Do you not realize how many people play this game and how popular a map skele's is? No, I'm sorry but you are definitely not the only person that's trying to train so don't get angry because someone took your map. If you're gonna cook food then just go cook your food, sit down, have a nice meal and take a break from maple. Who even eats while playing maple?? Just take a freaking break and stop hogging the map from people that will actually be actively training while they're there.
I used to be iffy about the mapowner command but now I wholeheartedly agree with having such a system. The main purpose of mapowner is to clear up misunderstandings on who owns the map but it also does a great job of preventing people from hogging maps. You shouldn't be allowed to cook, eat, study or do whatever while simultaneously have full control over the map if you aren't fully committed to it. Pick one or the other because you have to understand that you're not the only person who wants the map. 3 minutes is the perfect timeframe to keep ownership, not too long, not too short. Of course that isn't to say the mapowner system doesnt have its gair share of flaws. Being able to own multiple channels with mules by taking advantage of the system to save bosses is definitely one of the bigger problems that comes to mind. Oh and as a side note, it makes perfect sense to attack before asking the person(s) in the map if they are afk or not. Because on the off chance that they haven't attacked in the past 3 minutes, congratulations, you just gifted yourself a free map! But if you ask and they happen to reply, then your chances immediately becomes 0.
My intent isn't to hog the map, it's to prevent people from taking it when I have to go do something briefly.... And then come right back in to train! You guys are missing the point.
And what if it was changed to 5 minutes? That's apparently good enough for you to do something briefly, but what about someone else who then requests for 7? Then someone else with 9? IMO, extending it past 3 minutes simply to cater to a couple players "needs" isn't a good solution(to a possibly nonexistent problem?). I personally have never lost map ownership when I've cared enough to try to keep it. At some point a long time ago it was decided that if you have to be idle for over 3 minutes, you risk losing the map to someone who's actively playing. I could be completely wrong since I didn't help make it but I've always been under the assumption that the command is there, not for the main purpose of allowing you to go off and do other things while holding your map, but to protect your map from others who may try to KS. The 3-minute leeway is there to allow you to restart your client in case of a crash or to log back in after a server lag as well as a plethora of other small issues, not to go off and cook your dinner.
That is a good point. Who am I to dictate the amount of time since it fits my needs? The main problem i have is when people cc in and gen right away and take ur map when ur coming back to the computer. And then they tell YOU to cc. Thats just rude! the 5min time was my idea of a solution. Thank you all for pointing out the flaws in it EDIT: I just dont very much like being accused of hogging maps when I am just brainstorming a solution(talking to those two commenters above)
This right here is the entire point why the mapowner command only lasts about 3 minutes before the map becomes free. Why should we make it possible to run to the corner store and back and still keep your map? Many people have proposed other means of keeping your map; starting to grind when you won't have things (like eating) to do, having your leecher/a friend hold your map while gone maintaining minimal activity while you're handling whatever other business, and so forth. There are definitely means where losing mapowner wouldn't be an issue and I think that they're all better alternatives than increasing the time that mapowner keeps you safe. Personally, as a player, I think that leaving the most sought after map in the game at all and coming back to it expecting to have it back is rude. That just seems really entitled, to me anyway. The number of times I fall into Skele maps and I see the leecher panic, jump off the rope and hit something once then jump back on just to make sure the map is safe for them to do absolutely nothing with bothers me just as much if not more than the number of times (read: 1) that I've had to go to the restroom and came back to a stolen map.
I'm going to stay away from possibly arguing about the ethics of individual players but to try help you with your own issue, If you have trouble timing the three minutes you can use Mystic Door and and attack before going AFK since maxed door lasts for 3 minutes and has an icon at the top right of the screen displaying when it'll disappear
Time is experience right? Every consecutive minute you afk beyond the 3 minute mark, someone else could've gained experience and possibly even leveled up on that map. Why would we possibly want to increase that time to 5 minutes? It's just selfish to want to keep a map for over 3 minutes when you're doing absolutely nothing and thus preventing others who do want to do train from gaining experience.
I appreciate the feedback on why 5mins would not work. However I feel like you guys are taking this too far. I am not by any means suggesting one should be able to go to the corner store without losing their map. All I was ever suggesting was a a little bit more leeway. You have all pointed out the flaws in that idea! I do not wish to keep a map I am not using. My whole issue was the guy taking the map that I was using, aka leaving to go use the restroom and then having your map stolen.
EDIT: the only reason I expected to not have my map stolen is because it has honestly not happened to me before. I don't mean to be entitled.
I live in a city, so the corner store is literally a 2minute walk from my desk. What you suggested would actually allow me to do that! I apologize if you think that was directed entirely at you; I don't mean to call you entitled, I just think that it's entitled in general to simply expect a map back after going afk. Anywhere, not just Skelegons, but Skelegons in particular because of how important those maps are. I think that we all have the wrong mindset about the ~mapowner command; it is not there to KEEP your map there for you, it is there to help you PROTECT your map while you are on it. It is not meant to be a three minute guardian that allows us to run off and do whatever else we need to do, it's honestly there for when people come into the map that you've been actually using, you have something to tell them "hey look, you're ksing me and everyone will know it." Again, sorry if you think that was me attacking you; I come across that way a lot and it's not my intent.
For the love of god how many times do I have to say it was just an idea? Thank you for clarifying, I understand what you mean. EDIT: sorry sorry I've just heard this from everyone. I get it!