(Not sure if this should go in Feedback or Report Bug.) For a few patches now, I've noticed that Barrage knocks back non-stationary mobs much farther than it used to. The difference is especially noticeable in, for example, the boss stage of APQ. For as long as I can remember, Barrage could be used to make Geist Balrog fly around less by locking it into its knockback animation. This doesn't work anymore, because the boss is now pushed out of the range of Barrage after one cast. Was this change intentional? (I recognize that it comes amidst a series of updates made to address issues with Von Leon, some involving Buccaneer skills.) Thanks!
Did you only notice this on APQ boss? And does it seem like each individual damage hit pushes further or just in general its pushing further by the time the skill stops? Edit* I tested this also on some Mavrick flying mobs and also ground mobs. It does seem like the individual attack does push both mobs further each hit than normal making them out of range for subsequent attacks.