In Discussion Content Rose Garden Nerf/Adjustments

Discussion in 'Feedback' started by Raimie, Apr 10, 2023.

  1. Sylafia
    Offline

    Sylafia Donator

    Joined:
    Jan 2, 2022
    Messages:
    1,462
    Likes Received:
    5,736
    Gender:
    Female
    Country Flag:
    IGN:
    Sylafia
    Level:
    200
    Guild:
    FlatEarth
    Of course I'm still doing RG, it's quite good still. Quit on my pally because I decided I just... don't like pally mobbing and no time anymore.

    Still easily 200m/hr+ for casual single client play and it's fun to run
     
    Dong, DeCero and pogdog like this.
  2. Plandemic
    Offline

    Plandemic Well-Known Member

    Joined:
    May 4, 2021
    Messages:
    671
    Likes Received:
    156
    Gender:
    Male
    Country Flag:
    Lol me also was doing daily RG with 3-4 chars for 3 months at event, but when event over and last nerf i quit not anymore thank you.
     
  3. Gunit
    Offline

    Gunit Donator

    Joined:
    Aug 30, 2018
    Messages:
    336
    Likes Received:
    176
    Gender:
    Male
    Country Flag:
    21 min bonus 4 bees. /RG out
     
    nostonk and VitaLemonade like this.
  4. vincentxing
    Offline

    vincentxing Well-Known Member

    Joined:
    Jun 24, 2019
    Messages:
    428
    Likes Received:
    40
    Gender:
    Male
    Country Flag:
    IGN:
    x3AkashaMo
    Level:
    200
    Guild:
    Protagonist
    I havent seen the ring in like close to 2 months now :admincry:
     
  5. Puff2153
    Offline

    Puff2153 Well-Known Member

    Joined:
    Jan 18, 2019
    Messages:
    350
    Likes Received:
    131
    Gender:
    Male
    Guild:
    Trinity
    I don't see how it's easily 200/hr for a casual player, im 190 Pally with 40 cgs and I gotta apple the boss so it's basically 90m/35~40 minutes run (i'd say average 35), depends on my rng.

    And as i said earlier, it still feels so bad because your luck there literally yields you nothing once you know you're capable of reaching the cap with decent bee spawns.

    I think just by reading the comments in the thread you can clearly see that for the average player this nerf was way too much and the content is pretty much dead.

    I feel like, similar to the "handling goods above 5b" rule, this nerf was made for the extreme cases, of people with perfect gear running with 3-4 chars and making billions easily. However, there is a grey area.. this is where most of the frustration is coming from. I hope the staff wil address this somehow.
     
    Last edited: Aug 25, 2023
    VitaLemonade likes this.
  6. Gunit
    Offline

    Gunit Donator

    Joined:
    Aug 30, 2018
    Messages:
    336
    Likes Received:
    176
    Gender:
    Male
    Country Flag:
    Reading @Rielle statement I assume RG is working as intended and all bad runs is just RNG.
    4 bees/21min
    7 bees/ 24min
    Etc etc list goes on.
     
    VitaLemonade likes this.
  7. ilovebacon
    Offline

    ilovebacon Well-Known Member

    Joined:
    Feb 7, 2021
    Messages:
    142
    Likes Received:
    115
    Gender:
    Male
    Location:
    臺南
    Country Flag:
    IGN:
    LEVEL200
    Level:
    200
    Guild:
    MAX
    500m/rg run for a 20cgs noob. I don't see a nerf @.@
     
  8. nostonk
    Offline

    nostonk Well-Known Member

    Joined:
    Apr 29, 2021
    Messages:
    78
    Likes Received:
    138
    For the rings, maybe we can trade bees for 1 ring? 30 bees to enter a map with a treasure chest which drops 1 ring. The ring is the same as dropping from the boss in terms of godly roll.
     
    Sylafia and Cooler like this.
  9. Sylafia
    Offline

    Sylafia Donator

    Joined:
    Jan 2, 2022
    Messages:
    1,462
    Likes Received:
    5,736
    Gender:
    Female
    Country Flag:
    IGN:
    Sylafia
    Level:
    200
    Guild:
    FlatEarth
    With lower gear of course it'll be less. I believe shads are the best attacker for this content too, so there'd need to be some targeted nerf to them (potentially a 2nd map nerf? IDK how that'd affect other classes) to bring things more in line with balance.

