The only thing that bothers me is that you brought it up after taking the advantage for a long period of time. Now when there is alot of people hting & books are dropping in price you decide to make the thread? I accept that we need a ht restriction but why suggest it now instead of a couple months ago? Also kinda offtopic(?) but there were rumors that ht would get restricted in the new source, how come that didnt get implented in the live source till now?
I really think some of you are taking this to a personal side, ANYONE could have suggested this or HT as much as you wanted to before, if you didnt do it that's on you. And about the "timing" that the thread was made i'll just quote @inversion
afaik server checks never reset boss cd and even if you decide to run 4times in a row, 2times before midnight and 2times after. (only works one time tho the next day you cant do 2runs before midnight since you already did those runs.) The important thing is that you only get 2runs ever 24hours. Why would anyone care if people do 4 runs in a row one day instead of having breaks in between? that doesnt give you any advantage. In my opinion reseting all boss cd at midnight server time would be good for a few reasons: people who is busy with school, work or what ever will be able to do more boss runs since they dont have to do them at the exact same time everyday. we would never have to keep track of our timers again (environmentally friendly save the papers and ink!) people who play multiple chars can chose if wich char they want to run on to get a squad together quicker. Even though there is no current code in the game that does this, I highly doubt that it would be very hard for some staff member to write.
I completely agree. Even if one person used this exact strategy to get an advantage and are now closing the loophole so others can't follow, can you really blame them? They did nothing against the rules or anything that gave an unfair advantage and now they're making sure others won't be able to do the same. To me, that's part of the strategy.
Basically this, the way it is right now you're able to do 4 runs over a huge spread of 48 hours IF you're able to manage your time well. If cooldowns reset based on a set server time, you'll be given the option to do 3-4 back to back runs or run at an earlier time than your previous day as opposed to waiting that 24 hour gap. In both scenarios you're still restricted to 2 runs every 24 hours however with cooldowns reseting at a set server time, it gives players more freedom which is good. I'll use my ht squad as an example. Before this limit on ht, we tried to ht at 9:30pm est everyday because our squad consists of people from around the world and this is the only happy medium we could find. We'd always end up running later than what we scheduled because some of us have to wake up early morning in order to make the run and other reasons. Let's just say for the sake of this example we run 30 minutes later than usual. Now, because we're starting 30 minutes later, 1 of our members can't make it due to irl commitments. We could continue without this person and use our 2nd run with her when she gets back but then all of us would be on full cooldown and the earliest it'll reset is 10pm the next day. 10pm still wouldn't be good for that person so now we're stuck with 3 options: 1) Save one of our 2nd runs sometime this week so we can fix our timer which means sacrificing one of our daily runs. 2) Forget the 9:30pm run and reschedule the whole thing to a later time, forcing us est/pst folks to run past our usual bed times. 3) Tough luck for that person. All of them are pretty shitty if you ask me and it takes just 1 screw up to set the whole schedule off course. This is why having cooldowns reset at a set server time is better, it makes things more consistent and is a much bigger quality of life change than some people would think. All bosses should be like this, not just horntail.
I'm not against the changes but I'm against of how sudden it was. (NOTE: I'm not talking about going from unlimited to two from one day to another, I'm talking about doing this change without any kind of heads up) About HT: The only thing bothering me is the glitch that kicks out everyone from a run. With unlimited runs you can just make a thread for a elixir refund and try again if everyone else has an extra elixir. Now with only 2 runs there is a high chance that you will not be able to just retry, and if there is no gm online all the time gathering the party will be lost. Story time about Pap: When I was 19x server stability was really bad, having to ask for rewarps multiple times made bossing a pain for me, sure grinding is another option but BMs sucks at it. The solution I found was to stack up cracks for pap, since the runs are fast and don't give much exp I could afford getting dc from them and don't lose much. I ended up buying ~540 cracks and 1000 heartstoppers (4b+ total) just to get me from late 198 to 200, if this changes had been made before I was able to use those cracks I would've been really mad, those cracks would've gone to waste since they could not fulfill their purpose and I don't think I could get my mesos back from re-selling them since I expect cracks to go down and not be bought in huge bundles after this. (I hope there is no one in this situation right now) TL; DR: A heads up would be nice next time.
I suppose the question I have now is, does this mean people will go back to more regular training over running Zak/Pap/HT all day with their nerf? Skele maps as of now, arent really used for party training, just leeching. Same goes with most of Ulu. I hope this change makes grinding out levels on mobs somewhat more viable. Mage+Another class at Skele was a majority of my leveling when I had a BM and NL
I rarely did more than 2 HT per day so I don't think it will change too much. Most attackers that grind do it at o2/o4 so I don't think skeles will change at all.
Pretty sure it was said that all bosses would have the correct entries per day when the new source comes. And really, the new source could drop any time soon, so with that in mind people should have been preparing for this change anyway.
I know it might not be immediately apparent to people, but I only really started HTing on my DrK. I did so few horntails on my Corsair that I never even got a MW20 book to use: Spoiler The only character I really saw how good HT was on dark knight -- and don't you think if this was for personal gain I wouldn't have suggested the change while I am maining a NL and making a BM? These are two of the most boss reliant classes in the game. I don't feel the implication that I got what I needed and closed the door behind me is accurate.
Yes we were aware that this changes would come up either way with the new source but they did not, they came the same day that a feedback thread was made about them, and they haven't even been officially announced. I bet there is people that still don't even know this happened. I'm sure (or at least I hope) there will be an announcement when the new source is gonna come out, perhaps even a countdown like there was for the beta. I highly doubt the way I'm gonna find out about the new source release is gonna be as sudden and unexpected as I found out about this changes. Again my argument is not about the changes, is about the way they were made. This is how you announce a change: http://royals.ms/forum/threads/changes-to-glimmerman-crafting.37961/ With a thread in the 'Announcement' section; days, weeks or even months before it happens (if necessary), so people can really be ready for it. This is not how you announce a change: http://royals.ms/forum/threads/suggestion-ht-gobies-maybe-even-stun.40856/#post-224757 With a post in a feedback thread that was made the same day.
Not every single change is announced, especially if a server restart is not needed to make the change. We have made countless changes to NPCs since we have started the server without posting announcements.
well this change is actually a huge one i would say, and it greatly affects the maple economy and many players. some people play the game just for bossing, so to think that theres no need to inform players about this is a big misconception, a small notice or even update list, making it a official thing on such changes is really the most minimum id say
That can only be a positive thing since Horntail is broken and is being abused because it pretty much behaves like krexel.
IMO they should be, seems like common courtesy to me to properly inform the players about the changes made to the game, and I don't think it takes more than a couple of minutes to make a thread.
This was a bigger change and I can agree a small announcement post would be nice, even now after the change would suffice. Keep in mind how much they do work with this server so doing announcements for every single thing amounts to a lot of work, and players sometimes have different opinions on what is important to them and what for others seem less important, so sometimes things gets missed or there is a difference in opinion.
even when i heared that this change was made it took me a while to find anything about it on the forum, i went to the anouncment section asap because that seemed to be logic right? after a couple of minutes browsing i find this thread where i see that the only notice is a post by matt that ht has been limited that is really shitty to be honest. a heads up before would have been great sure or even an anouncment when the change was made. I am not saying that we need anouncment for every thing that changes in the game but this is kind of a major change for alot of us even if it just took a couple of minutes to implement the change and no sc needed. is it really that much to ask for to get a thread about this in anouncment? or do you guys expect everyone to browse through the forum to find it in a feedback thread?