4nx dry.JPG
     
    Last edited: Jul 29, 2022
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  2. Aqwrd
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    Aqwrd Well-Known Member

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    Whats your strategy? How many attackers, which classes, what order for ht? Tips tricks etc.
     
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  3. NANI1
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    NANI1 Donator

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    Its profitable but would anyone else wanna solo it if it took them 2 hrs while duo attacking + muling? The thought of doing it is mentally draining imo but the amount of work you put into each run is impressive
     
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  4. lee1
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    lee1 Donator

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    So my party set-up is:
    uglee (auf helm'd 200 NL)
    chadeol (200 NL as sed)
    4k hp bs
    crash
    bloodwashed SE

    I use a PC and a laptop to duo attack while using a tiny keyboard on my laptop. Having a 2nd device allows for me to bs/cr mule with ease since it frees up more space for my hands to move around. I also rotate my attack gears with my guildies attack gears too since we play at opposite times, so it's quite convenient to pass it around for us to both duo attack.

    In terms of what order for HT, I do wabc while staying on the left side the whole run, which is why I advertise that it's a 2 hour afk run, since you'll be staying afk on top of the crystal the whole entire run. I may get hate for saying this but I think NL is the superior class (unless you own 6 shadowers) because of the fact that you can attack head C from the left side and so you won't have to ever need ACPs until you start attacking right arm last.

    Tips that I can give is to utilize multi-client attacking as much as you can because multiple attackers > attack gears by a lot. Also utilizing attackers that are easy to multi-control will be beneficial, such as warriors for the stance, NLs and shads for their high avoidability, buccs for their constant invincibility frames, etc. The less you get knocked back, the more DPS you will be utilizing. Another tip is to utilize the three macro skills that the game gives you so that you can constantly be hashing out DPS while you're muling. Also mastering how to juggle BS out of party so that you can dispel legs and tail and other bodies easier will significantly reduce your time by a lot (DPing the def buff actually makes such a significant difference in time, just as long as you're utilizing triple throw macro while you're muling).

    Overall, soloing HT frequently is definitely not an easy task, as Mr. NANI1 pointed out and it takes an immense amount of preparation to get here, but it is very much rewarding when you put a solo mw/gen in your shop. To me, this beats hexa-mage farming by a landslide, and there are so many barriers to entry that there isn't much competition to it, aside from the competition from regular HT parties selling books.
     

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