Hello Game Masters i hope you are having a nice day, i realized that after the patch there are some new hidden quests that are only available to people who did not complete a quest called the welcoming ritual in floating market town, i was wondering if it would be possible to make Lost Strange Flower, Lost Banana Leaf, and Lost Sack of Rice quests in Thailand accessible for those of us who already completed the quest previous to the server check, there are some of us that are quest aficionados and we love to complete every quest in the game, and these quests is a sad news for us because we can't have access to them , so please consider this and make it available for us Perhaps one of the ways to make this possible would be to make the quest repeatable? Thanks for considering it Gm's
The Welcoming Ritual will not be made repeatable. The purpose of those lost quests is that previously, one may drop an etc. item and have no way to advance through the questline. They are simple dialogue quests with no addition to the lore. It does not make sense to make them available via any means such as making The Welcoming Ritual repeatable. It does not make sense to make the questline repeatable lore wise, either.
Unwelcome us to Thailand, please. I want to do these too and it's not about getting an easy ride to Specialist/Virtuoso. (I'm not being sarcastic)
That is a good point but if a ranking based on amount of quests per player is ever implemented then that means that those of us who had a perfect record can no longer reach the top in # of quests because now players who did not complete this quest will have the chance to have additional quests that will put them on top, that is if a quest ranking is implemented in the website, like how maple legends did, so it is unfair to us quest lovers
I'd imagine that if a quest ranking ever gets implemented, certain types of quests would be excluded from the count for obvious reasons (job exclusive, lost quests, etc.) It's already not straightforward as is, given the nuances with 'quest count', where some questlines may vary in length depending on the player's choices (Neo Tokyo ending, for example.) So there's no point to be made there. Further, it doesn't make sense to make an exception for these newly added lost quests; no other lost quests (whose purpose is to give the player a lost item needed to advance in a questline) function this way.