Heaven's Hammer Skill Change in LHC

Discussion in 'Feedback' started by nayuki, May 20, 2025.

  1. nayuki
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    nayuki Well-Known Member

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    When using Heaven's Hammer to attack monsters in LHC whose HP is above 20%, no totems will be obtained.

    This change is intended to eliminate the design that allowed players to earn 1,200–1,500 totems per hour.
     
  2. Gaia
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    Gaia Well-Known Member

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    Dont get it, you saying i would get totens just using HH or that i should not o.o

    For now i am sure you get no totens just using HH it mostly have a chance drop after you have done a set amount of damage to the monster and 200k is far from that;
    and also since the skill just set the hp to -200k it doesnt seems work like a hit?

    Its not a class balace thread but i whould suggest HH to do pure damage as with 900% skill you whould hit cap easly anyway and would be really cool in case they ever rise the damage cap one day.
     
  3. nayuki
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    nayuki Well-Known Member

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    I write this post because I know how this plan can actually be executed.

    A regular player would never be able to pull it off.
    But with the power of a guild, it’s doable
    and not just once, but repeatedly, generating unfair profits.

    Honestly, it’s fine even if nothing changes,
    because the execution is so difficult that only a few guilds can manage it.
    In that case, those few players who pull it off can enjoy 1b/hour income and they truly deserve congratulations
     
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  4. Donn1e
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    Donn1e Donator

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    63 paladins in the middle = enough to put golems to 1 hp with hammer and all paladins will get totems?
     
  5. Gaia
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    Gaia Well-Known Member

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    Time to make 63 HH mules
     
  6. nayuki
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    nayuki Well-Known Member

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    GPT:

    Under the current setup:

    If magic damage exceeds 80%, totem gain is halved.

    Conversely, if melee damage exceeds 20%, the totem penalty is removed.

    So if you want to stack 60 Dark Knights using Dragon Roar, that actually fits the system well —

    the real challenge is just how complex it is to operate.


    Heaven’s Hammer (HH) is the bare minimum requirement.

    With the idea of dealing 2 million damage every 20 seconds, you’d need around 10–12 Paladins.

    Other attackers just need to deal more than 199,999 damage to qualify for the totem.


    This ties into the conditions for earning totems —

    similar to how kill counts work in quest missions.


    In my own collaboration with others, we achieved a 250x6 setup.

    If done at a guild level, the results would be even more powerful.


    If you’re interested in learning how this works,

    then that’s exactly why I wrote this post.
     
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  7. Dock
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    Dock Donator

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    Why would using HH result in complete removal of totems while magic damage only reduce the drop rate?

    I am just suprised we are speaking of fixing this feature which isn't being used when other game mechanics such as multi mage farming are slowly killing the game and its content.
    Anyways, I support it as long as the intent isn't making nerfing other classes to make mages better, which means nerfing mage LHC aswell.
     
  8. nayuki
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    nayuki Well-Known Member

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    GPT:


    Because there are other elegant ways to use this.

    For example, scaling up to 20 Paladins to deal 4 million damage,
    then applying this on two specific maps — Door and Lounge.
    After that, you send in your actual team to farm the totems.
    It’s estimated to generate 10 totems every 1–2 minutes.
     
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  9. Dock
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    Assuming it works, a more elegant solution would be disabling totem drops if your team (Party) did not deal more than 50% of the damage to the mobs, that way you prevent doing the same method using a combination of mages and paladins. Another suggestion could be that the totem drop will be based on your own personal damage dealings, means every individual needs to deal atleast 10~15% (or any other damage %) to a single mob to be eligible for the totem drops off that same mob.

    The idea of just disabling totem drops from mobs that got hit by HH seems like a partial solution at best. My idea is to nerf LHC leeching completely, mages and paladins alike.
    LHC content
    imho should not be leeched in any way.
     
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  10. ImVeryJelly
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    ImVeryJelly Donator

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    Is there that many other people who do this other than you?
     
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  11. nayuki
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    nayuki Well-Known Member

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    GPT:


    You chose an approach that requires writing complex formulas,

    just to stop a single playstyle.


    And you’re hoping the developers can implement it quickly

    without affecting anything else —


    not to mention, this issue is very low priority



    Whether it’s used by one person or many isn’t the point.


    Think about Zak leech

    even if I were the only one selling LHC leech,

    they could still nerf it just because they don’t like it.

    - - -

    The person above has already made their stance clear —

    no matter how much you’ve invested,

    if they don’t like it, they just don’t like it.
     
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