Blocking low-level last-hit leeching (such as Zakum leech / Captain leech /Power Guard leech) and restoring the godly stats on CPQ necklaces to encourage players to actively participate in low-level party quests is a good direction.(Including the reduced EXP from ITCG and the level-up cap where players can only gain up to 199% EXP and nerf CPQ2) To improve the effectiveness of this, consider adding one of the following: Orbis ETC quest can only be completed by characters above a certain level( ex: level 15) Orbis ETC quest requires completion of a specific prerequisite, such as the first job instructor quest. Orbis ETC quest does not provide 3.2x benefits Limit the amount of exchanges daily If the goal is to reduce this type of gameplay from the source, adjustments could include: Reducing monster spawn rate. Reducing ETC drop rate caused by powerful AoE skills. Items related to the Orbis ETC quest cannot be dropped and can only be traded Increasing the chance for KPQ shoes to have godly stats. Increasing the EXP rewards from KPQ
I highly oppose this idea, some people have a lot of chars, there is really no need to force them to go through the pain of the early game over and over again.
If you don’t support this idea, do you support the previous changes they made? If you agree with those past changes, then perhaps this idea shouldn’t be dismissed. But if you disagree with those earlier changes as well, shouldn’t they be reconsidered too?
Then you should write a post to challenge their stance Even if Goby sellers are still surviving without being affected for now (nerfed last hit) my post is meant to explore how players always accuse others of abusing game mechanics (for example, when Ulu1 was overcrowded and got nerfed by reducing the mount of monsters). When Duku was selling extremely well, Skele sellers spoke up to fight for their own space. So there’s no reason to ignore the issues that have emerged from this map. You have every right to disagree but players have never been the ones making the final decisions - - - - - - Staff have been quite lenient toward multi-clienting. But if the way you play goes beyond that of the average player, then you become the one who gets re-evaluated even if your playstyle doesn’t technically break any rules (like last hit) I really hope you can write a post yourself to convince them to abandon this idea (last hit).
I don't think the '1st job' climb is an issue or that orbis ETC needs to be adjusted. It's already cost prohibitive 60-100m/character that it's not something a first character would do. If anything it helps the community have more people in the 30-120 content areas which is way more of the game (LPQ, OPQ, CPQ, etc) Yes KPQ is dead, but it's also able to be done with 3-4 mules. Why limit it to say 15? 10>15 is about 3 stacks of Orbis ETC, hell if anything, it should be the opposite, only work up until level 25 or something then they'll lose their value. Also limiting it to a quest might not work, I leveled my perma-beginner with Orbis ETC. What quest would they have done? Honestly Under 30 is boring because there's little to no content. Why gate it off for people who already have done it once? Getting people to 30+ gets them more into the community.
GPT+Dave=GDv Because this change helps prevent rule-breaking players from using their resources to mass-produce characters by consuming large amounts of Orbis ETCs, and also from continuing to use bots to train those characters. There has been a particularly high number of botting ban appeals this month, so doing this can reduce the operational burden. Unless players believe that the staff deserves to deal with all these garbage rule-breaking cases. Also, as you mentioned, leveling a character from level 30 to 50 is basically effortless. The devs have already adjusted the Gachapon to only be available at level 50—do you think it should be raised even higher? To avoid interfering with normal players, the restriction is set at level 15. If your goal is to completely remove the effect of Orbis ETCs, then setting it at level 25 is a good idea too. This suggestion is also intended to prevent malicious players from creating many characters and funneling resources to other accounts or areas. Together with the APR trading rework, this will help to block bad apples that are migrating over from other servers. If we are trying to follow a certain MSW server, such as making items obtained by characters under level 30 untradeable, that’s one possible approach. But players will definitely protest, and I don’t plan to support that idea. (However, Royals does not currently support items disappearing after being dropped. If the Devs do want to go in that direction, then I suggest making Orbis ETCs disappear upon being discarded.)
Hitting 50 is quite difficult to do so. 30>50 takes a while? There's a lot of stuff for normal players (LPQ,KPQ,CPQ) Whereas no matter what level you set if people 'have means' then they'll buy leech no matter the level. I'm not sure what you're trying to argue now? What problem does slowing down the game solve? Slowing down the game just slows down everyone, good or bad. At that point why not just set the XP rate to 0.01% if we wanted to slow botters down.
GPT I have already finished explaining and sharing the reasoning behind my thoughts. You don’t need to agree—it's up to Staffs to decide whether to proceed or not. Even if all feedback is rejected and you are hostile toward me, it doesn't affect my right to speak.
GPT The purpose of a feedback post is to offer suggestions, seek public support, or to be read by the staff. My post was never meant to be popular — I'm simply expressing my opinion. It's up to the players whether they agree or not. 【Staffs does not accept suggestions made outside of the Feedback】 【So when other players complain in chat or in private, it's just a waste of time】 If you read my post, what you should be challenging is the content, not me as a person. Once I’ve expressed my view, my part is done. There’s no point in debating with me — the decision lies with the staff. If you want to persuade someone, it should be them, not me. - Additionally, due to the language barrier, it’s actually quite difficult for me to interact with players. Most of the posts are really just for the staff to see. From my perspective, this questline gave some malicious players an opportunity to cause trouble. If they don’t want to support it, then so be it—I’m not trying to convince anyone. I also hope they support raising the use lv of gachapon tickets
I mean it's an open forum for everyone to discuss less of a suggestion box. I do not think I've ever attacked you only your idea. I am simply making an alternative suggestion using your same forum post.
GPT: Unless there's something above that hasn't been fully explained, I don't think I have anything more to add. If there's still something unclear, I'll ask GPT+Dave for help. - Alright, I just thought of something to add. Before level 30, players can decide for themselves whether to use ETCs to bypass content, complete quests, or do PQ missions — there are many options. Some players might now feel restricted, possibly because they were used to relying on ETCs to access the world beyond level 30. You mentioned that setting a prerequisite quest doesn't affect new players, since they wouldn't pay this kind of cost anyway: "I don't think the '1st job' climb is an issue or that Orbis ETC needs to be adjusted. It's already cost prohibitive — 60–100m per character — so it's not something a first character would do." The ones who are affected are the players already in that level range — as well as those who bypassed Ban in other ways and are trying to reintegrate into the server. In the ban appeals, there were a few players who came in and immediately created 5mages — yet their understanding of the game was on par with, if not better than, yours or mine. ^ I'm not pointing to any specific player — though some post that can be verified. For players who are willing to put in the time, no matter how the system tries to block them, they’ll always find a way to break through the restrictions. Meanwhile, rule-breaking players only want the fastest shortcut. If that gets blocked, they instantly get upset and quit. My perspective is different from yours, and we’re bound to have conflict because of that. That’s why I said it’s okay to disagree — ultimately, the decision lies with the Staffs who manage this world. What matters to them is whether they prioritize attracting new players or minimizing the impact of rule-breakers. That’s not something you or I can decide.