A reasonable thread about some ideas for new content

Discussion in 'Closed' started by Anguer, Feb 1, 2016.

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What idea do you like?

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  1. Anguer
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    Anguer Well-Known Member

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    Hello! My name is David (known IGN: Anguer) and i've been playing Maplestory since 2007 or so, on EMS and GMS.
    I joined the server just 2 weeks ago, and i got very active on this time, this let me know how amazing in this server and community (this includes Staff)
    I see a very good future on it.
    Now, in this two weeks i've seen what kind of things are making the server really good and what are taking the server out of the main objetive (No pay-for-win, No free-way-easy MMORPG, Social game, Nostalgic and fun) *please correct me if i'm missing something.*

    There's endless things that can be pointed as possitive, but this is not about it, so please avoid to do any flame/blame comments like "LOL jast go 2 anoder sv if yo dun laik this staff" because i've been clear, if this is not heard/ignored, it is O.K, since this is already about 80-90% the server that i was looking for, but i feel that i had to post this.
    Anyways, again, i have to say, this is fully based in my own opinion, regardless of this, i'd like you to reply with your own.

    Before start, since has been debated on many threads that i've already read, please read this:

    "From https://en.wikipedia.org/wiki/Nostalgia
    Nostalgia: Nostalgia is a sentimentality for the past, typically for a period or place with happy personal associations."

    This means that something that is nostalgic for you, maybe it is not for me, similarly something that is nostalgic for me, may not be for you. Since this is a subjetive statement, in general, we can't declare something as "not nostalgic", and as something subjetive, not necessarily a nostalgic "X" content is older that something that isn't (for you)

    Example: Knights of Cygnus were released before Pirates, and we have the pirates because it should be "nostalgic" for most of pleople (maybe), and no KoC because they maybe not (?)
    Pd: I'm in disagree with having KoC on the server, but not because it is not nostalgic, because for someone it may be. It is because most of the KoC skills are almost the same that explorers for 1st/2nd/3rd job, and there's level 120 limit for them, and since we have x4 exp on the server, and we have no "BoF" is useless to have a KoC. otherwise, i'd like that we have Aran job :) but this is not about it either.

    This doesn't mean that my suggestions are taking out the server of Maplestory Old-days style.

    ANYWAYSSSSSS (SORRY FOR THAT, IT WAS NEEDED)

    Now, we are starting.

    A reasonable thread about some ideas for new content

    1. Please watch this video:



    Kinda it is explain by his self, and i know that if you are a old-days maplestory player, you will know and remember the "Sea Of Fog/Dual Raid Party Quest"

    If you have never heard/do this PQ, you can check this for reading what it this about: http://strategywiki.org/wiki/MapleStory/Ghost_Ship

    In BBB, this PQ was (were i remember) for characters from level 60 to level 80

    Is a kind of CPQ, but with another dynamic, this were a good PQ on these days and used to give a decent amount of exp even if you lose.

    Since we have LMPQ and at the moment characters from level 60 to 71 are really needed for clearing rooms like 6/7, this PQ can be from level 70 to level 90, boosting the exp a little bit, and maybe mobs level/hp

    Why? Well, i still remember doing this PQ with my friends when i were a lvl 7x hermit, when i saw it again rushing youtube videos (i didn't remember the PQ name until i saw it) i was like OMG, so yeah, at least for me, it is nostalgic. But this is kinda a useless reason, so another one is that is guarantee from most of players, you can see it by urself on forum, that the difficult from leveling from 72 to 85 is not balanced, at least you're really funded and you can pay leech on there, and i'm not considerating that since i think leeching should be a exclusive-luxury for players that are HP Washing or so, otherwise, no point on just AFK in a rope and see your character leveling 30 times in a day.
    A PQ like this would help to deplete the Mapleroyals leechers.

    2. Please watch this video:



    This is a video from "El nido" world on GMS, ignore the fact that it is Post BB video, i want you to focus on the idea:

    Was an event few years ago, where all character above level 70 would get an invitation to a map that seems to be Lion Heart Castle, alot of characters would join it, and when the times up, the boss would spawn and everyone on the map will start to attack it and try to kill before the timer is out, if the boss run is sucessfully done, each one will get a reward from a NPC located in the left of the map (no drops, since wouldn't be fair)

    So, let's try to make it to our Old-MS style:

    As the same way that GM's do event and you can join them with ~joinevent, would be good that maybe once, or twice at day, you would get a blue message on chat that says "(Name of the boss) is spawning on ch. x, if you want to stay safe, please don't type ~joinevent there" and there you have, boss spawned with a decent 1b-2b HP? i don't know, and better if we have a timer, so people would waste Apples/H.S/Ciders on it, and yes, if the run is sucessfully complete, as before, you would get a random reward from it, as gachapons, it could be just a sicky watermelon, or maybe such a nice scroll? :O

