Active monsters have potentially disruptive gameplay behaviors

Discussion in 'General Discussion' started by nayuki, Feb 17, 2025.

  1. nayuki
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    nayuki Well-Known Member

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    nayuki
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    This post isn't going in the feedback section because I don't think the devs will think it needs adjusting

    LHC MAP:

    golem1.jpg

    5 approval (because it won't get aggro on their mule)

    1+2+3+6 approval(melee / range all in party)

    1+3+4+6 mule not approval (when your team are all mage)

    golem2.jpg

    1+4 not approval (It doesn't matter who you are mule or leech buyer)
    3 not approval If your team is all mages, then the opposite is true

    wall3.jpg

    1+3+4+6 not approval ,If your team is all mages
    even if you're just there to ask about quest availability or simply standing around, a map full of mages will trigger a sensitive mechanism

    If gm deems that mages are exploiting characters within the map capable of drawing monster aggro to evade attacks and consequently gain an unfair advantage, this will be glitch abuse

    It's not related to the class you're playing, such as screw mule, magnet mule, DS-thief, or power guard afk warrior
    -
    There are similar situations that aren't recognized as violations(because not mage team)


    Buyer hanging on the rope / sed mule(not in party)
    horntail1.PNG

    hrontail_cave.jpg

    sed-mule afk , and solo HT


    and bring barrage mule /magnet mule /Guardian mule to Auf is ok

    ---
    It's a hassle to explain this. In LHC, if the team composition is all mages, I have to ask them to leave. It wastes timer and clear communication is challenging. Therefore, I heve no choice

    As for why the goby map allows DS-rogues to stealth and attract monsters stand fish bones, I have no idea

    If you have any questions, tim will answer them.
     
    19921224 and andywtf like this.
  2. nayuki
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    nayuki Well-Known Member

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    image.png

    Staff still silent on this idea over 3month
     

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