There are lots of area bosses that's tied to quest and it's punishing for someone who play this game casually to progress as people are camping the area bosses for NX. I may only play for maybe 30 mins to 1 hour at a time to have some fun but the campers are camping all the area bosses leading to no bosses available for me to clear my HP quest. I understand the original GMS doesn't have this problem, but they also doesn't have any HP quest that are tied to these bosses, as well as doesn't have the incentive on NX. If we are doing this then there should be a cap so that hardcore player don't go and wipe 20 channels worth of bosses every 2-3 hours and stop casual player from progressing? Otherwise, change the quest line to be a tradable item drop from these bosses. At least the farmer can sell it and casual player has the choice to just buy it off them instead of having no chance of proceeding the quest due to the limited playtime.
Understandable, I spent several hours camping and changing channels in order to kill most of the area bosses needed for the HP quest, however adding a tradable item drop for each and every single one of them is probably too much work so I don't think it's a reasonable solution.
In that case, maybe increasing the variance might help. Instead of +-20%, making it +-50% and make the spawn time more unpredictable. If there's no one killing then the area boss will still stack across channels in the estimated time frame, but if there are player who are really keen on clearing the quest then this variance will have a better chance for the player who are trying to clear the quest since the hardcore farmer will have a harder time to snipe everything.