    Between April 28th and May 25th I ran 21 times on Paladin, averaging 18 bees. We can think of this as the pre-nerf values, since it doesn't include anniversary 1.3x or anything. My totems were 53/run on average (I'd guess true value was 50/run). Nx is 3500 on average, or 10.5m valuing at 1:3

    My post-nerf rates of bees should be the exact same, except capping each run at 20. My post-nerf rates of totems should be halved, and I'll value totems at 800k for this. NX seems unchanged.

    Accounting for that, I should post-nerf, be getting 26.5 totems (down 26.5 = 21.2m less) and 17.4 bees (down 0.6 = 3m/run). That means the total run value went from 142.9m to 118.7m, or a 17% total decrease in profit.

    For a pretty unfunded attacker (39 cgs, 142 skull, 20 shield) that's very much not optimized for RG (skull has a HEAVY si dependency: 19% dmg buff from SI, which I don't get in RG), and using cheap pots (I was using 2 peppermints/run, for maybe 4m total cost), that's still >175m/hr from single client casual farming, and most of the nerf isn't actually from bee spawns, but instead it's from the lessened amount of totems.

    Also, RG is most certainly NOT dead. I've had times where all 20 channels are full. I've often had to search 5 channels to find an opening. It's clearly still profitable and worth doing, and my data proves that.

    That being said, I do agree the cap feels bad, and I personally don't think it's actually the best way to nerf RG. As far as I know, I'm the only person gathering hard data about RG, or at least the only one willing to share summaries of it. Sadly, I only have 2 chars that can run which limits what I can test. I think ideally the content is changed to target nerf the high-performing classes while mostly leaving the weaker classes alone, but it's hard to tell exactly how strong each class is currently, besides generally knowing that mages, shads, and maybe heros/DKs are the best farmers of this.

    There's also a whole other discussion of "should Rose Garden even be farming content?", where I'd say no it shouldn't, but ultimately that decision is up to the dev team and their vision of RG
     
    ImVeryJelly, pogdog, nut and 2 others like this.
  10. Green Mind
    Offline

    Green Mind Donator

    Joined:
    Jan 11, 2022
    Messages:
    567
    Likes Received:
    755
    Gender:
    Male
    Rope speed change just made map 1 much better for F/P!
     
    Bottomnotch, ImVeryJelly, nut and 2 others like this.
  11. Pure
    Offline

    Pure Well-Known Member

    Joined:
    Jan 22, 2019
    Messages:
    621
    Likes Received:
    465
    Gender:
    Male
    Location:
    Cloud 9
    Country Flag:
    IGN:
    Saturn
    Level:
    200
    Guild:
    Trinity
    Curious to know if the aforementioned changes to Rose Garden were still planned to be implemented or if the plans have been scrapped. Any update from Matt? It's been well over the two week time span (two and a half months).

    Post here
     
    Last edited: Sep 13, 2023
    SummonShade and VitaLemonade like this.
  12. s934
    Offline

    s934 Well-Known Member

    Joined:
    Sep 15, 2019
    Messages:
    103
    Likes Received:
    91
    Gender:
    Male
    Country Flag:
    IGN:
    s934
    First time running it post-nerf:

    character: 186 hero 37 cgs 129 st
    used: 16 stoppers, 1 apple
    time: 26.5 min run
    event: ~1000 ppl online 1.1x drop?

    loot:
    -25 totems
    -6k nx
    -0 drops
    -20 bees

    profit: 135m @ 305m/hr

    ---

    All in all I have to say it feels so much better now:

    - new rope speed buff + previous mount buff makes farming a breeze/a lot more fluid
    - cap on bees allows earlier finish, no more dreading a full 40min grind
    - no more massive FOMO due to the cap, I can skip if I want
    - meso rate still insane, makes it feel worth


    Thanks staff for the ongoing tweaks and adjustments.
     
