Info New Source FAQ & Information

Discussion in 'Announcements' started by Sila, Mar 11, 2017.

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  1. Sila
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    A thread that combines every thing about new source all into one.

    What is New Source and what's the point of it?
    This is, by far, the biggest update to happen to MapleRoyals since it was founded in 2013. Quite literally every aspect of the game has been re-coded from scratch. New source is a custom coded source code written by our own developer, Kevin (Karven). Kevin was the owner/developer for MapleFrontier years ago and joined our team to help us out. The new source code is based off a v83 code, but we won't be bringing all of v83's content to our server. Read down for more information.

    What's the point? Well, one of the big issues we faced here with old source was the lag. There are so many of you from around the world, and old source was run on such antiquated and inefficient code that no matter how powerful our server was (and we have one the best servers a consumer can buy from a web host), the source itself just couldn't deal with everything going on.

    Old source had many issues. Frequent d/cing at bosses, frequent loss of merchant items, various timer errors that resulted in things like perma-stun, perma-seduce, server crashes from GM events, zakum not warping people in, horntail preheads not spawning, horntail not dropping loot, stuck apples, some skills were beyond broken and had been for years, etc etc.. Some things were truly unfix-able just because of the source code itself was so out dated and so full of holes.

    The new source code has been written completely from scratch with efficiency and stability as the basis for every aspect of the game.

    Why are certain things not working?
    Even though this project has been in production for a long time, the increasing amount of tweaks has affected many of the aspects of the game on how they function and how they are read.
    Basically everything in the game has to be revisited and tweaked to work on this new backbone. Some of these things take a while due to their complexity, and others are somewhat easier to re-attach.

    When will they be working again?
    We have a priority list that's being updated. Eventually everything will be working again and more.
    In the near future we're looking at the remaining broken skills, anti cheating, account registration and new character access for example.
    We do not have estimated dates for when these features will return, but we are working every day on things.

    Why have some of these changes been made?
    Based on community and staff feedback and the opportunity to have a lag-free server for all of our players we started this project, and the changes and ideas we wanted to implement in it, two years ago.
    Some things are easier to explain: for example we want the playerbase to spend the same amount of time to level up as they did before we launched this new source.
    The EXP rate was lowered to reflect the different EXP curve used by the v83 client. The 3.2x rate closely resembles the 4x rate used on the Old Source. For example....

    Level 166: Originally needing- 345,790,561 EXP @ 4x. So when we divide 4 by that number you get: 86,447,640.25
    New needed exp- 276,632,449 @ 3.2x. So when we divide 3.2 you get: 86,447,640.3125

    Level 179: Originally- 691,870,326 @ 4x= 172,967,581.5
    New needed- 553,496,261 @ 3.2= 172,967,581.5625

    If you have a specific change you want us to talk about that isn't detailed out below, please let us know in a feedback thread so we can discuss it there.

    What will change or what has changed?
    In order to take advantage of the some of the new content we plan to offer, we are now using a v83 client. Does that mean we are a v83 or a v62 or a vxx server? No, we will continue to be a nostalgic server like we always have been with an updated client and a server built from scratch by Kevin. By using an updated client we are reaping all the benefits that the updated client has to offer (belts, medals, etc.) while keeping the game data from MapleRoyals (ToT, Ulu, etc.) the same as we had it.

    Functionally, the main differences that you will see is the EXP curve has been changed, and so to compensate for the difference the server's EXP rate was changed to 3.2x. Essentially, you will still level at the same rate as before, with little to no difference.

    Other changes to note:
    • We will be getting Mu Lung Dojo PQ and Crimsonwood Keep PQ ((CWKPQ)).
    • Party quests like Carnival PQ and LMPQ will return.
    • Some handpicked skills of less popular 4th job classes have also received a v72 - v86 buff.
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    • A new voting and RP charging system has been written which enables you to vote and charge RP while your character is logged into the game (outside of the Cash Shop).
    • We imported the v62 Bigfoot that still has invincibility frames.
    • We aren't currently opening any new areas, though it can be discussed later in the future.
    • Pets, Hired Merchants and Regular stores will now expire according to their set date in the Cash Shop.
    • Pets will require the Water of Life quest to be completed for the pet to be revived.
    • Maximum inventory space is now 96 instead of 100. Any items in the last 4 slots of your inventory has been safely stored within Fredrick to be retrieved once functional.
    • Base AP stats are now capped at 999 because of a client limitation.
    • Changing your hairstyle at Big Headward in the Free Market Entrance will now require a Royal Coupon from the Cash Shop under DONOR > Use.
    • Zakum pre-quests now start at your 3rd job instructor instead of Adobis.
    • Regular Stores and Hired Merchants must now be purchased from the Cash Shop instead of Fredrick.
    • iTCG questline and related Crimsonwood Keep quests including the Badge Bounty exchange quest are implemented. This means that items that were previously craftable at NPC Glimmerman must now be obtained through the items' proper iTCG questline.
    • Level 64 Maple Shields will be available from Gachapon instead of being craftable through Mia.
    • Removal of warp-to-FM button functionality.

