Been playing DrK to 120+ as of now looking into making a mule to complement it, but also having fun levelling it when I play it on its own. The more obvious reply here would be bishop for bishop reasons, but I find leveling with a magician very boring. DrK has been so fun in terms of risk/reward decision making; figuring out my HP thresholds, figuring out hitboxes to manage my efficiency etc. Also, the close ranged nature of combat is very entertaining. So far I'm debating between SE or SI mule: MM or bucc. But I wanna compare the difference in value I get between SE and SI; does anyone know this in terms of numbers? I'm not sure if the sources I find will be reliable. Another consideration is the usefulness of time leap (I think not very helpful for DrK, but for parties while i level the bucc). *looking forward to Geto's insight but i appreciate more perspectives!!
https://royals.ms/forum/threads/effectiveness-of-speed-infusion-2-0.223317/ si = 14.81% se = 12.4% se + si = 29.05% so basically, most efective is si, on the other hand, SE is more useful in bosses usually.
lots of factors. Si benefits from getting in more attacks per minutes. Se benefits the amount from each attack. In some bosses as you are falling or repositioning, you arnt really benefitting from your “faster” attack speed. Very situational and marginal difference. I would make the bucc first, you get Si and TL.
mainly because NL only benefit from se and gain nothing from SI. Warriors are the main classes to benefit from SI and they arn't as popular in bosses. Also you are more likely to find a bucc main for your run than finding a bm main.
I think its also important to consider cost of creating an effective account to play on its own. Sounds like you recently started and have your first 4th job account. With this in mind I would create a bucc because it can gain HP easily especially when washing. It also compliments your current account from buffs and if you are really keen on playing 2 accounts at once. I think you could duo attack with a bucc fairly easily since it has I-Frames to take advantage of. Bucc damage is pretty good even if you are not very funded. BM on the other hand is expensive if you wanted to actually play it not just mule. To be honest it sounds like you want a second account that helps your current account but don't want it to be a mule. If you wanted to make mules id suggest making a mage and leeching several mules at once and just dump points into HP this is another option.
thank you for taking into account my funds and playtime that's a pretty good inference you made. I guess it's true i don't want it to be a mule in the conventional sense; I don't believe making a character should feel like a chore to me, I want to have some fun growing it too. Could I ask exactly what you mean by duo attack?
For example Bucc as a skill called demolition . This can be key bound to macro to use this skill 3 times in a row. This allows you to click onto this client attack with the macro and achieve roughly 7seconds of attacking. It has I-Frames so you are not getting bounced around and hit too often which is nice. It also has some pretty good range for the attack. So basically you would place the same attack key for both accounts and simply click over to the other client while holding the shared attack button to activate your macro then click back to your Drk. Alternativly you could just use a separate PC to attack with 2 accounts at same time or simply apply buffs from the "mule" account. This can make certain bosses which do not have difficult mechanics pretty easy to just duo client attack. A good example would include Krexel since it is an easy boss with high hp, this would be a good place to try this.
Se benefits everyone, si doesn't, and se is a lot less common. According to my experience, you can get into any boss party easily with an se mule. Edit: That being said, you shouldn't make a Bowman with an intention to play it without base int, unless you're willing to repeat daily hp quests for a few months at the very least. Edit 2: actually your Bowman will always have hb, which you could argue is a good alternative to washing LOL
Can confirm that you can easily get into bossing WITH RANDOMS each day - with a lvl 150, 250 base INT naked BM only holding on to an unscrolled grey maple bow.
Most information, if not all mentioned above is correct, so i wont add anything there, but i wuld like to add that fro myour words I asume u dont have a bishop yet, so If you plan to make either a SE mule or an SI/TL one you have 2 routes: Make an usable character, or make a bloodwashed one( this meaning you add HP instead of the main stat) If you choose to make a usable character you gonna need to wash it wich requires a good amount of mesos, and also leech. Hp washing is not mandatory, but for a mule is.... lets say very important, a non washed character, specially a bowmaster or marksman can only be used as main and single client in most scenarios, since requires to pay close atention to HP. A bloodwashed mule is not that expensive, but you still gonna need funds to buy leech since its an account that cant lvl by itself, so you have to consider that. To finish, as a personal advice, if your main account is a Drk and youre not planning on drop it to play another, and youre not considering to play a mage, then i wouldnt even think of making mules till youre at the very least lvl 140, wich is when a Drk is actually usable
I know it doesnt sound good, and dont get me wrong, you can do stuff while u get there, its not like the drk is completely useless till that point , but the main idea of mules is to bring them into boss expeditions, ofc u can use them for self buff while you hunt for bigfoots or HHs n stuff, but the main idea is to bring them to bosses like zak, or cwkpq to start, and for those u gonna need some points on rush-stance-achiles AND MAX berserk, for wich you gonna need SP wich u wont get till at very least lvl 136-7. Yes there will be ppl wich will preffer a lvl 125 drk with mules over a 140 without them, but those ppl will probably dont care if u bring the Drk or not as long as you bring the mules(unless they need it as an HB mule) and not to count that the mules itself need some lvls ahead to be usable. SE needs to be lvl 30 wich will take u at least to lvl up the mule to lvl 130, or Bucc needs SI n TL wich also gonna need u to lvl them like 17 extra lvls from 120
I think circling back to what would benefit this play style that smallpond is looking for you would conclude bucc as the best option. since hes not making purely a mule but a playable account i think a bucc will serve you well and compliment your existing account with minimal cost to benefit. After bucc you will have 2 4th job accounts to help fund a washed bowman or marksman i would move to make 1 of these next if you are still keen.