Crusader/hero skill suggestion

Discussion in 'Feedback' started by waseda99, Oct 21, 2025.

  1. waseda99
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    waseda99 Active Member

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    Hello,
    I just wanna throw out some ideas for Crusader/Hero class so they become more desirable in our server.

    Panic Attack should have Darkness debuff (like 90% chance, lasting for 30-40 seconds only) on boss.
    Original Maple gave Chance Attack as a passive skill, which increases 25% damage on stunned, blinded, frozen monsters.
    Also Bucc has this kind of skill in 3rd job so that's our reference.

    If this 25% is applied on ACA then actual damage increase should be (?) 215%(=ACA190%+Chance Attack 25%).
    while Berserk is 210% and holy charge 210% (=140%*150%).
    Please correct me if my numbers are off.

    DrK has higher weapon mastery % and Pally deals 210% consistently while Hero needs to use Panic and recharge orbs so this passive skill won't make Hero unnecessarily strong.

    My idea is to make Hero's damage increase on par with other warriors or slightly better under certain condition since their skills got buffed in this server. Maybe that extra 25% can be added to Brandish making it 285%(=260%+25%).

    I think this is pretty fair that it forces Hero to do something in order to gain more single target DPS while not overshadowing other warriors.

    Overall, adding Chance Attack skill and Darkness debuff on Panic Attack will allow heroes to use 3rd job skills which become useless after 4th job.

    +Also after reading skill balancing thread and the ideas on Enrage, I think this skill needs some work at this point...

    Thank you
     
    Last edited: Oct 22, 2025
  2. imthezobi
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    imthezobi Well-Known Member

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    i somewhat agree but i also havent done the math.
    although im lookin at it as for example rg boss takes 5 min on both hero and drk, but only 4 on pally(with same gear).
    with that said, pally:
    even with more acc and dex still hit on the lower end of his range far less then hero.
    if range is 70-120k clean hits 75% of hits 75k-95k
    aca is extremely weak compared to other aoe, and even with blast being a great skill i think aca should be buffed just a little.
    hero:
    either make enrage/rage stack with att pots, or make the skills that use orbs (panic,the other 1) use only one/two orbs when the skill is maxed, it acts as hh for 1 target right now, its not useful or necesary.
    alot of people dont even use it because it takes time to use it and recharge to have any benefit.
    make shout do real dmg (30-40k) would be nice but that too is just for looks atm.
    also armor crash (the skill that heros and dks have) please add cwk bosses to the pool of buffs hero can cancel.

    dk:
    lucky dk is pretty good overall,
    there are minor things i think could be improved, like zerk at 55-60% to make its more managable for people under lvl 170 to boss efficiently with both achilles, zerk and 30k hp.
    i think roar should be able to be casted while jumping (like cr/hh/shout and most of the other skills) if its somthing that you can change.

    also the multiplier for diff weapons maybe should be reconsidered since the playabillity of each class has far changed since the original game and its intention were changed bit by bit (again just my opinion), for example drk is harder to play because of hp cap (zerk) but with pets its not really different unless you manualy add somthing like unagi or whatever.

    those are off the top of my head, hope it helps :D
     
  3. Sylafia
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    Sylafia Donator

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    Did you mean far more? Also, acc doesn't change your damage so high acc doesn't mean anything (besides not missing).

    Are you a BW paladin? If so it's probably stab/slash ratio that's causing your lower damage. If you're sword, then damage distribution should be uniform like it is for sword heros.
     
  4. imthezobi
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    imthezobi Well-Known Member

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    what i mean is for example lets imgine that the highest end of my pally and hero is 100k dmg just for the sake of laying out my point.
    the pally would hit 40-60k most of the time while hero would hit for 70-90k
    and drk probably 90-100 (drk is most consistent with dmg in my experience)
    thats y i know it doesnt relate to dmg but i assume that it relates to accuracy, to get higher dmg for the same range.
    i mean if not then what is accuract for right?
    also both my hero and pally atm use st, thats y i say with the same weps and eq's or even with pally havin 10-15 more dex. the dmg is less consistant and hitting more often lower end of dmg

    MY dmg caps clean (only mw20)
    pally 130k (most often hits 70-90k dmg)
    hero 100k (hits mostly 80-85k)
    dk 120k (always hits 105k-120k)
     
  5. Sylafia
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    Sylafia Donator

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    No, accuracy does not give you higher damage for the same range. It only determines the chance that you'll miss. Dex helps increase your minimum damage but that still shows on your range. Mastery also increases your minimum damage but shows on your range.

