I suggest changing the rates to 1/1/1 for just a week, just one whole week. People will understand that 4x exp is really easy to level on and will stop being lazy... Like hell 2x is godly exp to me, I come from beta days where I had no money for 2x exp so I was stuck grinding at 1x till 120+. So if you're gonna QQ about people not leveling, it's because they are accustomed to being handed exp and not having to work for their levels. The thing that should be done is to open their eyes to the luxury they have right now rather than giving more free handouts.
Lolwat? Just because you're a super 1337 grindpro doesn't mean that's how everyone wants to play the game. Yes, you should have to work to level but there's no reason players shouldn't be able to voice their opinions lol. We're 2 weeks removed from being on 10x exp, of course we aren't used to this. Jesus, 4x exp isn't a "luxury," it's still a damn hard rate to level at. Pretty sure nico is like the third highest level on the rankings so I think you're a little bit wrong in your delegation of laziness, oh master grinder.
There's a reason why everyone picked a 10x server to join in the first place lolololol. I'd say 4x exp is comparatively easier to level on than old school MS but no way will I call it really easy :> Don't really see how exp rates can be considered a luxury if people can just leave this server for a (possibly suckier in terms of community) server with higher rates. In any case I think something needs to be done to boost the morale of the server/attract new players xD Go Faye go <3333333333333
John, obviously you are entitled to your opinion, but the more people there are, the more people there are to PQ with, party-grind with, boss with, buy from, sell to and dicuss hints and tips with. The more people this server attracts and keeps, the larger the pool of possible donators will be. A higher population is likely to improve the prospects of more players being drawn in by word-of-mouth. I personally feel it takes all sorts of people to make up a well-rounded community - everyone has their own way of contributing, be it bug reports, donations, PQ-ing, being there for their friends, helping newcomers out with advice and information, offering ideas and feedback, keeping the social scene buzzing, contributing towards the economy, or contributing towards the old-school Maple nostalgia (eg Islanders).
Not at all, in fact Katsuruka brings up good points. I feel that the quality of the server is much better now though than it was pre-wipe. The majority of GM banning has been for hackers, and not temp bans as a result of Report Abuse claims, which shows that the people that are here now are more respectful and are taking care of things themselves or not even getting into those situations in the first place. It is also important to note when you take quality over quantity, you aren't taking only one, just placing a higher emphasis on one over the other. Yes, I know, it is good to have more people online to talk to in FM and to PQ with (heck, my favorite thing to do in game is talk in FM over training). But when I say I'd rather have 10 quality players over 100 players overall, there's a reason and that is because I would have a better time conversing and PQing with those 10 players over doing the same thing with a group of 10 from that pool of 100 and having to deal with petty arguments amongst another 30 or 40 from that same pool of 100. So yes, I stick by my assertion that I would take quality over quantity any day and you should feel free to disagree with me. However, don't say I am in denial because that just isn't true. I simply weighed both sides of the argument, and feel that my idea is the better one. Whether that's true or not, nobody can determine.
I don't agree it's add some compertition and people are actually choosing classes they like everyone used to just start a bish make 15x and leech yourself there's no fun to that so there's a lot more diversity now and we will grow soon great staff members
Oh I thought people played this server for the nostalgic v62 feel not easy leveling... or was my presumption totally off and everyone here just wanted to reach 200 quickly and say there's nostalgia or competition somewhere in the mix ? If you want to raise the exp to attract new players I suggest removing the logo "Feel the Nostalgia" which by the way is the main reason people come to v62 servers in the first place. It seems like everyone here is fixated on what the server used to be rather than what the server wishes to be and that's why (If I'm not mistaken) there was a wipe, to lower rates and make the server more competitive and to try to make it more nostalgic. Exp should be a luxury for "competitive" v62 that aims for a "nostalgic" vibe to the game... If you ever played old school ms then you understand my point exactly, but people are too accustom to the 10x exp which negates the "nostalgic" aspect and so when the rates start moving down towards actual nostalgia they gripe and complain because they've been handed exp for too long and it becomes the norm. I agree something should be done to attract new players but raising the exp is for a sure not the answer.
