ok so we all know how annoying weapon cancel is, right? imagine a status, where when it's active - only hits below 10k get registered (but they get multiplied immensely) so to properly kill this boss, people will need to switch between high damage weapons and noob weapons throughout the fight which can only happen when you're not "breathing" sounds fun to me. thoughts?
Sounds like making things even more NLstory and randomly punishing classes like paladin that hit single lines
This seem horrible from a balancing standpoint. All the progress players made to upgrade their gears and deal more damage would be wasted. On top as mentioned before it would favor attacks that hit often but low. Thanks for your feedback, but we will not implement this.