    DeCero and Rielle like this.
  13. Puff2153
    Offline

    Puff2153 Well-Known Member

    Joined:
    Jan 18, 2019
    Messages:
    350
    Likes Received:
    131
    Gender:
    Male
    Guild:
    Trinity
    Could we maybe add the bee spawn announcement to chat as well? same as the "no more bees" announcement. when 2 bees spawn right after the other it's harder to see, and if you're afk for a minute you gotta scout the entire map. just a QoL change imo
     
    Cooler, SummonShade, Pure and 5 others like this.
  14. xDarkomantis
    Offline

    xDarkomantis Well-Known Member

    Joined:
    May 29, 2019
    Messages:
    775
    Likes Received:
    1,685
    Guild:
    Akatsuki
    Remove the top center platform as spawn point and waiting point for the Bees in Room 1 (Frozen Roses room). At times, you can barely see the bee spawning/waiting there and from my experience results in missing bees because I search both sides and end up missing the top spawn since I can't see the bee on the platform.
     
    Bottomnotch likes this.
  15. ImVeryJelly
    Offline

    ImVeryJelly Donator

    Joined:
    Jun 20, 2016
    Messages:
    1,067
    Likes Received:
    2,358
    Gender:
    Male
    Country Flag:
    IGN:
    ImVeryJelly
    Level:
    201
    Give RG boss card +50% drop rate in RG and set the chance of a card dropping to 15-25%. Gives some people "lucky" days for 1.5x faster run.
     
    Sylafia, Cooler, Bottomnotch and 3 others like this.
  16. CreamGoddess
    Offline

    CreamGoddess Donator

    Joined:
    Apr 12, 2018
    Messages:
    790
    Likes Received:
    4,423
    Gender:
    Female
    Location:
    Kerning Square
    Country Flag:
    IGN:
    CreamGoddess
    Level:
    200
    Guild:
    Roger
  17. Pure
    Offline

    Pure Well-Known Member

    Joined:
    Jan 22, 2019
    Messages:
    621
    Likes Received:
    465
    Gender:
    Male
    Location:
    Cloud 9
    Country Flag:
    IGN:
    Saturn
    Level:
    200
    Guild:
    Trinity
    Thank you @Matt, the changes definitely make Rose Garden more interesting as mentioned.
     
  18. Sylafia
    Offline

    Sylafia Donator

    Joined:
    Jan 2, 2022
    Messages:
    1,462
    Likes Received:
    5,736
    Gender:
    Female
    Country Flag:
    IGN:
    Sylafia
    Level:
    200
    Guild:
    FlatEarth
    Ring boxes are huge and I'd be buying all I could get if I didn't luckerdog into my 6666 one. Great addition

    RG still top-tier content tho, I continue to be baffled by those who say it sucks
     
    Meconium likes this.
  19. VitaLemonade
    Offline

    VitaLemonade Donator

    Joined:
    Aug 15, 2015
    Messages:
    1,051
    Likes Received:
    3,229
    Gender:
    Male
    Country Flag:
    Guild:
    Oblivion
    Shiny Onyx Apple
    [​IMG]
    [​IMG]

    Ifia's Ring Box
    [​IMG]
    [​IMG]
     
    s934, Sylafia, aiiko and 2 others like this.
  20. lxlx
    Offline

    lxlx Donator

    Joined:
    Jul 18, 2017
    Messages:
    732
    Likes Received:
    6,884
    Gender:
    Male
    IGN:
    awlz
    Guild:
    Create
    I like the recent changes to RG, more specifically, the ability to obtain high WA pots through exchanging flower powder. I think its great for everyone.

    With that said, i'd like to point out a slight paradox in the exchange rates.

    The exchange rate is 6 flower powders + 1 apple for a 125 att pot, which means you are exchanging 30m + an onyx apple for a 125 att pot, but if you sell the flower powders instead of exchanging them, the mesos you get from them could be used to purchase one demon elixer, and on top of that, you don't lose your apple.

    So it's either you end up with
    A) one 125 att pot
    B) one 140 att & one 100 att pot

    upload_2023-10-27_10-9-50.png
    From @fuzzything44 price guide.
     
    jhaylesy, VitaLemonade, s934 and 6 others like this.

Share This Page