Allow adding emotes to Macros

Discussion in 'Feedback' started by Vinilos, Jul 25, 2025.

  1. Vinilos
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    Vinilos Donator

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    This may not be something groundbreaking or remotely necessary, but being able to use Emotes on Macros would be fun as it allows u to express urself, it's just for fun.
    May not be possible due to code/restrictions but still it's just a fun idea that may make game experience a bit more customizable and again expressive.



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  2. TheOoms
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    TheOoms Donator

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    That's an interesting idea. Only issue would be once you get hit by something, you stop the face emote. I wonder how difficult it would be to code past that so your emote stays!
     
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  3. InfiniteJest
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    InfiniteJest Well-Known Member

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    I wish Shifter just performed whatever emote was bound to F2. I'd love to be able to do the :p cheeky pokey tongue w/raised eyebrows emote instead of the smile everytime you dodge an attack. I don't even know if this is possible though.
     
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  4. Vinilos
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    Vinilos Donator

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    this one sounds a bit more complex, but maybe can be achieved coding-wise by triggering the emote binded to and Fx slot/key instead of Smily-emote
     
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  5. Apoc_Ellipsis
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    Honestly I just want the / commands to work in macro like the ~ commands do.
     
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