Just did RG after the latest SC, and it seems like the DEF on golem appears 2 seconds after his animation, which leads me to having to press DEF CR twice after his animation as I am used to the non delay animation/DEF pop up.
This is part of the change is mentioned in the update 95.1 notes as "In addition to Dispel and Damage Reflect, all other mob skills will now take effect after a delay to match the mob animations more accurately.". For the following mob skills, the buff will appear at the end of the animation: WeaponAttackUp MagicAttackUp WeaponDefenseUp MagicDefenseUp WeaponImmunity MagicImmunity HardSkin WeaponDamageReflect MagicDamageReflect AnyDamageReflect For the following mob skills, the debuff will appear half way through the animation, or at the skillAfter time if specified by the mob: Dispel Seal Darkness Weakness Stun Curse Poison Slow Seduce BanMap CrazySkull Zombify I've tested and the def buff appears just after the animation, this seems to match the timing of when the buff appeared in the original game for this boss, which you can see at around 1:10 in this video: And here's our version: So this is more of a bug fix rather than a bug, so I would guide you to this thread https://royals.ms/forum/threads/post-animation-dispel-damage-reflect.244613/ where you are welcome to give your feedback and input on the change.