    Why not go back to old source?
    It's not possible for us to go back for one, as the current character data is different from what we had in the old source. But we also don't want to take a step back in our progression towards a stable server with more functionality and possibilities for future content and events. We're actively working on making and maintaining the game playable as we develop and release the next steps towards this goal.

    Why is it not possible? Why not just copy and paste the data over?
    Courtesy of John:
    Just look at how a password hash works. MD5, SHA1, etc hashes are only one way. You can encrypt a password in a hash but you cannot decrypt the hash back to a password. (Before anyone starts posting links showing how MD5 has been "cracked", it's more like guess and check, not actually following a formula or calculation to decrypt the hash like you would follow a formula/calculation to create the hash in the first place).

    With the difference in structures and fields between old source and new source database, it might be possible to convert the data back, but would probably take longer than it would take for Kevin to finish coding the cash shop, which is the largest part that needs to be done. Everything else should come fairly easily afterwards.(read: It would take a long time to write a converter).

    Other frequently asked questions
    Why not hire more developers?
    It is incredibly hard to find competent developers that have enough knowledge and experience with MapleStory. Because of this, it makes it even more difficult to find developers that are trustworthy enough to have access to the source code that Kevin has spent tons of time working on.
    Additionally, any new developer would need to spend a lot of time understanding the methodology of the new source's code itself before being able to know how to proceed with any additional coding on their part. Therefore the time it would take to find somebody competent enough, and the time that would need to be taken away from Kevin to tutor any new developer on the source code, along with the incredible risk to the code's integrity means that it is not a worthwhile solution.

    Why is Kevin the only one working on the code?
    This question is mostly answered above, but additionally: Kevin is the one who created the code from the ground up. It's not as simple as just copy/pasting another server code. As many of you know, most every private server is riddled with bugs that have to be patched, exploits that get abused before they're found - some of which even result in major rollbacks, etc. With a source code written from the start, Kevin has the ability to control many aspects of what's happening and know where to go to fix it. This also allows him to implement working features that many other servers don't have.

    Why change something after player feedback was against the change?
    (IE: Boat rides, FM warp button, expiring NX merchants)
    Removal of the warp to FM button:
    The warp to FM button is something that was implemented in the very early days of MapleRoyals with the sole purpose of it being a way for players to quickly be able to socialise with each other on a server which at the time had no more than 100 players online. It was intended to be removed at a later date once the server had gotten more popular (which at the time wasn't expected to happen).
    It was removed not only for the sake of a bit of nostalgia but also due to the button being used for purposes outside of what it was intended for; Buff mules in the Free Market, a way to change channel without being returned to town when you normally would be, and other things which would not be possible otherwise.

    As thoughts of a new source code came to light, Matt figured that the change would be best implemented once the new source launched, which back then we thought might happen near the end of 2015 or the beginning of 2016.
    Matt has said: "It is definitely something that I somewhat regret implementing into the game in the first place, although there is no way to know whether the server would have gotten as popular as it has been without it. And because this is a change that has been playing on my mind since the beginning of the server, and that it is something that I strongly feel that many players will be able to get used to after a while, it is something I am very reluctant to change back."

    Mandatory Boat rides
    Not yet implemented but will likely be arriving in the near future are functional boat rides, there's been a lot of controversy about having them being mandatory. To come to a happy medium, we introduced a custom item called a "Fast Travel ticket". Buying one from the Cash Shop with enable you to present it to ticket ushers and skip boat rides and such for the period of time until it expires.

