This is not a bug, is Nexon design, yes is kind of arbitrary, but I remeber discusing this topic over a decade ago, when nexon made several skill changes, most likely post big bang pre chaos iirc. If you data mine the code as it is, youll see that theres kind of 2 type of damaging skills: 1 based on weapon dmg multipliers and another that had their own fixed %dmg( i think HH enter this category aswell) wich are not affected by general dmg multipliers such as zerk. From the bottom of my memory i rmber someone on the forums back then saying that it was cause nexon was dealing with too much hackers at the time and a multiplied dmg DR was pretty broken for those times, specially cause it was the only one at 3rd job witht that range of action, thats also why it had a 3 sec cooldown instead of the original 1 sec designed in kms, this finally got changed way post big bang iirc was the same partch that removed achiles, stance and some other skills replacing them with new skills that gave a bunch of these in one at 2nd or 3rd job skills, took them long enough.( sorry for so many "iirc-s" Its been a long time since then)
Oof, i see, that answers that then! That's good to know and i appreciate you sharing this information! Cheers!