Revert [Shadow Shifter] #65 and Change LUK Evasion Rate Formula

Discussion in 'Feedback' started by nayuki, May 23, 2025.

  1. nayuki
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    nayuki Well-Known Member

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    Players don’t like seeing mage farming, so thieves that are being exploited, like in the video, need to be weakened. The modification can refer to the changes made in #65.

    - Shadow Shifter (Night Lord)
    Skill success rate decreased from 30% to 20% at level 30.

    - Shadow Shifter (Shadower)
    Skill success rate decreased from 40% to 30% at level 30.

    Players who dislike mage farming will strongly support this suggestion.

    Second possible measure:
    Limit multiple clients and restart the related discussions of this limitation.
    If the limit is set to a maximum of three, then logging in with multiple computers, multiple windows, or different IP addresses from various locations will be considered a violation.
    A whitelist must be applied to allow family members to play together.
    Note: If the usage of more than three clients are reported, new rules can be set, for example a 30-day penalty or treat as account sharing.

    These two suggestions can help to reduce the mage farming problem and the abuse of thief advantages.

    If others don’t like these ideas, they are encouraged to come up with their own solutions; if the Staff team decides to refer to these suggestions and make adjustments, players should be happy since this is what they want; but if the Staff team decides to do nothing, players should get used to this meta.
     
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  2. NANI1
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    NANI1 Donator

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    fk it lets nerf maroon mop 230 wa is too high for a polearm!
     
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  3. tazan
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    tazan Well-Known Member

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    chuan1330 Well-Known Member

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    Wow! what a smart idea!
     
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  6. Jooon
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    Lol
     
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    So to nerf multi mage farming we....nerf theif avoid?????

    Im totally down with limiting number of clients. But thats a change that very few people will agree with and has all but no shot of ever passing with community support

    Staff would have to decide on a change that is going to be taken very negatively by the wider player base and stick with those changes despite overwhelming animosity towards the change and I can't see staff wanting to have that fight now or at any point in the near future.
     
    Last edited: May 23, 2025
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  9. nayuki
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    nayuki Well-Known Member

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    GPT:

    These feedback are essentially a test to see whether players are willing to go so far as to lose their rationality, and whether the Staffs acknowledge certain styles of gameplay.
    If Staffs refuse to make changes, then player will lose the means to attack others.
    If Staffs make changes, then players must bear the consequences of hatred from those who oppose their playstyle.
    This simply reveals the respective stances of the players and the Staffs.
    Whether or not to change things, or whether one wants to speak out—I have no right to decide.

    I respect that others prefer to attack me rather than discuss the actual issues.
     
    Last edited: May 23, 2025
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  10. Gaia
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    Gaia Well-Known Member

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    Making pets dont loot if your afk for 1 minute could solve this without changing any skill.
     
  11. nayuki
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    nayuki Well-Known Member

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    This idea could affect certain maps, such as Mossy Snail, Tree Rod, Dark Wyvern, Nependeath, and CWK Guard
    It wouldn't affect ACC205's Dark Cornian, and might even be ineffective due to the 10% chance of getting hit,but this has finally led to a productive discussion shad plan.PNG

    Fake Blind no need to be taken into consideration
     
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  12. kachau
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    Considering I used to loot on a lvl 85 char with the hog mount with no issues, i dont think shadow shifter is the problem. any mage farmer can agree as i know many mage farmer dont even use a thief to loot
     
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  13. nayuki
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    nayuki Well-Known Member

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    GPT

    I agree that there's no need to rely on the Rogue class.

    SD plan2.png sd plan 3.jpg


    There is still a difference between AFK farming and 150-second farming.
    This article is not only demonstrating the method but also trying to get the developers to acknowledge whether this playstyle is acceptable.

    Most players oppose changes that support multi-clienting, but there are also players who demand restrictions on multi-client use.
    I'm already guiding players to think about which direction they want to take in opposing it.
     

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