    Monster spawn changes
    As some of you may know, the old source's monster spawning system was a complete mess, not entirely GMS-like, and with us having done many hacky fixes to try to make certain maps worth training on.
    The new source now uses the proper spawning system which has now brought back some memorable training spots like MP3 and Red Nose Pirate Den. However the new spawning system has caused some maps to be nerfed. We want to try and avoid doing any hacky changes to the spawning system in the new source and if we do want to try and buff some maps to make them viable again, it may be best for us to think about adjusting EXP/HP ratios rather than simply making the maps have more monsters spawning. We have thought up some potential issues with this as well, but we will be open to discussing changes further at a later date.

    Expiring Merchants, Pets, and Chalkboards
    This is something that we feel will pose as a good additional NX sink in general, and will bring in functionality of Mar' the Fairy and the Water of Life. We will also have Regular Stores available to those who don't want to spend the increased amount that it will cost to have a 24/7 Merchant up for multiple days. This has yet to be implemented but we don't think there are too many downsides to implementing this, apart from needing to figure something out for Maple Island. If there are any concerns then please start a discussion about it prior to it being implemented.
    By pets expiring, it does not mean the pet will be removed from your inventory. When a pet expires, it turns into a nonfunctional doll that needs to be brought back to life by Marr the Fairy in Ellinia. This applies to RP pets as well - they will not be removed from your inventory. They will simply need the Water of Life to be revived.

    Important things to note
    We do not have a mac client available right now, but it's something we will be trying to look into in the (distant) future.

    We are aware that spawn rates in many maps are decreased. This is a result of using the original v83 spawn rates. We have been discussing ways to bring it back to its former state, but keep in mind we will be getting Mini Dungeons as well, which should help in a lot of areas.

    Additionally: Yes, we said we would allow a Full SP Reset for characters. This was done as part of Update #19.