    Using a sword, your damage should be evenly distributed throughout your range, for pally and hero, probably just confirmation bias. DKs use spears which have different stab/slash ratios, with slashes hitting less than stabs. Range will show minimum slash damage to maximum stab damage, but using crusher you'll only stab and never slash, preventing you from ever hitting the minimum of what your range says.

    https://ayumilovemaple.wordpress.com/2009/09/06/maplestory-formula-compilation/
     
  6. imthezobi
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    imthezobi Well-Known Member

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    so accuracy increases the minimum dmg is the same as i said, hitting the higher end of dmg more consistantly.
    but then lemme ask you is there another way to increase the minimum output of dmg (not range in stats)?
    and even with you saying "your damage should be evenly distributed throughout your range, for pally and hero" that just confirms my point that pally shouldnt hit that low while having better or same stats as hero.
    and even more so cuz the pally is higher level.
    so u agree that factually somthing is wrong if theyre supposed to have same distribution of dmg?
     
  7. Sylafia
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    Sylafia Donator

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    No, it does not. I still don't know where you're getting this from. Accuracy only determines hit chance. If someone with 500 acc and 200 acc have the same range (and class), they will hit the same damage.

    Level does not matter, except that it gives more stats for higher range. But if a lv 200 and a lv 150 have the same range (and class) they will hit exactly the same damage


    When looking at hero damage are you looking at single line or total? What's your methodology to say your hero is hitting higher in damage range compared to your pally? Skills mean you don't hit exactly your range, so how are you determining what you're supposed to hit?

    Also, do you have actual data on damage dealt so you can be confident that this isn't just confirmation bias?
     
  8. imthezobi
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    imthezobi Well-Known Member

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    i went against 5 diff mobs
    aphenia
    chao
    golem boss in rg
    pap
    krex

    and i saw that per line the dmg is "lacking" so i tried to find out why. thats y i tried diff amounts of dex and i used same eq's for all 3 wars.
    what i saw and i based all of what i wrote on that
    is that hero's lines are max 52k dmg. and 33k lowest.
    most often i hit for 37-40k~

    pally hits max of 130k (blast so 1 line, dident even include aca)
    and most often hits 75-95k (70ish % of the time, i took a vid and out of 30 hits about 7 were above 105k)f

    for dk max of a single line is 44k, min is 33k and im hitting 37-41 70% of the time-which im fine with

    thats just the raw numbers and checks that ive made, again no att pots, only base skills meaning:
    hero has no att buffs like rage/enrage only booster-orbs-stance-mw20
    pally bosster, elemental skill, stance, mw20
    dk booster, hb (zerk), stance, mw20, hex+beholder(meaning mastery AND att avoid acc and def that u get.)
     
  9. ImVeryJelly
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    ImVeryJelly Donator

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    Don't summon beholder and your dk's damage should be the same (you're still getting the mastery bonus, just not everything else.
     
  10. Kheb
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    Kheb Well-Known Member

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    You are testing classes with (different) Damage MODs. Wich messes up your comparison.
    Versus mobs with noticable defense. Wich messes up your comparison.
    Test damage versus 0 def mobs, such as snails.
     
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  11. Fill
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    Fill Well-Known Member

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    Yes! and thats just the start of it. when you take into account that dk attack 15-20% slower than hero and pally all off a sudden the 120k on dk doesnt look very impressive vs the hero's 100k.

    Theres also slash/stab, different damage modifiers and the DEF UP buff on the rg boss that pally cant remove that muddies the numbers even more.

    In the end there only about a 10% damage output difference inbetween hero and dk in dks favor while pally wins out over both until they reach the 50 cgs+perf wep+apple ish range
     

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