You all know that the Dragon Disc star cover (aka beyblade) is really messed up, right? I fixed it. The sprite doesn't jitter around anymore, it doesn't fly off of Avenger (though you can still see it), and it doesn't fly past enemies. It looks better in 60 FPS, but this should be enough for you to understand. The problem is that the origin of the sprite (the point where the sprite is located relative to the actual star being thrown) gets progressively larger over the length of the animation. Dragon Disc's animation has six frames, so the disc appears to get further away until it snaps back to where it should be, then repeats. This is also why it does that weird lengthening effect off of Avenger. Here is the origin for a normal star cover: Here is the origin for the final frame of Dragon Disc: Notice the green cross waaaaaay to the right. That's where the star is. This fix took me about five minutes once I figured out what was wrong. If the devs want to fix this themselves, here are my suggested X origin values for item 05021017: Frame 0: 57 Frame 1: 55 Frame 2: 52 Frame 3: 55 Frame 4: 55 Frame 5: 56