Continuing with the EXP Rate from v0.62 in the New Source

Discussion in 'Closed' started by Amaranthen, Jan 13, 2017.

  1. Amaranthen
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    Hello MapleRoyal Support Team,

    One of the most significant changes the New Source has brought to the game is the new EXP Curve. The new EXP curve is admittedly less strenuous to complete on every level compared to the old v0.62. In response, MR staff has made a decision to lower the original EXP base multiplier from the original 4.0x to the current 3.2x to compensate for this change.

    This is a petition for the restoration of the old EXP rate of 4.0x. Below are my reasons.

    1. MapleRoyal is not known as a private server that offers high EXP base multiplier. A 4.0x EXP rate would still be within the realm of reasonable rate for steady progress.

    Overall, I find the fun of Maple begins around the midpoint of a character's third job (85-105); where most characters would have sufficiently diverse offensive and defensive skills to bolster class strengths and mitigate class weaknesses. This is especially true for some underwhelming 2nd job classes such as Crossbowman, Page, Gunslinger, and Bandit. To get to this point however, for a casual player, requires many weeks of input and effort.

    Speaking from my experience, one of the reasons why I left the base game was the tedious grind and diminishing returns. Admittedly, the tediousness of grinding can be mitigated by friends, music, and quests. Despite this, the adrenaline of third job advancement quickly fades after reaching lvl 7x. From that point, we used to call the lv 70 to lv 85 grind the "hell march." Third job skills would not be sufficiently adequate to handle new mobs and players have yet to invest in a diverse set of skills. Likewise, once a character reaches lv 13x, much of the progress from that point onward requires bossing. Not all of us have time to form a party to boss at regular intervals for experience. Not all of us player classes that are welcomed in parties (e.g. Paladin, Marksman, Corsair etc.). Finally, not all of us enjoy bossing given that it would require us to HP wash at early levels.

    A generous but not over the top experience curve would help mitigate the weariness of grinding.

    2. I do not think even in light of the reduction of the original EXP curve from v0.62, a 4x EXP multiplier would cross the threshold to being over the top. To reach the 4th job would still take tremendous amount of effort and patience.

    Experience gain significantly slows down around lv 6x. At higher levels, most of us would have to grind at the same location for up to 30 levels (e.g. Deep Sea Gorge I Squids). The % EXP per kill continues to decline.With it, our motivation to continue grinding.

    3. MapleRoyal is currently advertised as a server that offers a 4.0x EXP rate. To save the trouble of changing the established public presentation, a 4.0x EXP curve would not be deceptive to new players joining the MR community.

    I certainly miss seeing 8.8k per kill on a squid now that I only see 7.04k per kill on the same squid.

    4. I surmise that very few of us like to grind for the sake of grinding. At higher levels, it is sometimes difficult to find a map or a find other players who are willing to share maps (e.g. GS2, Gobies, Himes, Ulu Estate, Destroyed Dragon Nests).

    A slightly more generous EXP rate can allow players to try secondary training locations to avoid the crowding of popular high exp/hour areas.

    ------------

    The above are some of my personal reasons why I think we should revert back to the v0.62 Exp rate.

    I am not sure how onerous it would be to change the EXP rate back to v0.62 in the New Source.

    I welcome your inputs and suggestions.

    Thanks.

    A.
     
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  2. IceCloud
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    IceCloud Active Member

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    According to my personal opinion the 3x exp rate is just fine because this will not change the lvling progress significantly.It's still high exp rate.
     
  3. Civil
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    1. It was originally a 4x, and in that, lets say you needed to kill 100 mobs to level, now with the new table lets say under 4x you only need 80 mobs killed, so they reduced the exp to 3.2x to make it where you must kill 100 mobs again.(the math here is not correct, but I hope you see the point).


    2. The exp change from 4x to 3.2 means with the new table pretty much means you still must kill the same amount of whatever.
    2 examples:
    Level 166: Originally needing- 345,790,561 EXP @ 4x. So when we divide 4 by that number you get: 86,447,640.25
    New needed exp- 276,632,449 @ 3.2x. So when we divide 3.2 you get: 86,447,640.3125

    Level 179: Originally- 691,870,326 @ 4x= 172,967,581.5
    New needed- 553,496,261 @ 3.2= 172,967,581.5625

    These are two that I checked, so perhaps I am wrong when it comes to others. Anyway, you see that with the new exp table, and new exp rate, it requires basically the same of what it used to, to level.

    3. Not really a big deal here, but they could change the banner if it were.
    4. That is part of the package that you get when joining the most popular private server.

    So overall, when you break it down, this is asking just to boost rates in a general sense, which I do not agree with, and I assume most would disagree with as well.
     
