Some formula changed in New Source, but it's more balance(1)

Discussion in 'Closed' started by Weierstraas, Feb 16, 2017.

  1. Weierstraas
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    Weierstraas Well-Known Member

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    ****my typesetting sucks, please forgive me*****
    Abstract
    1. SE formula got changed
    (1) what's mean
    (2)comment
    (3)evidence

    Content
    1. SE Formula Got Changed
    (1)what's that mean?
    I'll show in brief and take Hurricane30 as example:
    under same stat ( same lvl, same luk, same att, same dex, same str,....also Hurricane spawn time)
    so we only have to look into critical hit
    OLD ratio: {40%+15%} (100%+140%+200%) sum up =3.31
    { 45%} 100%
    NEW ratio: {40%+15%} 100%*140%*200% sum up =2.27
    {45%} 100%

    (2)Comment
    a. I dont know it's 1*1.4*2 or 1*(1.4+2-1) but it really changed ( ill show evidence later at 1-(3)-a )
    b. old source formula correct (1-(3)-b)
    c. that's why BM hunt bigfoot feel more tough
    d. whereas NEW formula should be original intention, OLD use "+" really strange
    e. Maplestory before bigbang use OLD all the way, at least TMS is as I know.
    f. I prefer NEW since it makes sence.



    (3)Evidence
    a.OLD source of non-basic-critical job( ex. shadower's savage blow, ...)
    -----I have to say sorry that i didn't picture when old source----below is narrate-----
    As I appled, my range is approx 4.5k~9.5k, with a BM(SE30) to fight krex,
    I glimpsed some number 199XX, 20XXX while just using savege blow
    but without critical hit I just saw 7.2K at most.
    IT'S ALMOST 3 TIMES.
    caseI 0.8*1.4 / 0.8 = 1.4
    caseII (0.8+1.4)/ 0.8 = 2.75 20k/7.2k= 2.77

    -------after new source------
    at range of 4k~7k
    hunt BF with BM(SE30)
    what?! i saw 6K critical hit
    6k/0.8/1.4 = 5.3k
    if OLD 6k/2.2 = 2.7K , 2.7k not in [4k, 7k] so error

    b. OLD source of got-basic-critical job( ex. triple throw, ...)
    I believe that many people have seen OP NL cast over than 60k when apple
    but 70K tough.
    // (random 2.5~5)*luk/100*(total equipped att) = nir(nl instead range)
    caseI
    (1.7+1.4)*2 nir =60k/6.2= 9.7k
    caseII
    1.7+1.4+2 nir=60k/6.2=11.7k
    I suppose total 1000luk, att= 90+10+15+10+30+100=255
    5*1000/100*255=12.5k
    so if we apply caseI that 12.5k>> 9.7k not reasonable.


    by the way, I search some data from TMS( taiwan) before big bang
    and got know TMS use OLD formula all the way.
    ***that source is Chinese, i'll share if u want
    I restate : I prefer NEW formula since it makes sence.
     
    Last edited: Feb 16, 2017
  2. Sila
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  3. xXSeanXx
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    xXSeanXx Well-Known Member

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    I mean, I didn't understand a thing he said, but he could be talking about a bug related to SE or critical damage/rate. He could be wrong and everything works, but perhaps there IS something not working as it should and people should try to understand what he meant and test whatever he was talking about, just in case.
     
  4. Weierstraas
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    Weierstraas Well-Known Member

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    .
     

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  5. Sila
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    To be fair I barely understood too. But I've been using SE daily on my NL and I've not noticed a change in how its calculated at all. My damage is the same in old source as it is new source, I even compared to old source videos.

    New source video:
    Old source:
    I dont believe my equips changed any since then.
     
    Last edited: Feb 16, 2017
  6. Weierstraas
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    Weierstraas Well-Known Member

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    nightlord only comes to origin's 94.35% almost no change.
    that means 50k*94.35%=47k
    normally cant feel.
    try bm then ill convinced.
     
  7. Ayane
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    Ayane Well-Known Member

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    The damage is the same like before o.o (340% on crit)
    Untitled.png
     
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  8. Weierstraas
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    Weierstraas Well-Known Member

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    thanks yeah SE formula doesnt change
    I'm convienced.
    I had to see eye doctor XD.
     

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