Why 5600 HP For Horntail?

Discussion in 'Help & Advice' started by Gossamer, Oct 9, 2015.

  1. Gossamer
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    Gossamer Donator

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    5600 HP with Hyper Body = 8960HP

    Horntail's Magic Damage is 7.8k HP

    So why have 9k HP?

    Is there a reason for that, or is it just to play it safe?
     
  2. Aallas
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    Aallas Well-Known Member

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    Some body parts do 18k damage if you touch it.
     
  3. Dimitri
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    Dimitri Saint of Horses

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    In the current version you can freeze the bodyparts that do 7.8k mage damage, after those are frozen you can live through the entire run with 5600 hp.
     
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  4. Gossamer
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    Gossamer Donator

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    Without HB? So, basically, as long as a NL has HB, they can horntail with 0 washing.
     
  5. Plenty
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    Plenty Well-Known Member

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    Hypothetically yes, however, this will most likely change post new source.
     
  6. Gossamer
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    Gossamer Donator

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    How so? And if there's a thread that explains such changes in the new source, all I need is to be pointed to it. <3
     
  7. Plenty
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    Plenty Well-Known Member

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    I doubt Horntail will be able to be frozen once the new source hits so people should prepare for that to happen.
     
  8. Muren
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    Keep in mind that at HT you can get dispelled easily so relying on HB is not a safe strategy.
     
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  9. Gossamer
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    Gossamer Donator

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    Is there some sort of guide that lists different HP goals for different bosses? It seem that just knowing touch damage and magic damage isn't going to be enough for me. Since I have no experience with bossing, it'd just be cool to know the recommended min. HP for certain bosses.

    So far all I know is that Horntail Min. HP is 5600.
    What about Pink Bean?
    Zakum?
    Pap?
    Pianus?
    Bigfoot?
    Anego?
     
  10. Sekiryuutei
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    This is from the Shadower's guide that Marty made, so if you're not going to play one ignore the "Touch with MG" and "Magic MG". Keep in mind that bosses like bigfoot / anego and papulatus are pinned most of the time, so you shouldn't get hit by them.


     
    Last edited: Oct 10, 2015
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  11. Muren
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    There are some things worth mentioning here.

    Papulatus: 1st body magic dmg is not really high (you should have enough HP by 120 without washing) the tricky part are the bombs which can do 6k~8k magic dmg, with a bit of practice you should be able to evade all the bombs explosions (NOTE: bombs are not working in the current source, they spawn and explode but they don't do any damage). 2nd body touch dmg is high if you haven't washed (~5k) but it is easy to avoid and even easier as a NL since you can use Dark Sight to reposition yourself.

    Big Foot: Once you learn the mechanics of BF you shouldn't worry about touch dmg ever again. As the table says magic damage is harmless.

    Anego: Anego has two magic attacks; a mid range one (Anego's shotgun) that does 5~5.5k dmg and a short range one (Anego's slap) which is the one that does ~19k dmg. It is really easy to stay out of the range of the slap but it is common to get hit by the shotgun (especially when you are rebuffing yourself) so it would be smart to have enough HP to tank the shotgun before you start hunting them.
     
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  12. Gossamer
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    thank you thank you thank you. This is glorious.
     
  13. Gossamer
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    I've been looking around, and I can't seem to find information on what level to start killing every boss.
    Do people wait until the leech level? Or do some classes start killing bosses before the leech level?
    Or after the leech level?
     
  14. Plenty
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    Plenty Well-Known Member

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    Typically people start hunting a boss if there under 5 levels of the boss in question, but you should get a good amount of SP into your core skills before heading to a boss. For example, most people don't go straight to Zakum at 135 because they lack a good amount of their core skills.

    This might not be the case for everyone, but this was for my characters.
     
  15. Gossamer
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    But there is a never a case in which they would go before 5 lvls under?
     
  16. Plenty
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    Plenty Well-Known Member

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    Nothing is stopping them, but typically people don't do that.
     
  17. Gossamer
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    Separate question, but I might as well ask:

    Warriors, when they level up, gain from 4-6 MP per level.
    Given that the Min MP Formula is (4x level + xxx), does that mean that there is, on average, an extra MP, free to wash, without any INT, every level? And should this be factored into HP Washing Calculations? Becuase that's about 13 extra HP every level that doesn't require any INT, and that's a pretty big number.
     
  18. Flaw
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    Yes.
     
  19. Kivin
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    I'd like to ask the same question as Gossamer asked in his first post (it hasn't really been answered): Assuming HT bodyparts won't be able to be frozen in the new source, the most magic damage it could deal would be 7.8k. Why would washing to 9k be necessary? @Shnang has also told me 9k before (unfortunately I can't ask him why because he's in the army now :'(:'(:'(:'(SENA:'(:'(:'(:'() but I do remember him mentioning something about mass seduce. Is 9k HP a requirement once new source comes out because of the 7.8k wing damage, or is it due to something else? And if it really is due to the 7.8k magic damage that we need to wash to 9k HP, then why 9k (as opposed to 8k)?
     
  20. Flaw
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    It sucks if you get hit by falling rocks and magic damaged at the same time.

    Assuming you have some magic def, you'd survive that with combo 9k hp.

    Disclaimer: I do not know if this information holds in this server, but other servers i've done horntail in, i tended to ALWAYS get hit with a magic attack, every time i got hit by a rock.
     
    Last edited: Oct 12, 2015

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