    • Fixed issues relating to skill Teleport which would cause the player not to be able to enter portals or use auto-HP/MP.
    • Fixed an issue that gave incorrect HP/MP on level up
    • Party chat is now working.
    • Guild chat is now working.
    • Drop rates adjusted slightly to match closer to the previous drop table.
    • Fixed issues that caused some monsters and NPC's not to spawn in a few maps.
    • Fixed issues that caused the Orbis to Mu Lung warp not to function properly.
    In addition to the crashing issue the following bugs have been fixed:
    • Any characters with a str/dex/int/luk base stat of more than 999 has had the additional AP amount refunded to be reallocated.
    • Fixed an issue that caused skill mastery levels not being properly converted in the database transfer. Therefore characters that noticed having an incorrect mastery level for some skills should now be fixed.
    • Fixed an issue that caused the statuses of quests to not get properly converted in the database transfer. Therefore quests that were not showing up as in progress should now be showing up again.
    • Fixed a bug that caused the portal from Leafre Station to Leafre Station Entrance not to work.
    • Fixed a bug that caused a server message to be broadcasted each time a player levelled up.
    • Fixed a bug that caused newly created equipment to not have HP/MP stats.
    • Fixed an issue that caused character information to not save.
    • Monsters that should spawn other monsters upon death should now function correctly. (E.g. Bombing Fish House)
    • Fixed a bug that caused party and guild chat to randomly stop working.
    • Fixed a bug that caused items in the 96th inventory slot not to show.
    • Quest EXP rate has now been correctly set to 3.2x.
    • Quest items should now only drop when the quest is in progress and should only show to players who have the quest in progress.
    • Orbis Exchange Quest now correctly gives 1,600 experience.
    • Kerning Party Quest now gives the correct EXP and King Slime now has a chance to drop Squishy Shoes.
    • Fixed a d/c issue relating to the skill Heavens Hammer.
    • Fixed a bug that caused key mappings not to save.
    • Fixed the secret portals in Valley of Heroes 1 and 2.
    • Fixed a bug causing NPC Pi in Ludibrium not to function correctly.
    • Fixed some issues causing characters to get stuck
    • Fixed the Booster skill for all classes.
    • Fixed the Soul Arrow skill.
    • Projectiles will now properly get consumed.
    • The Combo skill buff will now correctly be removed when changing weapons.
    • Fixed an issue that would cause various ranged skills to not deal damage or consume items.
    • Fixed the Mystic Door skill.
    • Return to town scrolls now work properly.
    • Donor chairs will no longer disappear upon being saved. Chairs that are missing will be replaced at a later date.
    • Recharging stars at a NPC shop is now possible.
    • Fixed an issue that caused for skills to not save correctly after having skill points allocated to them.
    • Fixed an issue where logging into a channel would randomly start to fail after the server had been up for a while.
    • Fixed Skills:
      • White Knight's Charged Blow and elemental charges now work correctly.
      • Paladin's Advanced Charge now works correctly.
      • Dragon Knight's Dragon Roar will now stun the user when used.
      • Hermit's Alchemist now works correctly.
      • Hermit's Shadow Partner is now functional.
    • Fixed Quests:
      • Sejan's Test
      • Protect The Nautilus' Emergency Food Supply.
      • Re-acquiring Zenumist Cape.
      • Re-acquiring Alcadno Cape.
      • Protecting the Peach Tree.
      • The Lost Letter.
    • Fixed NPC's:
      • Joko's badge exchange quest now works correctly.
      • Mr. Do's store is now available after completing the quest.
      • Jane's potion store is now available after completing the quest.
      • Arwen the Fairy's special item refinement is now available.
      • Jeff now warps to the correct map spawn location.
      • Mr. Thunder should now create items properly.
      • Vogen should now create materials correctly.
    • Fixed Portals:
      • Leafre-Ellinia portal now shows a red message if you do not have any Magic Seeds.
      • Added the portal sound effect for Free Market portals.
      • Portal that leads to the King Sage Cat map now works.
    • Miscellaneous fixes:
      • Fixed an issue that would cause the leader of a party to not receive buffs.
      • Mob kill counts for quests that are gained via a party member's kill will now only be incremented that party member is within the same map as you.
    • Skills:
      • Fixed an issue that would cause for 4th job skill masteries to not be set correctly. Users who recently advanced jobs will have their skills restored shortly.
