General Increase attack time while standing still

Discussion in 'Closed' started by SleepyStar, May 23, 2024.

  1. SleepyStar
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    SleepyStar Donator

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    Hi I was wondering...

    Is it possible to increase the amount of time your character is allowed to attack while standing in place? Right now you can only attack for about 60 seconds before your character stops.

    It would make bossing much nicer~ it's a little annoying to constantly shuffle back and forth just so you can attack again
     
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  2. godys
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    godys Well-Known Member

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    That's intended to evide botters
     
  3. Relmy
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    This is the main reason why it was implemnted back then, it also prevents ppl from leaving a weight on keyboard and go afk, BUT, rn in royals most macrobotters use programs that allows to perform multiple moves on a certain pattern , making this feature only useful for the 2nd scenario I mentioned while heavily affect some users on normal play, theres several bosses where you have to position in really small hard to place positions and having to move to be able to keep atacking is anoying asf, the worst thing is that, if you move(or get KB idr) without casting any skill after , and you get in the exact same position the timer keeps counting your previous hits and dont let u atack till u move again, i can think of a certain boss where just position is extremely hard, this feature makes it even more anoying, the times i forgot casting a skill b4 reposition, i actually wanted to shut down the PC.

    Sum up, its a feature that actually hurts honest players, while doesnt serve the same purpose as b4 to screw cheaters, and can use a time extention or some kind of rework.
     
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  4. SleepyStar
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    SleepyStar Donator

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    I understand why it's in the game, but like Relmy said, it doesn't really serve it's purpose here.

    I'm not saying they should remove it completely, but extending the attack time by another minute or so would be a huge help.
     
  5. godys
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    godys Well-Known Member

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    I honestly agree

    Also something that bothers me a lot is that if you use your buffs at the same place many times, it also glitches
    Such as HS+MW to leechees in a specific rope many repeated times.
    Not sure it is the same issue, but it is also pretty annoying
     
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  6. skunkworks2
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    definitely agree, i think this needs a relook, it's just something that punishes honest players while no longer serving its intended use.

    such a hamfisted attempt at combatting botters
     
  7. Baconfry
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    Baconfry Well-Known Member

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    We can start by disabling this feature in boss maps, where the anti-botting argument doesn't even apply
     
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  8. Cynn
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    Cynn Donator

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    It punishes people who place a rock on their character on a safe spot which would be a fairly decent amount in early levels (heal training brb rock on space bar).

    Its one of the only negative aspects of NL/Shad having high avoid.

    If they want to remove/extend it I don’t think it would be fair without considering it a very strong QoL buff to almost only thieves.

    It also helps corsairs/nl afk attack in left side Krex. And we can’t let corsairs have anything good.
     
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  9. WhynoPeso
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    i approve disabling this feature in some cases i dont think bossing mules should be punished
     
  10. Sarcasm
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    So basically No delay hack..some of you really are too soft for OG maple.
     
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  11. eVolve
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    Just have all skills work like Hurricane currently does. You can hold the skill down, you get one auto mp potion then you need to let off the skill and re-apply otherwise you'll run out of mana. All classes will be happy to not have to re-adjust, doesn't open the floor to people using weights on keyboards
     
  12. SleepyStar
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    SleepyStar Donator

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    Yea I don't think they should remove it entirely because that could obviously be abused, but an increase of like 45 seconds isn't really going to cause a rise in AFKers is it? You'd still have to be pretty present at your computer if you wanted to try to abuse this.

    It just seems like a nice QoL buff for boss runs. And it doesn't just affect thieves. Any shield-wielding warrior would benefit from this too. As a pally with stance and guardian I rarely get knocked back so I'm always having to shuffle around.
     
  13. Cynn
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    Paladins dont have high avoid. Getting hit resets the attack counter, not just moving. Guardian blocks the damage but proccing stance while getting hit resets the attack counter.

    Thieves hit the counter so easily because they dont get hit period.

    If I’m wrong with the warrior thing though someone correct me, I’m pretty sure stance proccing still resets the attack counter.
     
  14. nut
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    If you reach the attack limit (100 attacks), then it will only reset when you move or get kbed. If you get hit and stance procs, it will not reset the counter. Similarly guardian proccing does not reset the counter. Also, I'm not sure what you meant but, I'm fairly certain only one of guardian or stance can be procced at the same time.

    Source: I am a 1h paladin player. I used to daily auf and duo attack with shad and paladin, and my paladin would reach the attack limit very often in both Royal Guard and the main Auf Haven fight. In fact, I think my paladin reached the attack limit more often due to stance and guardian than my shad. Anyway, I tested it on my paladin just now as well.
     
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  15. Cynn
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    increase paladin to 125 reduce thief to 75 ~f17
     
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  16. Relmy
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    Nope, can confirm this is not true. I assume you mention it cs it works in krex. It works in krex witht the "trick" cs since you disable stance the hits actually move you, but due the nature of the platform, it automatically " re positions " you, so krex hits, you move and atack while "moving" thats why the counter reset, but doesnt work in any other place.

    P.D. It doesnt even get reset when you get KB, after you get kb you have to cast 1 skill to reset it, is frustating when youre using a drk/hero in HT where you have to position at the very edge of the small platforms(after probably falling a few times to try to be as close to the edge as posible) being blessed for rng gods with no KBs and having to move cs of this, or when u atack with your paladin at dunas2 in the "no dispel zone" and having to move, fall form the zone, and get stunned, darkness, dispell and any other debuff in this game while being unable to get back on.
     
    Last edited: Jun 21, 2024
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  17. Zancks
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    We've recently discussed this within staff and decided against removing or extending the attack limit because it still serves its purpose. Sorry for not being able to go into details here.
     

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