Remove/rework “whacking” for ranged jobs?

Discussion in 'Feedback' started by Mrdeadlifter93, Sep 8, 2024.

  1. Mrdeadlifter93
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    Mrdeadlifter93 Active Member

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    Hey guys!

    I think it would be nice for ranged jobs to be able to not be totally useless in certain situations (Certain PQs, maps with high density, bosses that spawn mobs). I don’t necessarily feel like removing it completely is a good solution.

    Maybe just a 10% chance to “not-whack” at lvl 30, increasing by 5% every 5 levels up to lvl 70 ; so 50% at lvl 70?

    Or 25% at lvl 30, 50% at 70, 75% at 120? Although I’m not quite sur how relevant this would be late game.
     
  2. Tentomon
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    Tentomon Donator

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    All classes have their strengths and weaknesses, and this is just one of the weaknesses of ranged. There are plenty of places that you can go that aren't too mobby. If you're having problems with summons in bosses, maybe bring a mage or warrior friend to help you?
     
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  3. winterpast
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    winterpast Donator

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    I think whacking is fine, as its part of the playstyle.
    Though, it'd be nice if Avenger had that subtle lock-on like effect Lucky Seven/ TT have, where you can jump and have the hits connect.
     
  4. whitemagejames
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    whitemagejames Well-Known Member

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    Damn i wish there were a skill to powerfully knock back the mobs so they are out of whacking range
     
  5. Baconfry
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    Baconfry Well-Known Member

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    remove, no. rework, ok. for some reason, the whacking range for NL is insanely high compared to archers and that doesn't even make sense
     
  6. Sylafia
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    Sylafia Donator

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    I don't really play NL but it doesn't make sense to me that avenger can whack. I guess I just am used to mobbing skills never whacking
     
  7. Tentomon
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    I was thinking, a change like this would also be unfair on Sair and Bucc, who have slightly less damage than NL, but have ranged attacks that can be used point-blank.

    Sair would benefit from rapid fire also being able to be used point-blank, but this would undermine the importance of protecting your boat in places like Shao.

    Archers have better mobbing skills than NLs, but again you have to remember that Archers also have far lower single target damage than NLs (assuming both have SE).

    Every class has its pros and cons.
     
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  8. Straalman
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    Straalman Donator

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    I main sair and one of the reasons I love it so much is because of the hardships it comes with and how I have to work around them. All classes come with their own hardships and are a part of their identity, that doesn't mean no balancing is ever needed, but there is a difference between hardships that prevent you from doing content at all and some mild inconveniences that you have skills for to work around them. I think the problem you are dealing with falls in this last category for sure.
     

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