      • Fixed an issue that would prevent skills from freezing monsters.
      • Fixed an issue where summon attacks would disconnect other users on the map if the summon attacked after the monster died (due to network latency).
      • Cleric's Heal will now properly heal HP and will reward EXP for healing party members.
    • NPCs:
      • Coded Glove maker Sarah in Ludi.
      • Coded Mr. Smith item maker in Perion.
      • Fixed issues with item maker Chris in Kerning City.
      • Fixed quest Collecting Meteorite Samples.
      • Fixed Ice Demon's skill quest.
      • Added Knuckle and Gun 100% attack scrolls to shop NPC's El Moth, Barun, and Vega.
      • Added Purple Snowshoes to shop NPC Rumi in El Nath.
      • Shop NPC Norman in Leafre is now functional.
      • Fixed a few additional issues with Joko's exchange quest.
      • Exiting the NPC chat when talking with the Orbis Station attendant will no longer cause a ticket to be purchased.
      • Fixed issues relating to Magician's 3rd job advancement.
    • Portals:
      • The Marker of Heroism allows you to skip through the Valley of Heroes 1 and 2 properly.
      • The portal that warps users from Resting Spot of Memory Lane 4 to Resting Spot of Memory Lane 5 was fixed.
    • Misc.:
      • Fixed an issue that caused the server to freeze yesterday.
      • Item name tags will now properly save with items. Items that are still missing a name tag after this update will need to be manually fixed.
      • The server will now teleport characters to a valid location if they happen to fall out of the map.
      • Fixed an issue relating to pet equips that caused some pet owners to crash when logging in.
      • Fixed an issue that would cause for monster item drops to have invalid positions within Memory Lane 5.
    Skills:
    • Fixed an issue that would cause Heal to not take the skill caster's equips into account when calculating how much HP it should heal.
    • Outlaw's Octopus and Corsair's Wrath of the Octopi will properly not remove any already spawned octopi when summoning another octopus.
    Misc:
    • Storages are now functional. There are a few differences to note between how they work in new source compared to how they worked in old source:
      • Some Storage NPCs have modified costs for storing/withdrawing items. New source will take the proper amount of mesos based on NPC.
      • An error message will properly be displayed if you try to store/withdraw more than the maximum amount of mesos.
    • ~mapowner is now implemented, and will properly track who currently is attacking monsters within a map.
    • Fixed an issue that prevented modified fame values from being saved to the database.
    • The server will now ensure that one-of-a-kind items can only be picked up if the item isn't already present within a user's inventory.
    • Added Black Charm drop to Kyrins Clone.
    • Fixed an issue where Black Charms were dropping at a 75% chance instead of 100%.
    • The job advancement animation will no longer appear as the level up animation to nearby users.
    • Monster droprate has been increased slightly for both items and mesos.
    • Mesos dropped by monsters will now be affected by the 4x multiplier.
    Misc.:
    • Buddy lists are now functional.
    • Clicking on 'Cancel' in the select gender prompt when logging in for the first time will no longer cause accounts to get stuck.
    • Fixed a few longstanding performance issues in preparation for additional channels.
    NPCs:
    • Fixed an issue with the Holy Stone for the third job advancement.
    • Fixed an issue with Agatha in Orbis Station Entrance.
    Skills:
    • Brawler's Oak Barrel will now correctly place a barrel over the character.
    • Marauder's Transformation and Buccaneer's Super Transformation will all correctly transform skill casters.
    • Marauder's Energy Charge will now properly gain energy after attacking monsters.
    • Marauder's Energy Drain will now heal the skill caster when used.
    • Buccaneer's Time Leap will now properly refresh skill cooldowns.
    • Buccaneer's Snatch skill is now functional.
    • Buccaneer's Demolition skill is now functional.
    • Buccaneer's Shockwave is now functional.
    • Buccaneer's Energy Orb is now functional.
    • Marksman's Sharp Eyes will now properly apply its buff.
    Misc:
    • Items that apply a morph buff to the character will now properly do so.
    • Ping timeout has been increased to 5 seconds to help lower the amount of disconnects.
    • Fixed an issue that caused quests to show the incorrect EXP in the chat box.
    • Fixed an issue that caused for buddies deleted prior to new source's release to reappear in your list. In order to fix this, we had to perform a rollback solely with buddy lists.
