RP medals with different tiers 50 RP - Spender 100 RP - Super Spender 500 RP - Mega Spender 1000 RP - Royals Sponsor Reason: so I can flex my RP through the medal
To make the economy more dynamic, every trade/purchase (including stores) will have a 50% risk of the item and/or the mesos disappearing upon completion of trade/purchase. To prevent circumventing this, dropping items will no longer be possible.
Just like real paper, scrolls should come with expiration dates where their success rate will lower nearing expiry and eventually just disintegrate from your inventory.
Pet food should have expiration dates so the foods get rotten eventually after an X amount of time. If the animal consumes the rotten food, it either dies instantly in peace, or gets poisoned, and after a bit of good ol' suffering - the pet dies. The catch - There is no antidote. If you messed up, you messed up. Say goodbye to your precious pet as it slowly dies in agony.
Used potions should leave an empty bottle in your inventory. Littering will also result in fines from the police NPC if caught.
Honestly, the pet food mechanic is sooo unrealistic on this server- Do they really expect us to believe all of these diverse creatures would be able to survive eating the same kibble? Feedback: Realistic Pet Foods Pets should eat food that their species would realistically eat. Some of these items would need to be farmed from their usual sources instead of bought from an NPC. Eats Eats Eats Eats Recharges with Absorbs Absorbs Eats Eats Burns (He's a picky eater and won't eat or any other paper or wood because they're "not magical enough") Doesn't eat food, but gains 100 fullness whenever you sack and kill another player
Add a new Gachapon at the end of Temple of Time. This is only available to level 200 characters equipped with a perfect (scrolled) lv 100 weapon. 40%: 1 ws 40%: 1 cs 19.99%: Deletes your character 0.01%: You get a usable "Ban Hammer" item, which allows you to input an ign and that character is deleted! One use. If using a perfect dragon weapon instead, the odds are adjusted: 45%: 1 ws 45%: 1 cs 9.98%: D E L E T E 0.02%: Ban Hammer
Introduce critical hits on the boss monsters side! Why would we only allow players to have critical hits when we can level the playing field and provide crits to bosses too. Lets start at providing 200% crit rate to bosses like The Boss, Bodyguard A, B, toad, auf haven and von leon. This also makes HP washing obsolete since some of these might start hitting you for 30000 rendering any hp (without skills protecting you further) useless and you perish either way!
Make all potions have an expiration date, including Elixirs and Power Elixirs "you guys ready for bossing?" "wait, my elixirs expired, I go re-pot" "B>fresh Elixirs"
Luuluu's thoughts on how to introduce timeless weapons and not crash market: 1. pb no longer drops timeless/reverse weapons. 2. timeless/reverse weapons require an item from a quest hand in after killing PB. Item is untradeable. 3. Timeless/reverse weapons are untradeable and only gained by crafting and stat variation uses current system. 4. Classes can only craft their own weapon (can't draft a bow if you're a dk, for example). 5. Quest hand in requires a minimum amount of damage to finish quest so that service can't be sold. 6. dragon weapon required for crafting (gives value to trash dragon weps).