    3. Adding potentials to items

    LOL jk

    Now, for real:

    3. Boosting some EXP and maybe HP from some mobs

    Where does this come from? The idea that doing a party with other people is worthfull than not doing it, and also that ranged jobs like Hermits, Rangers, Snipers and Outlaws are getting disadvantage from others jobs in the fact that they're losing many multi-mob damage because their strong is focus on 1v1 mobbing instead of multi-mob, so as we know, there's many places for level 10-70 or so for training for them because they have some snipe places where you can place on, but now let's move to WS map, there's SO many mobs in there, that is like heaven for jobs like: Mages (Maybe for 4th job ones) Warriors and melee pirates, but instead, if you're a range job, you will most likelly punching all the time.

    So, people that know me on game, knows that i trained my Hermit on a place that is not much as common like WS/ULU 2/Himmes:
    upload_2016-2-1_15-47-57.png


    Yes, "Destroyed Dragon Nest" is an ABSOLUTELY great place for training for range jobs, regardless if you stay on mid and snipe Jr. Newties, or just go bot and try hard agaisn't Nest Golem (if you have the required HP)

    But the problem is that since jobs like priests get more Exp/hour from places such like ULU II/Himmes/WS they will focus on stay there, leaving this place alone, and also making the jobs like Hermit, a harder job to train to 120.

    If the EXP given by Jr. Newties/Golems would be a little more, making it equal to the exp/hour that a multi-mob strong job would get in others places, then it will be fair.

    #Nostalgia
    If you are a old-days maplestory player, you should know how famous were this place for lvling up, for characters between Lvl. 90 to 130, if it was like this on Old-days maple, why it shouldn't be here?

    There's some places that are potentially good as this one, but i was just mentioning this because I SUFFER IT lmao

    All right, this is all by now, maybe another ideas will come on the future with good arguments, since i'm just Lvl. 123 at the moment, is still a long path to go, i want to thank you all for reading this, and i hope you comment what idea do you like/dislike and why.
    :D
     
    Last edited: Feb 1, 2016
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  2. Rob
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    Rob Donator

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    Regarding nostalgia: Yes, nostalgia is a subjective and extremely personal matter. That said, the great thing about private servers is that we get to pick which one we join, which includes picking one with the content we want. If someone who started playing maple post BB joined the server and was asking for "nostalgic" Dual Blades or LHC they would absolutely be shut down, and for good reason. Although this would be nostalgic to them it would go against what a pre BB server is all about. There are certainly other servers more suited to that persons view of nostalgia than this one.

    Some of the suggestions I see are much more suited to a v83 server than MapleRoyals. There are some things that Royals will never add, such as new classes, SoK/Hammers, etc that are available in a v83 server or later. Why should a server like Royals, which used to be a v62 and has since become a "nostalgic" server, keep adding content that would be better suited to other versions? And why join Royals when other servers have content more suited to your personal view of nostalgia or with content you enjoy more?

    People often bash the "nostalgia" reasoning and cite differing views of nostalgia as reason for not being exclusive in terms of content. It often goes something like this, "Don't discredit my idea because it's not nostalgic to you, it's nostalgic to me so should be considered." This view is incredibly hypocritical and selfish. Essentially it says that you shouldn't restrict nostalgia to your own views, but my opinion and view of nostalgia is important so you have to operate under my views.

    In the end it's up to the staff, specifically Matt, to determine what nostalgia does and doesn't mean. As of right now it's been taken to mean pre BB content that does not make the game easier or include any pay-to-win aspects. (You made these points already.) Bashing others for their view of nostalgia is completely asinine and often counter productive. Instead, as you said and did, we should probably be more open but also accept the views of this server. Now that I have written much more on nostalgia than I intended....

    Your suggestions! The first two came, at least in GMS, after Big Bang. Big Bang was v93 while Sea of Fog was v1.07 and Ani was v96. In sticking with the pre BB aspect of the server I don't find either of these nostalgic or think they'd be appropriate for Royals.

    The third one is an interesting aspect that has been brought up before. I think the overall consensus is that different jobs are meant for different things. The single target ranged jobs are just that, single target, so they will never get as good exp from grinding as mages. But they also will be able to get much better exp and drops from bosses. It's part of the "balance" of MapleStory. I put balance in quotes because maple has never actually been balanced and would probably be nearly impossible to completely balance. That said, they have played with spawn rates in the past, so that might be an option?
     