Just joined the server two days ago, liking it a lot, all the rates are pretty good in my eyes and it provides a challenge so I'm not getting bored, so far loving the quality community, and the GMs, and Admins seem like they're very competent and nice guys. Also when I found this server I was googling for ways to play Maplestory on a Mac, an easy way, and boom, I found an even better alternative, this Haven. It provides nostalgia, it isn't slow leveling even though it's not as fast as Maplestory today, but that's fine. And the vote for NX system, I don't mind waiting a day to vote for NX, I look forward to it, I've never had NX items haha :'). Now to the meat, my 2ยข is that, no matter what you do you're not going to be able to keep all your players nor will you be able to make everyone happy, if you want the server to grow then send some foragers out into the world and advertise a bit.
Just FYI, a significant proportion of the old playerbase who stayed on after the wipe are still trying to adjust to the 10x exp--> 4x exp shift. Also, nostalgia can be interpreted in many ways- to some its purely the grind, to others- the original job classes with their skills, party quests, actual, non overpowered bossing, etc etc. I believe the wipe wasn't done with the intent to provide more nostalgia, but rather to deal with the lack of end game content (since people were reaching 200 too fast)/the bishop/leeching problem (almost everyone was bitching about how bishops dominated rankings/it was more efficient to make a bishop and leech your secondary character/the economy was considered messed up by some because pros had access to perfect equips Nontheless- I played old school ms back in the day, so I do get your definition of nostalgia- but I don't think its fair to presume that everyone here wants to get to 200 asap. IMO those who of us who you deem are gripping just want to get out of the hell levels. Grinding at GS2 at a slow pace is fine and dandy, but after you're stuck there for 30 levels or so you've pretty much soaked up all the nostalgia that blasted ship can ever give, believe me. (unless you just like grinding at one spot forever/you have a penchant for ghost killing) So uh, forgive us if we miss our high leveled characters-if you had a high leveled character and lost it against your will, you'd be pretty meh too for a while. We'll get over this someday lol. Tough cookies
Nostalgia IS being the noob, being the farmer, being the robot who grinds or just being social and meeting new people or hanging with friends in a short summary. So yep, I understand nostalgia is not all about low exp rates. But the low exp rates are the backbone to the nostalgia, high level players get the respect for sticking out grinding and not resorting to rage quitting and becoming a hene/fm whore, bosses are a challenge and you actually need parties to kill them, items are hard to obtain due to low drop so you have something to do other than grinding all day (called farming), then there is the social aspect. You can talk about how to play characters once achieving certain jobs, where to train, where to farm, the latest drama or just chill with friends. If the wipe was to reduce the amount of people with level 200 characters who just sit there and do nothing afterwards, lower rates solves that and makes it a longer journey. If a player has played old maple they should have an understanding on how hard it is to train on lower rates, so in the case rates are lowered they should be well prepared to take the blow head on and keep on striding towards their goals. That was what nostalgia was about, starting an adventure, setting a goal and striving for it while meeting new people along the way or bringing friends with you on the journey. Once you lose that aspect of nostalgia (being handed exp and getting so accustomed to it that it makes training at lower rates unbearable), you've conformed to something that wasn't true to what maple was about, so why'd you join a server that emphasizes in their logo "Feel the Nostalgia". The players who understand what the true meaning of nostalgia will understand the reasoning behind the wipe and fully accept it, set new goals and move on. Those who have a misconception about the notion are those who make suggestions to raise the exp, add customs or leave instant transportation.. It saddens me how many of you want the server to have the "nostalgic" vibe but don't fully understand the original notion of maple's concept or have forgotten it.