    NPCs:
    • Faito's exchange quest in Showa is now fixed.
    • Joko's exchange quest in Dead Man's Gorge now works for Nightshadow badges.
    Quests:
    • Gathering Up the Lacking Ingredients can now be completed properly.
    • Ardin's Sand Bandits quest is now functional.
    Party Quests:
    • Fixed an issue with Kerning Party Quest that caused parties not able to enter.
    Drops:
    • Zombies Gold Tooth drop rate is now correct.
    • Increased the amount of channels from 1 to 20.
    • Fixed a few minor issues with whispering and the /find command.
    • Area bosses will now spawn.
    • NX drops have been temporarily removed from bosses.
    Skills:
    • I/L Wizard and F/P Wizard's Meditation will now properly increase magic attack.
    • Buccaneer's Speed Infusion attack speed increase will now properly display to other people.
    • Corsair's Battleship is now functional, along with Battleship Cannon and Battleship Torpedo.
    • Fixed an issue that would cause party skills, skills that modify a monster's stats, and Shadower's Smokescreen to get the skill caster 'stuck'.
    Misc:
    • Trading is now functional.
    Quests:
    • Lost in Translation 2 now removes the Coded Communique.
    • Lost in Translation 3 now gives exp on completion.
    • Fixed an issue with To the Desert.
    • Fixed Assignment of a Sand Crew.
    • Fixed a problem with the Temple of Time quest "In Search for the Lost Memory", where if you skipped listening to your job instructor you would get stuck after this quest. Users who are affected by this should post in character issues to get help resolving it.
    NPCs:
    • Item maker Serryl in Nautilus fixed.
    • Fixed an issue that stopped you from entering the Zakum PQ and Jump Quest.
    • Added correct spawn location after using the Eos Tower rocks.
    • Mo now gives correct amount of arrows on purchase.
    • Fixed an error with Mr. Moneybags.
    • Fixed Master Warrior statue in Crimsonwood.
    • Fixed an issue with buying Magic Seeds from Chief Tatamo.
    • Fixed a problem with reaching the Training Field for Night Lord skill quest Ninja Ambush.
    Portal:
    • Fixed the portal to Eliza's Garden.
    • Fixed an issue with reaching the Hidden Balcony for Night Lords during Ninja Storm skill quest.
    • Fixed an issue with not being able to enter the portal to Papulatus.
    Skills:
    • Fixed an issue that would prevent users from allocating skill points into acquired 4th job skills.
    • Skills that display an animation while the skill is in use (FP Arch Mage/IL Arch Mage/Bishop's Big Bang, Marksman's Piercing Arrow, Bowmaster's Hurricane, and Corsair's Rapid Fire) will now properly end their animation for nearby users once the skill is no longer being used.
    • Dragon Knight's Sacrifice will now properly consume HP based on how much damage was dealt to a monster.
    • FP Wizard, IL Wizard, and Cleric's MP Eater will now properly steal MP from monsters.
    • Bandit's Steal will now force monsters to drop an item.
    • Assassin's Drain will now correctly heal the skill caster.
    • Night Lord's Shadow Stars is now functional.
    • Reduced the amount of damage Corsair's Battleship receives by a factor of 10 to counteract the lowered HP Battleship has due to using correct calculations.
    Quests:
    • The harp in Eliza's Garden will now properly make sounds when the strings are clicked.
    Skills:
    • Fixed a bug that caused Bandit's Steal skill to not take into account drop chances for items.
    • Fixed a bug that caused users to get stuck in their Battleship after changing channels.
    Misc:
    • Increased the maximum amount of items that can be stored per inventory slot for Wish Tickets and NX Coupons.
    • Fixed an issue that caused players to get stuck inside Kenta's Breeding Room.
    Skills:
    • Hero, Paladin, and Dark Knight's Achilles will now properly reduce the amount of damage received.
    • Hero and Paladin's Guardian will now stun monsters and display to nearby users when it takes effect.
    • Night Lord and Shadower's Shadow Shifter will now display to nearby users when it blocks damage.
    • Fixed an issue that caused Night Lord's Shadow Stars to not consume 200 stars if one stack of stars had less than 200 stars remaining.
    • Fixed multiple issues that caused skill quests and skill books to incorrectly assign mastery levels of 0 or not reward a skill at all. We'll manually fix any skills that were not rewarded correctly over the next few days. If you've lost a skill book that would have otherwise given you a skill, create a thread in the Character Issues subforum to get your skill book refunded.
    Misc:
    • Nearby users will now be able to see the amount of damage a user receives.
    • Fixed a few issues surrounding the portal to enter Papulatus' map.
