Note: I am aware of all the existing threads that could possibly answer my questions, but being the blockhead that I am, I'm confused with all these calculations and suggestions and hp requirements. I apologize in advance if this thread appears to be redundant and bore-some to you all. From what I can understand, the current HT requires you to have a minimum of 5.6k HP in order to not get completely liquidated during the run. This is fine and all, but knowing me, I want my character to be prepared for the future that lies ahead in this game, meaning the new HT which will require a minimum of 9.1k or so. Here is my current situation: Lv. 50 1928 HP / 1016 MP with 30 INT Note: I also have 19 unused Ability Points lying around. As of now, I'm planning to grab a Zakum Helmet soon, which will grab me, let's say, 16 INT or so. With my unused Ability points, I can add into my base INT and round it up to 20 INT, meaning I will now be leveling with at least 50 INT. My goal, if possible, is to reach 9.1k HP by 135. Why 135? I'd like to Reset and clean up so I can boss right off the bat. So, in order to achieve the 9.1k goal, should I be from now on dumping all my Lvl Up AP into INT? Is it even possible to hit 9.1k at the Level 135 mark at this point? I have also heard somewhere that I should instead wash to 7.8k or 8k. My main concern is being able to HT comfortably and not worry about losing HB through dispel, falling rocks, falling down, all that stuff. To sum it all up, I'm stumped about what I should do at this point. I'm not close to sure about what HP I should wash to since there are a wide array of answers to this that I've read through and I'm quite in a dilemma because of it all. Should I stick to my original goal, 5.6k? Or should it be 7.8k? 8k? Is that still not enough? Perhaps 9k? If so, what are the steps I should perform, taking my current situation into measure? ^ Sorry for the wall of text. I won't blame you if you decide not to read it. A thousand thank you's for those who end up helping this confused fella here.
https://royals.ms/forum/threads/corsair-hp.71207/ You can refer to this post that i made, i level up around 170int+ and did some rough calculations, by the time i level 155, i hit around 8.5k hp. So, to your question hitting 9.1k hp at level 135 is possible but you need to have more int everytime you level up. I would suggest mp washing as u can reach your goal more easier and dont have to worry about your damage at high level. But it is very costly. Level 135 cant HT yet, you should aim 9.1k at level 155 instead at level 135. But 5.6k hp is enough. You can go to the damage range thread and check out those top sairs, many of them do not have 9.1k hp and they are doing fine.
The 7.6k HP figure comes from surviving legs and tail damage. Some people stopped washing here since they can just use Dark Sight (for thieves) or watch wing animations to go up the ropes when the wings won't fly up to avoid wing damage. The 5.6k HP figure is the absolute minimum to survive HT in general. Technically, you can HT at this HP because you stay at Head A while legs and tail are up. But this is viable only if you avoid wings and don't get hit by leg and tail damage, so if you fall, you have to get off the ground immediately. So if you plan to HT as a sair without HB, go for 7.6k HP or 9.1k HP, depending on your goal. I'm happy to make a spreadsheet for you to see how you should be washing. Just provide me the following: level, HP clean, MP clean, base int, unused AP, int gear you have with int amounts and level requirements, goal HP, and level you want to hit that goal HP. If you have any questions, I'll be happy to answer! Edited because Will showed me how I derped. <3
I just remembered that Andy's MM didn't have 9.1k HP either. And he told me he just watches wing animation when he goes up to Head A and Head C. Oops. Lol. XD I heard 7.6k HP for legs and tail though.
Do you happen to know how much int you should be leveling with to reach as close as possible minimum hp for ht runs (9.1k) at around 140 so i can take out the whole base at 135 to be a viable attacker.