With the release of CWKPQ there are some points and concerns I would like to bring up. * MoN: If mon will have static values it will make everyone get a perfect necklace in no time, that would mean the main reason for doing it will be gone. * We have a small community and with 4 necklaces dropping each round it will take a few days and everyone has it. * I would very much like the necklace to be affected by the godly system, even if the max stats would be the same as the static value it would have. * The level for MoN, this will destroy the deputy star market if you can get a MoN as early as 90, I can see people start ignoring deputy star and go right for MoN since the stat difference is huge. I'm not sure how much the level should be raised. Or if cwkpq could use some other "fixes" to be more well placed in Royals, * lessen the drop rate, * Increase the exp from bosses * Increase boss level and HP * More exclusive bonus stage, like spectrum googles, gelts, Blackfist cloak (4 att cape with 120+ hp) These are the standard drops from cwkpq and keeping those and even including some other rare things would make a more incentive in doing it regularly but having a more challenging PQ might be needed. CWKPQ is already a high leveled PQ you will never see any 90-130 party go do it, so increasing the difficulty won't have any big effect except making it more for end game than it already is. EDIT: Maybe add 1 slot to the MoN and have a low rate reward from the bonus stage that gives a scroll with 50% chance of giving 1-2 attack, for fun ^^
Unless Horntail can be Solo'd in less than 2 hours, the chances of the MoN being affected by the godly system is slim to none.
Being affected by the godly system doesn't have to make it better, if it would have a static 10 attack then let it have a range of 5-10 attack. It is only to keep the need for going again alive, if it gave 10 attack right away after one time you are done.
How would you feel about a much harder nerfed MoN that is affected by the godly system? And I agree that perhaps 4 MoNs per PQ is too much. To be honest I don't see many problems with the things you suggested, especially since Krexel's stats were modified to better suit the difficulty-curve of MapleRoyals.
This would be great, i'm not looking for damage boosts, only having cwkpq alive with good drops and exp in a non op way. A high leveled pq that are worth doing. EDIT: If it's too hard to balance it before launch, doing it overtime would still be acceptable.
I wanted to make a thread similar to this once I get home, I juste saved 10 mins Also you could add a poll to see what ppl wanna see in this new pq.
I agree to the point that it should have some interesting items but not to extend that HTPs and PGCs to be neglected...
If MoN are worse than HTP than there is no point in going cwkpq and no matter what, HTP will be the number one choice for mages. Horntail already have high value books and high exp, cwkpq has 1 good drop and a potentially good bonus stage. Not sure how a new cape would neglect PGCs, we are talking about a drop rate of less than 1% and most likely the chance can be edited and have a reasonable rate.