    Quests:
    • The skill quests for Battleship and Super Transformation are fixed.
    • Mr. Moneybags now takes a red envelope when you get an NX reward.
    • Zakum PQ and Zakum Jump Quest can both now be completed.
    Skills:
    • Hero, Paladin, and Dark Knight's Power Stance is now functional.
    • Fighter and Page's Power Guard will now properly reduce the amount of HP lost when hit and reflect damage.
    • F/P Arch Mage, I/L Arch Mage, and Bishop's Mana Reflection will now properly reflect damage.
    • F/P Wizard's Poison Breath and F/P Mage's Elemental Composition will now poison monsters.
    • Rogue's Dark Sight is now functional.
    • Fixed cases of missing skills and incorrect mastery levels that affected some players.
    Bosses:
    • Zakum is now functional
      • The level requirement is 50 and above.
      • Zakum can be entered twice per 24 hour period.
      • Zakum requires the expedition squad leader to be in a party of 3.
      • Zakum requires a minimum of 6 players in the expedition squad for entry into the Zakum Shrine.
      • A maximum of 30 players can be in the expedition squad.
      • The expedition squad needs to be formed and have all players enter the Zakum Shrine within the 5 minute timer.
      • Players can only enter the map prior to Zakum being summoned.
      • Zakum must be summoned within 15 minutes of entering the Zakum Shrine.
    • Krexel is now functional
      • Krexel can be entered twice per 24 hour period.
      • Krexel must be summoned and defeated within 3 hours after the first player enters the map.
      • Players can only enter the map prior to Krexel being summoned.
      • A maximum of 30 players can enter the map.
    • Captain Latanica is now functional.
      • Players can only enter the map prior to Captain Latanica being summoned.
      • A maximum of 12 players can enter the map.
    • Bodyguard is now functional
      • Bodyguard can be entered once per 24 hour period.
      • Players require Female Boss’ Comb to enter the map.
      • Players can only enter the map prior to Bodyguard A being summoned.
      • A maximum of 20 players can enter the map.
    Party Quests:
    • Ludibrium PQ is now available
      • The level requirement is 35 and above.
      • Ludibrium PQ must be completed within 1 hour.
    • Horntail PQ is now available
      • The level requirement is 80 and above.
      • Horntail PQ requires a party of 6.
      • Horntail PQ must be completed within 30 minutes.
      • Please note: The Horntail boss fight itself is not yet available.
    • El Nath PQ is now available
      • The level requirement is 120 and above.
      • El Nath PQ requires the leader of the party to not yet have completed the quest for the Stance skill.
    • Fixed issues relating to the combination stages in Kerning Party Quest.
    Quests:
    • Hero's Will quest has been fixed
    • Ifrit/Elquines quest has been fixed
    Misc:
    • Fixed a bug where you would not gain the correct EXP whilst being in a party and killing a monster with high amounts of HP and EXP. (This includes bosses such as Anego and Bigfoot)
    • The drop rate for Zombie's Lost Gold Tooth has been reduced from 8% to 2.5%.
    • Changed Horntail Transformation quests to give 2 Dragon Elixirs instead of transforming you when handing in the quest
    • Fixed monster skills that cancel weapon and magic attacks
    • Fixed monster skills that drain MP.
    • Fixed monster attacks that stun players. (For example Zakum’s pillars).
    • Weakness, Curse, Seduce and Slow debuffs should now correctly apply to players.
    • Fixed an issue where if you failed the Zakum PQ you were unable to do it again.
    • Re-enabled purchasing of RP due to some players requesting if they can help fund the server until we get the Cash Shop up and running. (RP is still applied to the account)
    Misc:
    • Fixed some issues relating to accounts getting stuck logged in.
    • Implemented some logging to try and find the cause of disconnection issues.
    • Fixed issues surrounding one-of-a-kind items.
    • Fixed an issue that caused Krexel to give less EXP than it should.
    • Changed the drop rate of Krexel's Almighty Ring from 10% to 100%.
    Bosses:
    • The requirements for entry to the Zakum Shrine have been changed from requiring a minimum expedition squad of 6 to a minimum expedition squad of 3.
    PQ's:
    • The requirements for entry to Horntail PQ have been changed from requiring a full party of 6 to a minimum party of 3.
    Misc:
    • Fixed some issues that could be related to the game causing players to be disconnected.
    • Fixed a bug that caused party experience to be distributed incorrectly.
    • Fixed issues relating to monster spawning that could be related to monsters becoming unkillable.