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  3. Anguer
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    Anguer Well-Known Member

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    First than all, i want to thank you for taking the time to read and comment the threah, this is what i was looking for, and you were really polite on it :p

    Ok, about "Nostalgia" aspect, i wanted to be very clear about that, i did not try to put my specifics preferences above others, i said this is an aspect that should not be taked at high level since it keeps going on something that is subjetive, arguing about something 100% subjetive, is a waste of time.

    Your example with the player that joined the game after big bang patch is correct, but that's taking us away from "Old-ms style" and for that moment, the game already became "Pay-for-win" and this is definitely not subjetive, so as you say, there's no chance we're having that on it.

    Also, you need to understand that the version of the server is not the only aspect that people look up when they're picking one, so even if maybe i like more a V83 than a V62, doesn't mean that i have to like a "x" v83 server than a "x" V62 server, aspects such community, staff, custom content, economy, players quantity, rules, server stability and the list keeps going, a server is not picken above other just because the version, yes, it is important, but it is not all, so i don't see how suggesting some content for v83 or above is wrong, in fact, some v83+ content has been already approved by staff.

    Btw, Big Bang is V100, Not sure when Sea Of Fog was released, but it was before Dual Blade come out, also, the Ani video was just an example for check the structure of the event idea that i was putting on, i was not suggesting to release Ani on the server lol, not sure if it is even possible.

    And about Destroyed Dragon Nest: Increasing the spawn rate on Destroyen Dragon Nest would make the map exactly as other one like The Dragon Nest Left Behind, WS one, ULU II, or Himmes, and also it would change the entire structure of the map, each newtie is exceptionally good placed and increasing spawn rate is not solving it.
    Night Lords are better DPS on single target than Mages, and Mages better mobbers than NL
    But i'm talking about hermits and 3rd job mages, also from others jobs, if we were a x10 exp rate server pretty sure this wouldn't matter, but it does (in my opinion).
     
    Last edited: Feb 1, 2016
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  4. Rob
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    I guess when I was picking a server it was mostly for content. I was choosing between v62 and v83 and decided there were a few things in v83 that I absolutely didn't want.

    Here's a list of what came out when in GMS and Big Bang was most definitely v93. Maybe you're thinking of a version?

    Whoops, I misunderstood your second one then, I thought you meant spawn Ani lol. I guess you mean something like this? Cake boss hunting was super fun and definitely nostalgic for virtually everyone.
     
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  5. Anguer
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    Anguer Well-Known Member

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    Idk i'm kinda lost with versions since i played EMS and GMS
    The cake video is amazing, yes it should be something like this, but since there's alot of high level people that can hit much longer that those on the video, the boss would be with a higher HP, and too in a special map, so people that don't want to fight him, wouldn't do it
     
  6. Michael
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    Alright, I don't mind this sort of thread existing personally, but I'll leave these two notes in it so that we can keep this all organized and nobody has any outlandish expectations:
    • Any more discussion about nostalgia isn't necessary. As the OP said, nostalgia is subjective, and that means that of course administration's got its own idea of what is and isn't nostalgic (and by extension, what we are and are not willing to put into the game right now.) That means that talking about what is and isn't nostalgic isn't really all that useful of a conversation, so focus on the actual suggested ideas. It's fine to use personal nostalgia as a part of your reasoning for why you might not care to support an idea, but the argument of "this will never happen because nostalgia," or alternatively bashing other peoples' ideas of what nostalgia is, won't be necessary.
    • Anything that involves adding content to the game will likely not be placed before new source on our list of priorities, for two reasons; one being that any sort of additional content would make more sense to be coded on that rather than our current, and two that it's simply one of the most important things we're working on at the moment. I say "likely" because who knows what the future holds, right? This one is mostly for the OP since they've stated they're new here, but it's also meant to remind everyone that we know where our priorities lie, which doesn't affect the chances of a suggestion like this one ever coming to fruition.

    Personal responses to the OP's ideas:
    1. I've never even heard of this PQ before as a player who quit GMS around v88, so I'm going to go out and say that this isn't something that I'd jump from my seat to go join and relive my own old days. If it could be tailored towards the more leech-dominant levels of 75-100, it could be a solid idea while still retaining the mid-level content idea. I don't really lean either way on it.
    2. We've already brought out similar ideas as events in past, and face the one major issue of lag; 200 people on a map spamming skills isn't something that most peoples' computers handle well at all, so we'd have to see if modifications/new source would be any sort of help for it. I love the idea of these kinds of fights/events, though, and would be in support of an idea like this so long as it's well thought out.
    3. 11/10 definitely support, why havent we done this already wtf
    4. I'm not a fan of this one for the sole point that I think it's part of this game's balance to make it hard for ranged DPS classes to grind. I've played pretty much every class this game's got ten times over at this point, and that's my honest opinion from experience. If Night Lords and Bowmasters could grind efficiently, it would break the game; there wouldn't be any reason to play non-supportive mid-tier classes anymore. This concept already dominates higher-rate servers with more alternatives to grinding (such as Boss PQs); only top DPS characters get played because they level quickly regardless of an inability to grind monsters.
     
