I've been looking for a good pre-BB server for a few weeks now, and I have to say this one looks the best to me. I've really enjoyed settling in and meeting everyone! But one thing this server doesn't do, I've noticed, is increase the amount of EXP gain for quests - In a lot of cases, grinding mobs is way more efficient than actually seeking out quests and actively following the game's storyline, which in my opinion is a lot more fun than just killing things for hours on end. Even when trying to multitask and do a little of both, I find that simply grinding is a lot faster. A few servers I briefly tried out had a system in place where they'd have an extra multiplier on quests, and I think that could make a great addition here - at least for lower EXP quests. Collecting items and killing hundreds of mobs and then having to trek back to an NPC in some arbitrary location just to gain ~2% EXP just doesn't feel worth the time. And there could always be exclusions for quests with decent existing EXP. Thanks for considering! (And sorry if this has been suggested before, I tried searching it and I couldn't find any posts about the topic.)
I voted for both 5x and 6x as I think either of those options would increase the viability of quests nicely. I'd love to do more quests, however at present they are pretty obsolete unless you're after a reward (since not many quests offer decent rewards, the exp increase would be nice).
what is wrong with grinding being better exp than quests? why should it be the other way around? don't understand
I definitely agree with this, I was actually talking to someone yesterday about how I prefer quests, but many are broken, or the exp compared to grinding mobs is pitiful.
i don't think they are useless if people find them fun. and i asked why they should be better exp than grinding, not why they should add anything
I don't think that quests should be better EXP than grinding so much as I think they should be a viable alternative. Realistically, doing quests isn't an effective way of gaining EXP as it stands. And since (most) quests are only able to be completed once, their giving more EXP than grinding would still make sense because you can't repeat them for infinite amounts of EXP. Questing also takes more effort, time and travelling than grinding in many cases, so a better reward makes sense. I'm not saying make the EXP crazy - just more than the currently pitiful rates.
Then why should grinding be better exp than quests? In my opinion both (grinding and doing quests) should give a similar rate of exp. Quests sometimes take so long and the EXP rewards are really small so most people don't even bother doing them because of that, making them obsolete and useless.
when you propose a change to the way things are and always have been, you need to have a pretty good reason other than "i think it should be better than grinding". i don't have to explain why grinding should be better, that's just how it is and always has been on this server and not making a change wouldn't affect anybody. making a change affects a lot of people and needs more of "it should be this way because of this" instead of "i don't like the way it is now". anyway finitechaos has some good points, that's all i was looking for and i can see why people wouldn't want to do quests
The problem is that most quests are just really shitty and poorly designed in general. Take "Maya and the retarded Medicine" for example. It requires hunting for like 10 different types of monsters and talking to basically everyone in Vic Island. All it gives is a brown bamboo hat. It should give like 10m and 100k exp or something. I mean yeah SOME quests are really fun like jump quest, party quest, simple quests that are appropriate for your level, job advancement quests, etc. It all depends on the quest and how well designed it is to fit your character. However. Most, like 90% of quests are trash. They are long, tedious, pointless for your character, and usually requires hunting in a shitty map while travelling around. (some people can find this fun I guess because it forces you to explore) Giving a greater reward to something that is inherently shitty is going to make it less shitty but overall will not improve the quality of the server. TLDR: Most quests are shitty and boring. Giving them more exp will just make them shitty and boring with more exp. The problem are the quests.
To some people, quests are another means of completion hunting in this game. Some people believe level 200 is the end of the game, some people believe that XXXX range is the end of the game, some people believe that finishing all of the quests is the end of the game. Everyone's different! I was never much of a quester in GMS, but I do remember doing some of them with friends, and I remember that when I see the NPC in game, too, and it makes me remember when I cared less about levels and damage and more about hanging out with friends and doing whatever sidequest tickled my fancy. What's boring to you may not be boring to someone else, just wanted to throw that out there, mate, because your post is very hostile and people who do like doing quests might be a bit offended by you bashing what they enjoy! Another reason I quote this post in particular is because the poster is a very good example of why changing quests isn't really going to accomplish anything, in my opinion. People who don't like doing quests simply won't do them unless you make them outstrip whatever else they could be doing (grinding, bossing, farming, merchanting, whatever it might be), and if you make quests outstrip those things, you re-centralize this game to be something different than what it's always been. The poster I've quoted seems to make it pretty clear that he wouldn't do quests no matter what you do with them, unless you made them all worth doing, which simply isn't going to happen. The only thing that a buff to quest rewards WILL accomplish is making it slightly more enjoyable to people who do like questing regardless, and push them to continue doing them because it progresses their character that much more in the process. As a player who would only ever do a quest for either a specific reward (Alcaster's store quest, for example) or for completion's sake, this sort of change would affect me in absolutely no way, and so I'm indifferent to the outcome of this thread, and thus haven't voted on the poll.
Well in my opinion.. If all the usual grinding spots are full, or if grinding isn't really an option at least not for a while because insert reason here.. then, quests (with buffed EXP) could suffice to at least make sure you don't miss out on any exp to be gained at all. I mean, I believe grinding is the way forward right? But if you can't grind because there aren't people to grind with/ you would get bored doing it alone/your spots are full of leech sellers, questing could be that level filler. E.g. Grinding for one hour at X yields 40% at Y level but you can't grind at X coz full or w/e Do quests at equivalent level to X mobs for 30% exp at Y Let's face it, in terms of leveling, if you aren't grinding you're being leeched or bossing. Most people aren't at the stage where they'd regularly be accepted into bossing parties (lack of damage), and it could be argued that they could make their own bossing party and stuff, but tbh I don't see that happening lol. Either they need to increase their damage or get to the level first or both or whatever. If other maps have EXP boosted that would basically solve MY personal issue, but in case it makes it worse (by opening up more places for people to hog and sell leech at) then a boost in EXP from quests would be another cool route to level just to diversify the already monotonous pre-bossing phase (as it stands).