class for a fab boy

Discussion in 'Help & Advice' started by WatIsHarbor, Aug 2, 2016.

  1. WatIsHarbor
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    WatIsHarbor Donator

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    hello i just came back to this beautiful game maplestory and i wish to know which job is most unpopular & fun & not too expensive at once cause i have like nothing on mainland kuz i was playing islander also i more prefer grinding than bossing and all that stuff
     
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  2. Spectasist
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    The holy trio of un-popularity is F/P, Paladin and Marksman.

    F/P ends up being pretty expensive since they share gear and weapons with bishops.
    Sword paladins would end up costing a decent amount to as they use the same gear as Heros, but BW Pallys I can see being very cheap.
    Marksman are very unpopular- but still highly desired for bosses for SE (In-case you ever feel like bossing) and crossbow scrolls are dirt cheap.

    Fun is subjective but IMO Marksman would be the most fun.


    If I was in your position I'd go Marksman.
     
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  3. WatIsHarbor
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    WatIsHarbor Donator

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    which one is generally stronker at training paladin or marksman ?

    also is sword paladin something worth to go for when i'm not planning on playing any other character aka bishop
     
    Last edited: Aug 2, 2016
  4. Chrizz
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    Chrizz Well-Known Member

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    Sword paladin is stronger than BW paladin, but if you want to use swords, you might also want to consider hero which is even stronger (in terms of dps) than paladin.
     
  5. Shiyui
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    Oh hey! I remember you! Welcome back!!! We met long ago, back when I was 15x or so.

    The most unpopular jobs are paladins, shadowers, buccs, MMs, corsairs, DrKs, FPs, and ILs, from least common to most common. As for fun, that really depends on you. You probably hate the idea of spamming Genesis for hours, but that's what I would say if you asked what I find fun. Cheapest classes are undoubtedly the non-bossing non-mage classes, so essentially paladins and shadowers. You don't really need a perfect weapon or expensive att gear to grind at O4. And with how unpopular paladins and shadowers are at boss runs, you'll be mostly grinding at O4 to hit 200, perhaps with a few solo Zaks and Krexes here and there.
     
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  6. Maximum
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    Almost any character I've made is an unpopular class. I have an Archmage F/P, Paladin, and a Buccaneer, all over Lv 150. I've quit all of my "Mainstream" classes because I just didn't find them challenging/interesting enough. My experience as a Buccaneer has been rather straight forward, as grinding has been reasonably easy, and 4th job allows them to start bossing at the earliest possible level (135) because of their buff Speed Infusion. In terms of Fun > Frustration, I've enjoyed Buccaneer the most, as it has a massive amount of Core Skills near fourth job (Demolition, Super Transformation, Snatch (Not as useful but is mobbing for ST nonetheless), Barrage, Dragon Strike, Speed Infusion, and Time Leap), so I'd consider it the polar opposite of the "Spam One Skill"-esque classes in this game. It plays a large role in support, and it's adored by many (at least from my experiences), as you have the ability to reset the Cooldown of any skill, and make warriors much more efficient at bossing. I found that I was able to take my time with funding my Buccaneer, which you'll appreciate since there aren't many Perfect/Godly/Decent Knuckles out there, which may/may not serve as an issue. This is largely because I was mostly chosen for parties for SI rather than my damage, although you will want to work toward higher range of course. Another thing I wanted to note is that at Lv 160, I was able to land 160-175k Critical Hits on the last hit of Barrage whilst under the effects of an Onyx Apple, and I still didn't have a decent pair of Facestompers equipped.

    Paladin is one of the characters that I didn't find myself enjoying all too much. I knew what I was getting into upon choosing the class, but I feel that it lacks the uniqueness and charm that most unpopular classes posses. In my opinion, Paladin lacks interesting skills in its job advancements. It has Elemental Charges, but I feel that many people overestimate the effectiveness of these charges in different scenarios. It can be reasonably effective while grinding, which is the one thing that Paladin is successful at, but in a Krex run while using Ice Charge (First Eye's Weakness), Blast was only doing about a 15k-20k difference off its already reasonably low attack. My 35k Dmg Blasts would be landing about 50-55k dmg per hit, not to mention that it attacked at a speed similar to Brandish. I would also like to mention that Elemental Charges are basically all that 3rd job gets, the only attack skill (Charged Blow) serves no purpose until a Passive is obtained at 4th job, so that an elemental charge is retained while using the skill instead of expelling it. 3rd job managed to fill up 6 slots of its skill inventory with 3 elemental charges, having to use up 2 slots per charge because Blunt Weapons and Swords had their own skill. I was saddened to find out that I would be spamming Slash Blast and Power Strike until level 120. A lot of Paladin's skill animations are broken as well on the screens of others. Heaven's Hammer is quite a unique skill, but it's one skill out of Paladin's 4th job skill set, and it deals flat damage instead of instantly killing monsters below 200k HP (I may be wrong on this, I didn't get HH to 30). Your main mobbing skill for fourth job (albeit very effective in grinding) is Advanced Charged Blow, which is nearly identical to Slash Blast, but it outputs more damage and stuns. Blast is your single target skill for Paladins. All I really have to say is that I'd personally equate it to 1 line of Brandish from a Hero, but it only hits 1 mob and has shorter range. My main gripe with Paladin was that it seemed to be a Nerfed Hero rather than a class that possessed its own qualities. Compare this to other unpopular classes and their counterparts. Buccaneer is nowhere near Corsair in terms of similarity in how they play. Marksman has a unique skill that hits the damage cap, and a mobbing skill in its 4th job skillset, which I don't think Bowmaster shares a similar counterpart to. Fire Poison has a completely unique path in terms of advancing in 3rd job compared to Bishops and Ice Lightning Mages, that involves killing monsters around 30 levels higher than they are. Paladin has a mobbing skill (ACB), which Hero has (Brandish) and is known to serve much more useful. It also has a single target skill (Blast) which pales in comparison to the exact same skill used to compare mobbing (Brandish). While ACB does its job of mobbing better in grinding, it's not serving as much of an advantage in this field as Brandish is in Bossing, which also has coverage in grinding.

