The current setting for LHC is as follows: the party that obtains the top damage=white exp will be certified for totem drops, using the same criteria as normal quests that require a certain number of kills. PBexp, on the other hand, is more interesting. It determines how to divide the rewards based on the number of parties, using the party system’s “leader” = party count as the basis. In other words, if there is only one party in the field and it gets the white damage, that party will receive 500m–1000m experience and 200+ totems (sometimes 1.1-1.3x depending on the event). Therefore, using low-level mages or parties that cannot gain white word damage to whittle down monster HP is beneficial for the whole party’s totem/EXP gains. Proposed Solution: • Players dealing less than 10% of total damage will not be eligible for totems/Pbexp • This approach prevents HP-washing SD/BM/MM/NL/Sair characters from leeching EXP by dealing only 1 damage. (Note: NL/Sair with 400 INT can beat Red Crocs; if they can’t, it’s a design flaw.) This also prevents multi-mage or multi-attacker setups from intentionally lowering output to avoid getting white damage. PBexp: • Set the map so that breaking up a party causes players to be teleported outside the wall. Choosing this option allows players to return to Tower 1 extremely quickly, which may lead to abuse.
I dont understand the flood of suggestions you have. Your suggestions (in this thread), at least based on what i'm seeing and i cannot speak for others, look like suggestions that will harm players more than will do any good. also - the PBexp suggestion seems more harmful too, as parties can accidentally break. means the whole team would be sent out and would lose precious time, xp, echo, apple and etc etc.. these are based on assuming everybody in the party are quite strong and deals good damage, but you can't really expect TOO MUCH from lv 150-160 characters. their damage is not fully established, it's still low-mid level. I guess your suggestion works for LHC leechers(?) but it's already so rare that i dont see the need to completely ruin it.
“Only for players without a party” Staff encourages party play for players between levels 75 and 99. players between 160 and 190, being higher level doesn’t really cause any issues—unless they refuse to use Apples and only rely on Gizers. It’s ironic how players insist on asking for damage range in party invites—perfect for those who enjoy filtering out their “friends If you don’t agree with this approach, that’s totally fine. Some players have already voiced opposition to LHC leeching, so it’s clear that many are against it. I’m simply explaining how it works so Staff can make the final decision. If Staff think it’s acceptable, then it should be fine. In that case, players should stop complaining about this playstyle.