Event Adjust Egg PQ

Discussion in 'Feedback' started by Al3x, Apr 8, 2024.

  1. Al3x
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    Al3x Well-Known Member

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    Feedback has been made three years in a row and this is not considered to be balanced? This is not balanced.

    What is this party composition? This is an example

    [​IMG]

    vs the other team with 3 thieves and 1 melee

    Thieves > Melee
    Claw > other weps

    This is self-explanatory

    If we want to take an average number of how many runs we need melee vs thieves for a 3000 ribbons item.
    Let's take an example of melee of getting 65 eggs per run and thieves of 80 eggs per run.

    Melee
    3000 / 65 = 46.15 runs

    Thieves
    3000 / 80 = 37.5 runs

    Difference
    46.15 - 37.5 = 8.65 runs

    8.65 x 2 hours = 17.3 hours more

    Aside from the additional time to get eggs, melee gets Ksed and have to scuff themselves to elsewhere on the map to get eggs which is frustrating.

    Hence, I believe Egg PQ needs to be adjusted despite the discussion that were made before.
     
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  2. Matt
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    Matt Administrator

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    Did you have a gun equipped?

    Edit: Actually not sure what class you are, but if you are a thief or pirate with a ranged weapon equipped you should be matched against other ranged.

    How do you believe it needs adjusting, do you have any suggestions to go along with your feedback?
     
  3. Magikarp
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    Magikarp Well-Known Member

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    What about disabling ranged attacking? I'm not sure that's possible but it's completely fair if everyone is just forced to melee attack, no?
     
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  4. Cynn
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    Cynn Donator

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    I guess this slows down everyone’s ribbon progression.

    Would rather everyone ranged so everyone can get 60-80 ribbons per pq than everyone getting 50-70.
     
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  5. AtashiWaDal
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    AtashiWaDal Donator

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    make more platforms with eggs, no one ks each other now ~f16
     
  6. Maras
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    Maras Well-Known Member

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    8 large platforms with increased spawns please.
     
  7. Al3x
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    Al3x Well-Known Member

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    Hello Matt,

    Thank you for responding. I did use a gun but is incomparable to a claw

    Below is a screenshot between a gun and claw’s attack speed
    [​IMG][​IMG]

    I believe Egg PQ needs adjustment because there are melee players that are at a disadvantage. I want to advocate for the melee players as everyone should have an equal opportunity in Egg PQ.

    What are my suggestions?
    • Players to have same weapon and range as it was mentioned in the previous feedback
    • Map layout changed where it can fit eight players hitting eggs
     
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  8. Shnang
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    Shnang Donator

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    Should just make it like snowman where everyone uses a standard weapon (claw)
     
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  9. Apoc_Ellipsis
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    Apoc_Ellipsis Donator

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    I think a way to balance other classes is

    Let mages use Energy Bolt
    Let Warriors do 15 damage instead of 10 (So eggs take 2 hits, but they're the only class who can't long distance)
     
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  10. AtashiWaDal
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    AtashiWaDal Donator

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    Sound balanced, bolt cannot hit as far but still got the ranged perk while warriors do better at melee.
     
  11. purplebaron
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    purplebaron Member

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    I agree with the issues being thieves with faster rate and more range. Pirates with guns don't attack as quick, and bowmen can't jump and attack like thieves can.

    As a mage with a faster weapon I still get stuck doing more eggPQs because I consistently get 20 less eggs than thieves, and consequently lose more often. I've also seen light discrimination from party members when they see melee members (f3 faces or "oh boy we're losing"), which isn't game breaking but kind of annoying. The range/attack difference also means eggs get sniped or double hit before I can reach them (e.g. someone attacks a yellow egg twice, leaving the last hit to someone else so they can get drops without having to kill every egg.)

    I really like the suggestion that everyone be given the same weapon (either ranged or melee) so that there's no class discrepancy. We could have a themed one like Snowman, maybe an egg basket or bunny glove that shoots carrots or something.
     
  12. DarkWingDuck
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    DarkWingDuck Donator

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    I agree with this approach but I'd like to offer an alternative that shouldn't require much coding: Make it so that claws, bows, crossbows and guns do 5 damage per hit. This puts everyone on the same level by making melee weapons the superior choice without completely screwing over those who forgot to bring one.

    Also, I'd like to request to have avatar smegas automatically turned off in the EggPQ map (similar to Snowman map) so that they don't cover up the score board.
     
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  13. Shnang
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    Shnang Donator

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    Standardizing claws could be the best option for maximizing egg gathering as long as keen eyes is disabled in the pq, if not thieves just get the advantage again ~f3
     
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  14. loaf
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    loaf Well-Known Member

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    nl who knows how to zone and ks > all other classes who also know how to do the same thing but worse bc of attack speed/range
    NLs are super oppressive in this pq ... has there been a viable or interesting balance suggestion that staff thinks could work? or are we keeping the pq is as
     
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  15. Sherrrry
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    Sherrrry Well-Known Member

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    Why not make it the same as Xmas snowman where everyone hits with a special event equip (eg: magical mitten)?

    But instead of hitting with snow, the mitten or whatever event equip could come with its stars?
     
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  16. Matt
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    Matt Administrator

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    So far all suggestions proposed have some client limitations which stop them from being possible (without some work). In the case of making everyone wearing a claw, we would need a client edit to remove the passive increased range ability from thieves. And for Melee hitting more damage than others, needs some client edit to allow different values of fixedDamage based on job. Not saying these are not possible, but they aren't something we want to spend time looking into currently.
     
  17. loaf
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    loaf Well-Known Member

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    i think the main issue stems from the core scoring mechanic and egg scarcity+tagging

    would it be difficult/worth it to implement transparent eggs? such as the CPQ2 mechanic
    there is also possible last hit ownership instead of >50% dmg <- most viable?
    when discussing dmg values per class, can a pq specific buff be applied to underperforming classes? (atk/spd/jump)
    this might coincide with different dmg values per class but something like range needs 60% for loot, melee 40%
    what about rotating maps where one map favors range and another favors melee? (tight corridors, platforms limiting stars)
    maybe even limit the number of eggs a player can "own" at a time? (if >50% mechanic)
    im dumping all of this here to see if any of these will land lol
     
  18. Minty
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    Minty Donator

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    Probably too late for this year, but what about giving everyone a universal gun (ideally with 'faster' attack speed) + bullets? Pirates get no range increase advantage. This is also assuming keen eyes only works with throwing stars and won't work with bullets. Overall would be a slight nerf to thieves, buff to everyone else, and most importantly puts everyone on a level playing field. Just curious if there's also any client limitations with this suggestion.

    As things stand I don't see myself running it on any char other than thief...
     
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