Your posts anger me for some reason. I'll admit I joined to get that feel for the old maple at first, but you wanna know what? After playing private servers for a while now, I've finally come to the realization that no server will ever be able to come close to replicating that feel of the old maple. I'm not sure why this server or other servers keep trying to do this, it's pointless. Of all the private servers I've played not one of them has given me a sense of the old maple. The only reason why I stayed on this server and other servers, is because of the community. I'm done trying to chase that nostalgia of the old maple, those days are gone. The reason why I loved the 10x rates was because I could only play like 2-3 hours max each day or so. In that time I could level, hang out with people, and actually get stuff done. The server had like 50-100 people online each day before the wipe and I would meet at least one new person each day. Now, I've gotten bored with this server. More than half of the people I knew quit, and having only an hour or so for grinding with 4x is really hard. At least with the old maple I was still in middle school, so I had a shitload of time to waste to grind and everything. Now that I'm in college it's hard when I have such little time. Obviously, I can't speak for other people who reached level 200 and were bored all the time because I never got to that point yet. However, now that half of the community is gone, it's boring and I can't imagine what it's like for everyone else. So sorry if I can't get over the wipe still. Regarding what I said earlier, it's so hard to make a server that has the feel of old school maple. Unless you have almost everything working and a huge community it'll never work. What everyone should be doing is trying to preserve the community, at least for me, that's what makes or breaks a server for me. If it has a great community (with an event every day or so, it can be anything, doesn't have to be prize-based events) then that is what will get me to stay. Some of the best servers I've played on had those things, and I stuck with those servers to the end. Those were low-rate servers too FYI, but not as ridiculously low as these rates. One more thing, if everything was working then I'd be fine with low rates, but since not everything is working 100% is makes it that much harder. At least with the old maple everything was working (for the most part) 100% of the time. That's why I'm still pissed, and why 10x was fine with me because it kind of compensated for those problems in a way. Anyways, time for bed. Hopefully some of this stuff makes sense, I starting typing this a half hour ago which was 1:45 am.. fml. Too tired to proof-read for any mistakes.
I suspect that "nostalgia" means something slightly different to everyone. For me, it's the familiar old maps, the distribution of mobs before Nexon decided to re-organize things, the random and often semi-useless but oh-so-familiar quests and the comfortably messy non-streamlined feel of the old-school Maple World. This is something completely separate from server experience rates.
Mhm. I must admit- you have a valid point (or points, if you will). But I agree wholeheartedly with Coco. Time- is the constraint that limits us from fully pursuing what you coin "the true meaning of nostalgia". It's not about incomprehension regarding a somewhat abstract feeling-its mostly practicality. A significant proportion of the players who are complaining/left, did/presently do not have the time to indulge in that kind of robotic grinding necessitated to get to a bossing level. Otherwise, we would all join a server with 1x exp rates instead- the reason why we chose a 10x server in the first place was to ensure that we could minimize the time spent grinding like a robot, while enjoying certain aspects of nostalgia. All these factors you mentioned are disparate elements of nostalgia. And, they were all present prior to the wipe. Just speak to the casual player. (with the exception of items being hard to obtain because of the drop rate being 4x or something like that- but we're talking about exp rates here) (also- tongue in cheek here- if your friends got turned off by the wipe, GG with bringing them along on the journey) I'm not saying that 4x is unbearable- but I remember being very annoyed when 90% of the pros purchased 2x cards to ppl2pass (and joining in myself). Part of the nostalgia is also the Challenge to be ranked higher then your fellow players. No matter how much of a purist you are in terms of taking on a challenge- most people would utilize whatever resources they had to the best of their ability; including hogging/reserving maps, buying leech, spending hours grinding during 2x exp events, leeching from high levelled players who could boss, finding your own personal priest, etc. Perma-beginners exempted- the diehard ppl2passing grinders would want to maximise exp while having a challenge, and since 2x exp events DID occur in oldschool ms..I'd say people understand maple's concept far too well. How else did Nexon make such a huge profit selling nx? I'll conclude by saying that the people you feel sad about (no clue why you do really) just want to experience maple with a shorter grind- because when you're in University with a part time job/other commitments/an adult working-ya ain't got time to do a robotic grind just for Zakum, unless you do it for many months/ Also, I shall reiterate- when you had the experience of absolut powah, it makes regrinding that much difficult. Part of the nostalgic charm of oldschoolMS was that it was a novelty, something new- cute, silly and albeit charming in a childlike way: with each new skill gained something to look forward to. That was lost (for the old royals players) since we're basically regrinding at a slower rate. IMO, we had nostalgia both prewipe and post wipe- the community is the backbone of nostalgia. Before all the ccpls and pure damage whores, the let's spend absurd amounts of real money perfecting one's character to lord your pr0 dmg h@x over anyone else- it's about players having fun together- those who have more time to grind helping low levels, killing bosses for them, with them. and party questing together.The pros helping the to-be-pros, and general niceness and random conversations while training that is nostalgic for me. <3 To each his own regarding nostalgia, I'd say :> -agrees with kat-