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  7. Andreas
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    Andreas Donator

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    We always have the player limit for events that was used for the Snowman event :D
    I think even 50 people using skills and buffs will be heavy to run on most computers.

    I did do the Ghost Ship PQ a few times in EMS, I don't think there is much reason to add it here though.
    We already have PPQ and Magatia PQ coming, which will give range classes some new late third job areas to train at.
     
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  8. Anguer
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    Anguer Well-Known Member

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    I considered that point, but then i realized that there's a way for avoid this problem, i'm pretty sure that a way for allow any computer to handle this, is put off the damage/skill display for a third person. But to be honest, this would take off alot of the Boss-run essence, seeing the many skills and damage is pretty satisfactory for me, regardless, anything that needs to be done for making it fair for everybody, i'm in with it

    Should me nice, if there would be an option to turn on/turn off this on game, so people that are unable to support it, just would turn off the display and that's it, but seems like something really hard to code.

    All right, this is something that have a real complexity level, as Rob said, and i'm agree with him, is hard to say that there's a perfect balance for classes, and there's alot of aspects that come after this, but i'll try to exemplify with something like Boss runs:

    This comes from Christopher Chance's guide for Pink Bean prequest and boss run: https://royals.ms/forum/threads/pink-bean-comprehensive-guide-to-pre-quests-boss.21239/

    Even if Pink Bean is not released yet, this shows a little bit how is the structure of parties on bosses that requires it.

    Squad Composition (Based on Personal Experience, Research and Videos)

    An ideal Squad would probably consist of 2 Melee and 2 Ranged parties such as the following
    Melee Party 1: Dark Knight + Bishop + Any other Melee (x4)
    Melee Party 2: Dark Knight + Bishop + Any other Melee (x4)
    Ranged Party 3: Dark Knight + Bishop + Bow/Crossbow Master + Night Lord (x3)
    Ranged Party 4: Dark Knight + Bishop + Bow/Crossbow Master + Night Lord (x3)


    So as you can see, jobs like Bowmaster, Marksman, Night Lord, Shadower (Melee), Buccaneer (Melee), Pally and Heros (melee), Bishops, DrK, are kind off yummy for having in the road (Not sure why a corsair isn't considerated on ranged party, even with rapid fire it contributes a decent DPS) leaving just Archmages out of this.

    So there's many jobs that even if they're not high single DPS, they are getting benefit from the entire party/run, and it is because they can contribute a nice party buff like SE/HB/HS/Dispell/Ress/SI etc.

    Also, for those bosses that can be done by your self, jobs like Heros, DrK (if you know how to use berk), Buccaneer, shadowers (High ME Potential) can do pretty decent DPS agains't them, and they're pretty good at grinding.

    And i'd like to clarify that this is most like for new players, no funds, at all, so the face the real training ground as we ever did at least once.
     
  9. Cavemanohyea
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  10. Experience
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  11. Hanae
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    Are Corsairs not welcome in PB runs? o_O
     
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  12. Jeen
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    There is no pink bean o_o
     
  13. Kleric
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    I lost you about right there. ~f6

    Which server were KoC ever released before Pirates were? Unless I'm suffering from some severe altered memory, Pirates most definitely came first for me in GMS.
     
  14. Bjoernie
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    Bjoernie Well-Known Member

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    In EMS, we got KoC before Pirates ;)
     
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  15. Kleric
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    Kleric Well-Known Member

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    *Mind explodes*

    Did you get both Pirates and Thunder Breakers in one patch? Or did you get Thunder Breakers among the KoC and then Pirates? ._.
     
  16. Bjoernie
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    Bjoernie Well-Known Member

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    I have to admin I don't remember it that well. There were a few patches in between, so I assume we got Thunderbreaker somewhere later.
     
  17. Miika
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    They first releaed All KoCs in one patch, pirates came some months later. So Striker was the first pirate we had :p but this is off topic I guess...
     
  18. Anguer
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    Anguer Well-Known Member

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    Please stay on topic, this is not about KoC/Pirates or releated
     
  19. Cavemanohyea
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    By all means it actually is since it is talking about new content and for one of his example he said Koc came out before Pirates was is incorrect in most cases.
     
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  20. Anguer
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    Anguer Well-Known Member

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    I'm the OP, and the example is not relevant at all, it was regarding "Nostalgia" concept that was part of the intro, no reason for bring it up again since is not the main topic here, or this will become a mess.
     

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