Unfortunately that's not something we can fix If you jump at the correct angle (shown above in your video) you can go through the tiles. We've tried fixing this but even if there is a foothold stating it's a wall/tile players can still go through it if hit at the correct angle. I would jump through awkwardly whenever I was at the Garden maps in Orbis oof
The maps around and including CBD have really annoying stairs, if you don't land on a step after jumping you'll fall through the wall of the next step and fall down the map, would it be possible to make the vertical sections of steps solid tiles?
That's unfortunately a weird client issue there are footholds on the walls/steps, however if you jump at the right angle you can go through them. Some of the GM Events and Christmas JQ had the exact same issue and we couldn't figure out a workaround sadly. I don't think we're going to touch any maps for the sake of nostalgia as well unfortunately.
Would be nice for maps that have secret teleports to have the Mystic Portal graphic when you get near them instead of either not knowing or finding out through a guide/pure mistake. Example: https://royals.ms/forum/threads/ludibrium-clocktower-directory.189379/
cwk bonus stage the top left box had multiple items in it, 2 capes, and like 4 other things, maybe equips, one of the bfcs/goldensouls clipped right through the floor and ended up not at the bottom but at the edge of the walkway to the door you enter from. rip my 10wa edit: top right 2nd level all the way to the right clipped through the floor. can we just look at the entire cwk bonus room and stop things from clipping through floors? thanks
Near Town Scroll not usable from: 1. New Leaf City Town Street: NLC Subway Station (NLC Scrolls are usable here) 2. Victoria Road: Subway Ticketing Booth (Any Victoria Island Scroll is usable here) 3. Hidden Street: Time Control Room Teleport Rocks not usable from : Omega Sector: Command Center
2102 Akihabara Rooftops This part of the map is a deathtrap for the Eruwaters: if they walk across it in a certain way they clip through and die instantly (no exp or drops): Sometimes, she even falls straight through the ground and you don't even see her die.
This was asked before but will make another request on behalf of everyone... Can you please make the rocks on sides of Horntail (and also Zakum) disappear after the main boss is dead? Also, make the Crystal of Roots NPC be in the background while items are in forefront. Why is this requested? So that its possible to see Horntail (and Zakum) drops in the corner and don't run into awkward situations where people accidently loot Egg, 5k NX card, and etc.
Would like to request again for this door spot to be removed (or moved down) or have some ledges added so you can get up there.
Will request the map editors to take a look As I am not helping out with map editing (or fixing), I am unable to confirm if this thread should be scrapped
Allow down jump in bigger ben: lobby. That is all, thank you (and any other regular maps that blocks downjump for no reason).