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  4. GalaaxXy
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    I agree with everything you said, as a bowman who had to invest points in INT because I can't go boss without washing I suffer from lvl 78 to grind , from that point I bought leeches till lvl 135 cuz its literaly booring af to level up, rip money for future needs :D , altho what ever Staff change I will accept :p
     
  5. Sila
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    @GalaaxXy HP washing isn't a necessity, rates don't need to be adjusted simply because you chose to add points into base INT. Just saying :p
     
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  6. GalaaxXy
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    All I need is to kill bob the snail, and I'm fucking set! :D

    Yeah I guess so it's you that know the best im just a player :(
     
  7. Cavemanohyea
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    There is literarly no difference in the exp rate. We require less exp per level now so to ballance it out they lowered the amount of exp we get to a point where it is very close to the same as it use to be.
     
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  8. jamin
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    jamin Donator

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    The overall exp might be the same but the spawn is much worse compared to old source, so I think going back to 4x would be better.
     
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  9. Amaranthen
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    Initially, I thought more people would be in support of my petition. But from the looks of the replies, most players seem to be content with the lower EXP rate commensurate with the reduced EXP level curve.

    To echo the poster above me, I did notice that my Deep Sea Gorge I (Squids) have fewer spawns than before. It is still viable when soloing, but not so much with a party.

    Is there a way for the Devs to increase the spawn rate?
     
  10. Sila
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    Spawn rates across all maps now reflect original v83 spawns. As was said before, for now we aren't touching the spawn rate, but later on after everything else is functional if it needs looking into we will. For now, look into other places that have become viable now too.
    https://royals.ms/forum/threads/new-training-location-possibilities.87651/ I started a list here
     
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  11. sunny1989
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    sunny1989 Well-Known Member

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    as having 3 high level character I think it would have just a little affect (since each level exp need was changed lower), but people just do not like seeing 4* exp went down to 3.2*, it has the same feeling when you see a thing you like to buy and the price is going up 20% more to buy the other day.
    It hurts just seeing I need to put 20% more effort to get my levels up, but in real it takes about the same time~ (I was sad too seeing 4*went to 3.2* when I need 11 ht runs to level, which means I might need 13 ht runs to level now== but I wouldnt have know if I havent seen this thread today f3)

    suggestion, the best way I guess is to announce it more direct that 3.2* exp would be almost the same as 4* as before since exp on levels has change.
    that is a thing I think the staff could do!
     
  12. Shona
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    I think many people haven't even experienced the new rates (myself included) to have an opinion on this. Might be something to discuss once the server is working more as it should be.
     
  13. Dimitri
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    Dimitri Saint of Horses

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    The above quote is taken from our patch notes, and the below text is taken from dictionary.com:
    So in the literal sense, the 4x exp changed to 3.2x exp to counterbalance for the change in the exp curve, and thus stays equivalent to said balance.
    What more information would we have to announce regarding this subject? As far as I can see the announcement is pretty clear as it is.


     
  14. sunny1989
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    @Dimitri Yeah people tend to not read through all the text on the internet like me, which costs misunderstanding, if it says 4* in the website and it turn 3.2* people will get disappointed seeing it.
    I am just saying it could have been better announced...

    Change the website to 3.2* I think shouldnt be hard as coding the game right ? f3
    and a post referring just for that change should be easy as well so people will not be disappointed seeing it change
     
  15. Dimitri
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    Dimitri Saint of Horses

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    The website also mentions we're running on v0.62 and that our playercount online on the server is always nill, which to me is a clear indicator that the website hasn't been updated as of yet.
    However that aside, to get to know about the experience rate changing from 4x to 3.2x, you have to read our patch notes and what is written in the patch notes is very clear.
    If there are players who can't read simple patch notes, isn't that a problem on their end rather than on ours?
     
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  16. Bacon
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    * Drops mic* ~f18
     
  17. sunny1989
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    Just saying could have been better!
    talking too much doesnt really help action does
    glad it is finally changed for the web page exp rate
    thank you for all the work who ever did it
     
    Last edited: Jan 15, 2017
  18. Cavemanohyea
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    You really don't understand it. It is literarly the same rates as it was before the new source. the 3.2x now will level you at the same rate the 4x did before the new sorce minus the fact some maps have a smaller spawn.
     
  19. sunny1989
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    i know its the same this morning look my post up there,
    not gonna talk about it more since the exp rate been change today in the web for 3.2 * and not the old 4*
     
    Last edited: Jan 15, 2017
  20. Gillies
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    Gillies Well-Known Member

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    The only reason I think we shold go back to 4x is because 3,2x is not a good looking number to put on banners and stuff like that.

    We could go with 3x or 4x, but this is just my OCD speaking.
     
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