I briefly searched for this in this forum and found nothing. If this is a duplicate suggestion, I do apologize. In more recent versions of GMS, when an item is on the ground - whether dropped by a person or player - it has a glowing sphere around it with its corresponding tier value (blue, purple, yellow) if it is above average. I feel that this would be a great function to add, as it would assist in many situations to include when people are farming for a specific item or when a group is bossing with pet loot off. It gives a player an idea of whether it is worth picking up. Especially when farming specialty drops that are exclusive to the server. If I'm at Bubblings in the Kerning City Subway looking for those high +INT mage shoes, I don't necessarily want to have to sort through (and later drop) a full inventory of worthless low level items. It would be much more beneficial to have the worthwhile drops indicated as they drop from the mob so I'm not picking up +0 to +2 INT Blue Jewelry Boots just to drop them later. If they had the glowing sphere, I could simply turn pet loot off and pick up items that glow. Same with bossing, for obvious reasons. Thanks for your time.
Why exactly would this be needed for Royals though? It doesn't seem like something that would be a needed addition in my opinion.
Using that logic, why do we NEED cash shop equipment? It's about convenience, depth, and enjoyability. It also adds efficiency... which cash shop equipment does not at all. No, it is not necessary, but it has a purpose.
I'm not sure either, but I believe it would be a cool and beneficial addition so I figured it was worth a shot.
Without a custom client this is impossible to do properly. It could likely be done in a hacky way like duplicating every item in the game to then edit the images of every duplicated item with a glow, then depending on the randomised stats created, have the monster drop the appropriate item. Additionally it would take the fun out of not knowing the stats of an item until it's picked up... you know... that feeling when you are hunting for ages for a certain equip and it finally drops... there's excitement in the time between going to the item, picking it up, then looking in your inventory at the stats before being disappointed. Also it would probably cause some disputes on boss runs when trying to figure out how to split items fairly.
I think the following 2 pictures will be able to show pretty accurately why I believe a color tier based glow system will not work the way you want it to:
@Dimitri - I understand that you can have a blue item that is not necessarily a valuable item, but more times than not it would serve the desired purpose. You get 100 normal items to every blue. It would still help. @Matt - If that's the case then eh. It was worth a shot. And I know what you mean as far as the excitement goes, but I would rather know if an item is worth picking up beforehand 9/10 times. And for bossing runs where an equip drops, the party knows something above average drops, so a designated looter can't screw the party by saying "oh, it's just this way below average item" and sell a perfect eq for himself. Technically still possible with this implemented, but he/she would have to have another of that item in blue/purple with shit stats in order to do so to be able to show that it's worthless.
I think it could be cool to just have some effect whenever an item is a godly item or not (godly as in up to 5 more stats, not necessarily good). Because then when you see an item you can know if its godly and if it has the potential to be a good equip. The excitement of if its gonna be a 41 attack 12 def craven or 56 att would still be there Probably really difficult to implement though, and it might just look wierd and out of place...
I actually thought about this a while as well homie. It would be sick to have it in zakum runs, HT runs, Krexels, just boss runs in general when you get a blue / purple / yellow glowing drop would have that wow factor that everyone is saying would dissipate if we were to have this. Regardless of how impossible or negative anyone thinks this is, I agree it would be a cool feature. That being said about the drops being color coded to if they activated the godly drop system would come with different prices for zakum helms & agreements for said helms which would probably complicate this more than it would do good. Not sure how familiar anyone is with it, but there was an animation implemented with how equips with potentials looked when they were dropped with a glowing animation around them. I could easily see that how they would look with the color to what the name is on the equip obviously, if this were to even be thought of being put in the game.
The point I was trying to get across is that a purple item can have terrible stats, while a grey item could have amazing stats. And with that I don't see how it would help your issue of looting items that are potentially bad, since a grey item could still be godly and usefull. To give more examples of what I mean, I'll present some facestompers pictures: If these 2 facestompers were dropped right in front of you and the yellow ones would've had a glow that made you think they were going to be better than the ones without the glow, you were going to be up for a sad surprise. And this would happen with the majority of the items you'll find in the game, since the stats are just that random.
I think what they're trying to get at is to not make the drop glow from the stats themselves, instead making it glow if the drop is considered a godly item at all in any way, no matter what stat was increased.
I feel like it could take away some of the nostalgia feel for me. Just me personally, plus looting helms in zak would be less fun too
I understood your meaning completely, and I acknowledge that. However, 99/100 times, a +7 int Blue Jewelry Boot is going to be a blue item. 1/1000 times a +7int Blue Jewelry Boot is going to be a white item. I'm ok with that. I'm also ok with looting a blue item that is useless. The facestomper scenario is a bit extreme, as no one is ever going to drop a 21 W.Att facestomper, and it certainly isn't going to drop from a mob. In any case, it has already been said that this is nearly impossible to implement and if that is true any further discussion is moot. I do appreciate everyone's thoughts.
At what point in the past does nostalgia start, though, exactly? Because if we're basing nostalgia off of v62, this is not a nostalgic server - certainly won't be upon the arrival of the new source at least. As far as Zak helms go, I don't think it would change prices a whole lot. If anything, it would just change the looting process. First buyer gets to loot first helm. Or pay an extra 5m to loot first. Something like that. It wouldn't complicate things too much.