    Fire Poison is just another Mage by 4th job, having an Ultimate, a Summon, and a "Normal" skill (Angel's Ray, Ice Demon, and Fire Demon). It has the ability to Poison Train in Late 2nd Job and 3rd Job, a strategy that involves poisoning a monster that is a much higher level than you (Such as Master Death Teddies (Lv 87?) at Lv 45, and Petrifighters (Lv 110) at lv 80). The poison takes the monster down to 1hp, where you can then use any skill to finish it off. I honestly just chose Fire Poison because I thought a Meteor Shower was much more menacing than a Blizzard or Rays of Light from Genesis. It's also getting a buff in the new source, making Meteor the strongest ultimate among all mages, which is a nice buff for the class, which might spike it's popularity (I don't think by a significant degree though).

    This is my experience with the "Unpopular" Classes in Royals, and anything negative I've said about any of the classes shouldn't discourage you from making your own.
     
    Last edited: Aug 3, 2016
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  7. Gurps
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    Hi! I personally main a Corsair, and I absolutely love it. Corsair is probably the only class in the game that requires a bit of skill to play, as you can't just sit during a boss run holding down one button the entire time. Corsairs have to be fully attentive during boss runs, which is one the reasons why lots of people stray away from it and make NL instead. As a Corsair, you will need to learn how to dismount your battleship to ensure that it stays as active as possible and doesn't break.

    Corsair is the strongest solo DPS class in the game (no buffs), but of course you will lose some DPS during dismounts. If you can master dismounting your battleship as a Corsair, you will be very powerful.

    Most likely a Corsair will still get whited by NL since most parties have SE, and NLs have no delay between their main attacking skill, but I personally think it's a badass and powerful class to play, and I'd definitely recommend trying it :D .

    P.S. I see you prefer grinding over bossing. Corsair is horrible at grinding, but I still recommend trying it!
     
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  8. Maximum
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    Last edited: Aug 3, 2016
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  9. Shiyui
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    Why did you delete your post?! XD Anyway, I saved the tab open when I saw it, so even though you removed it, I'll reply anyway.

    I'm definitely not the person to ask for specific paladin gear advice, but I'll leave you with a general idea of how to upgrade att gear. You're probably going to want to use Maple weapons until you get your endgame weapon. So look at the level 35, 43, 64, and 77 series of weapons and decide if you want to go sword or blunt weapon. Once you hit fourth job, you'll be thinking about your endgame weapon. This doesn't mean you have to perfect it. As a paladin, your goal is most likely 1 or 2 hitting O4 mobs since your gameplay will be focused on grinding. As for att gear though, to start off with, you're going to want a 10 att glove, 7 att cape, and 7 att shoe. This is starting level att gear. Then upgrade to 15 att glove, 10 att cape, and 10 att shoe. This level of gear is lower tier endgame. Mid-high tier endgame gear is 20 att glove, 15 att cape, 13 att shoe. And high tier endgame gear is 22 att glove, 18 att cape, 15 att shoe. If your goals are based around grinding, you'll likely stop gearing at lower tier endgame and you'll have a decently scrolled weapon. But if you're going to play the range game and be the strongest paladin, go for it! The main thing is just have fun. :D
     
  10. WatIsHarbor
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    WatIsHarbor Donator

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    i deleted it cause i already bought my stuff.

    i decided to try out paladin, ty for ur help
     
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  11. Sh0oK
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    If you get bored of Paladin when you hit 4th job (which most people do) I'd give Marksman a shot. Having SE makes it much easier to find boss parties or grinding friends. They don't have that bad DPS when you get snipe maxed out. Paladins have literally no skill contribution to the team and don't even put out that good DPS. There is a reason they are so uncommon, they are severely underpowered in this Version. MM are also going to get a significant DPS upgrade if the new source ever comes by slicing the CD of snipe in half down to 5 seconds, which should put their DPS on par with BM's if you time them well.

    MM are also better grinders than BM's when you max out Piercing Arrow + Dragon's Breath. The map layouts at ToT are perfect for using the DB+PA combo and grouping together the mobs. It's also probably the cheapest class to scroll your own end game weapon.
     
  12. Maximum
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    To be totally honest, Paladin Gear = Hero Gear. The only difference is that Paladin has the option to use a Blunt Weapon, and that process is pretty self explanatory; Gach at Perion for a decent Crushed Skull. Besides that, you can follow a Hero Guide for gears.
     
    Last edited: Aug 4, 2016

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