The new autopot change

Discussion in 'Closed' started by Donn1e, Dec 14, 2022.

  1. Donn1e
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    Donn1e Donator

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    As most of you probably know, a few patches ago autopot was changed.
    Autopot is now able to pot multiple times at once.
    This means:
    1) Some pots such as Power Elixirs lose their relevance
    2) DRKs don't need to manual pot anymore (except for very specific bosses)

    I think this is a bad change over all for those 2 reasons, and I would like to see that reverted.

    Edit: I was made aware that this change was probably made to prevent some bugs (such as autopot not working while feeding pet/casting skills).
    If there is no different solution to this bug, I'd not like to see this change reverted.
     
    Last edited: Dec 14, 2022
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  2. magicnylu
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    magicnylu Donator

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    Can you explain the idea behind point #2?
    Isn't that a benefit of the change? (Not a DrK player myself genuine interested to know)
     
  3. Donn1e
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    Donn1e Donator

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    It means DRKs don't need to manual pot anymore, which was a core part of DRK gameplay.
    It's basically just a better hero now in every aspect because the difficulty is gone (except for like 2 bosses in the entire game)
     
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  4. frozenrain
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    I think the moral of this story is #buff heroes
     
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  5. Halloundtschüss
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    Halloundtschüss Donator

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    +1 give hero‘s some love
     
  6. xDarkomantis
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    xDarkomantis Well-Known Member

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    Is this a bad thing or...? ~f6
     
  7. Relmy
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    Ermm...Not precisely. Actually as Drk lover i wouldnt mind if this gets reverted too, and not jsut because "Drks core" or being a "Masochist gameplay"..Is because many ppl think that this makes drk just as a hero and haha, it doesnt. NGL it made a few things easier but actually screw so many other options in depth Drk users used to have.

    -You still need to watch your HP, not because you might die, now its because overhealing. This is specially anoying at HT. In pre heads ur auto pot set is either too low(healing under 10k) or too high.(altough i have to admit, HT main body is now too easy, now every Drk can 6 clients or more of he/she wants....Previosuly i used to feel very proud of being able to quad client there)

    -Previous auto pot, didnt heal if you used self dmg skills(dragon roar/ sacrifice) so for example, if i was going to Dunas, or any other high hitting boss or with DMG reflect skill, and i was multi atacking, i used to set %HP pots(elixir, ginger ale, PE) at 30-40% HP and it healed me back to safe HP if DMG reflect ws on , or high dmg ocurred, and i was able to go back to zerk range when this stoped. Now theres NO WAY to set your auto HP with PEs and stay in zerk range.

    -Its not exactly as safe as using ginseng for example at low % rate at 12-14k hitting bosses, its very similar i have to admit, but theres a 0.1 second delay that can caught u offguard, or make u overheal due panic(ngl, maybe thats just me)

    - Personally I just benefited of this change at HT main body(as i said this change makes pre heads worse) Zak, and now VL(where we suck regardless). I guess i could use cheeses at auf too, but i preffer my old time set-up. But this kind of screwed my Dunas 1-2 solo, I have to pay atention to CB now, screw an awesome tool we could have against DR bosses in the future, etc.

    TLDR.- It didnt actually made whole DRK gameplay easier, is just different now.

    Edit.- Most of my "difficulties" Comes by the fact that im a active beholder user. Ppl who dont use this skill and the ones who just use Drk at the basic bosses might not experienced any drawbacks cs of this change. But even having different opinions on why, most of us seem to agree for one reason or another, revert the current auto pot system would be a good thing.
     
    Last edited: Dec 15, 2022
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  8. SuperCop
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    I dont have this ht head problem this guy here is talking about, maybe i dont get it, but for me, i zerk 100% of the time with no problem.

    im happy with the changes for drks, dont have to spend my time looking at a hp bar.
     
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  9. midwinter
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    Can't agree more with this point, especially for "casual DRK players" like myself.

    upload_2022-12-15_12-5-33.png

    This is the HP Setting (with Reindeer Milks, 30k HP, Maxed Achilles) that I used when doing:
    • Krex
    • Zak
    • CWK
    • Shao
    • LHC
    • Horntail
    I pretty much never had to manual pot to nor had to learn how to zerk to save my life because of the double-potting mechanic (lmao). And the only time I'd use Dragon Roar was when apple healed me to full HP.

    From my experience with the above mentioned content/bosses, DRK is 100% braindead and just an overpowered Hero due to double-potting. And the truth is "casual DRK players", which I believe make up most of the community anyway, mainly do these content to level.

    Regarding players who bring their DRKs to Toad/Anego/Auf/VL, that's simply not what most of the DRK players do, nor do I believe that DRKs were designed for these bosses. If you're able to zerk in these bosses, good for you, you feel good about yourself and get flexing rights, that's all. I don't think double-potting not being "game-breaking" in these bosses really add to this discussion.

    Like the comment before mine, I've never encountered this problem of "overhealing" in pre-heads while daily HT from lvl155-200 using the pot settings I've shown above, so I'm not sure what went wrong here for you. ~f18


    TLDR: For most players (referring to those who don't go to notoriously difficult-to-zerk bosses), DRK>Hero in every aspect due to double-potting. I literally made a DRK after finishing my Hero because I heard how OP and braindead double-potting was for DRK in bosses/content that were designed for warriors to shine.

    The only reason why I ever swapped back to Hero from DRK because having a 2h-Sword allowed me to play both Hero and Paladin. Otherwise, it's hard to find a practical reason to pick Hero over DRK.
    The only exception I could think of now is VL because Heroes are pretty good there, and much more low-effort compared to DRKs since DRKs can't rely on autopot there.

    Either buffing Heroes or nerfing double-potting for DRKs would be healthy for game-balance.
     
    Last edited: Dec 15, 2022
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  10. xDarkomantis
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    xDarkomantis Well-Known Member

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    I see people throw this around but how exactly do you do that? Drk and Hero have effectively similar gameplay except Drks just go half HP.
     
  11. midwinter
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    I don't have any fresh suggestions of my own, but there are plenty in these following threads:

    https://royals.ms/forum/threads/feedback-request-skill-changes-and-balancing.205730/
    https://royals.ms/forum/threads/have-enrage-hero-buff-stack-with-attack-pots.205248/

    I'm just echoing the point on how broken double-potting is on DRKs now and how it makes Heroes even more obsolete.
     
  12. SuperCop
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    leave it as it is please, some guys here writing essays and cant 100% zerk at horntail heads LOL, this is why not all opinions are equal.
     
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  13. frozenrain
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    ?
     
  14. Zancks
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    This is the case. It‘s better not to touch it currently.
    As mentioned in the thread there are other ideas to give Heroes some uniqueness. Thanks for the feedback!
     

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