    General Updates & Changes:

    • Cash Shop:
      • The Cash Shop is now accessible.
      • Items that are not yet functional have been blocked from being purchased until fixed.
      • The purchasing of Gachapon tickets has been temporarily limited to a maximum of 70 per account each day.
      • The ability to redeem NX coupons will be implemented in an a future update.
      • Cash items that are also purchasable with Mesos are available from Albert in the Free Market Entrance. This is contrary to what has been previously mentioned, as we initially intended for them to also be purchased in the Cash Shop, however due to client restrictions we have been unfortunately unable to do so.
      • New items have been added to the Cash Shop.
    • Client improvements:
      • The game client will now launch in windowed mode by default.
      • Fixed issues that caused the client to give a 'Parameter is incorrect' error when launching the game client.
    • Experience gained from monsters now distributes correctly when in a party.
    • The boss entry cooldown now resets at midnight server time rather than after 24 hours.
      • Note: Affected bosses are Zakum, Krexel, Papulatus and Bodyguard.
    • Cash items can now be traded, dropped and stored in cash shop inventory.
    • All Beauty Parlor NPC's are now functional.
    • Gachapon is now functional.
    • Megaphones, Super Megaphones, Avatar Megaphones, Triple Megaphones and Item Megaphones are now functional.
    • Unallocated ability and Skill Points can now exceed the previous limit of 255 points.
      • Note: Previously this caused points to get lost if players ever exceeded 255 points. Players that have reached the cap are still to be refunded their missing points.
    • Players are now able to drop items in Free Market rooms.
    • Maple Island has been reverted to using the v0.62 maps.
      • Note: This does not remove the quests that were available previously.
    • The invincible 'bot-catcher' monsters have been removed from maps.
    • The Maple Leaf (5,000 NX item) has been replaced with a 5,000 NX card.
    • Skill Points have been reset for all characters to allow the free redistribution of points now that many skills have been fixed.
      • Note: Please take extreme care when reallocating your Skill Points to ensure that you do not spend points earned from a higher level job on a lower level skill-set - unless this is what you want to do!
      • The amount of SP that must be spent on a skill level before being able to add SP to a higher skill level are as follows:
        • For non-magician classes:
          • To allocate to 2nd job skills; 61 SP is required to be spent on 1st job.
          • To allocate to 3rd job skills; 61 SP is required to be spent on 1st job and 121 SP on 2nd job, or a total of 182 across both 1st and 2nd job.
          • To allocate to 4th job skills; 61 SP is required to be spent on 1st job, 121 SP on 2nd job, 151 SP on 3rd job, or a total of 333 SP across 1st, 2nd and 3rd job.
        • For magicians:
          • To allocate to 2nd job skills; 67 SP is required to be spent on 1st job.
          • To allocate to 3rd job skills; 67 SP is required to be spent on 1st job and 121 SP on 2nd job, or a total of 188 across both 1st and 2nd job.
          • To allocate to 4th job skills; 67 SP is required to be spent on 1st job, 121 SP on 2nd job, 151 SP on 3rd job, or a total of 339 SP across 1st, 2nd and 3rd job.
    Bug Fixes:
    • Map related:
      • Fixed the boundaries of a few maps where players were able to jump outside of the map.
      • Fixed a portal in Omega Sector's Boswell Field.
      • Fixed an issue causing certain portals to not function properly. E.g. The portal for Resurrection skill quest and The Forest of Evil quest.
    • Item related:
      • Fixed issues where some pets and pet equips caused players to crash or not be able to log in.
      • Elemental wands and staves no longer decrease a players holy magic when used.
      • Fixed animation misalignment for the Dragon Armor when used with the Green Dragon pet.
      • Fixed animation misalignment for the Spaceship Saddle when used with the Spaceship Mount.
      • The Hero's Will and Pirate's Rage skill books will now correctly apply a mastery level of 5.
        • Note: Players who had a different mastery level for these skills have had their skill changed accordingly.
    • Monster related:
      • Oblivion Monk, Oblivion Monk Trainee, Oblivion Guardian and Chief Oblivion Guardian are now weak against ice.
      • Scorpion's sound upon death or taking damage has been fixed.
    • Quest related:
      • The Rumor in the Sea of Fog and Ancient Artifacts quests have been removed from the quest tab as they are unavailable.
      • The maximum level cap for Kerning PQ and Ludibrium PQ has been removed.
      • The Wonderful Pet Owner, Pet Instructor Test, The Secret Method, and Kenta's Advice quests have been fixed.
      • Fixed the Kerning City mini-boss quest available from JM From tha Streetz.
        • Note: Any previous progress for this quest has been reverted.
      • Quests relating to Krexel now appear in the Quest tab.
    • Drop related:
      • Crimson Guardians now drop the correct Power Elixirs.
      • Zeta Gray, Ultra Gray and Chief Gray monsters now drop their Cell quest items.
      • Nine-Tailed Fox now drops its Old Fox's Tail.
      • Boomer now drops its Boomer Core.
      • Dark Cloud Fox now drops its Dark Cloud Foxtail.
      • Nightghost now drops its Triangular Bandana of the Nightghost.
      • Book Ghost now drops The Legendars Being's Scroll <Advanced> and The Book Ghost's Sheet of Paper.
      • Pink Teddy now drops White/Purple Gift Box.
      • Sage Cat now drops its Kitty Spirit.
    • Miscellaneous fixes:
      • The first job advancement now lets you advance late without losing skill points.
      • Third and fourth job advancements now give HP/MP when advancing.
        • Note: Players that have done any third or fourth job advancements since 4th Jan 2017 have been given their missing HP and MP.
      • Fixed an issue that caused players to not be given the correct skills or mastery levels after obtaining fourth job advancement or completing fourth job skill quests.
        • Note: Players that had missing skills or mastery levels have now been given their correct skills and mastery levels.
      • Players that had lost their Donor Hairstyle in the conversion to new source have been refunded 6RP.
      • Players that had lost any Donor Chairs between 4th Jan 2017 to 8th Jan 2017 have been refunded 20RP per missing chair.
      • Fixed an incorrect answer for a question in the third job advancement.
      • Fixed the animation for Dragon Strike where it would clip through the floor.
      • Fixed an issue that caused Ability Points added to MP to use total INT rather than base INT when calculating the amount of MP to add.
      • Fixed an issue that prevented players from completing a stage, including not being warped to the bonus stage of Ludibrium PQ.
      • Fixed an issue that prevented players from being able to purchase Magic Seeds from Chief Tatamo.
      • Fixed glove maker Neve in Orbis Park.
      • Added missing sound effect for some portals.
      • Minor text fixes.
      • Portal in Map Foyer leading to the Chimney no longer gets you stuck.
      • Zakum pre quest will now give exp affected by the servers exp multiplier.
    Cash Shop:
    • Fixed an exploit that allowed players to purchase more than 70 Gachapon tickets.
    • Fixed an issue that caused pets to show up as the wrong pet after withdrawing from the Cash Shop.
    Misc:
    • Fixed an issue that caused channel 1 to freeze.
    • Fixed a bug that caused Krexel to give incorrect EXP.
    • Fixed an issue that caused players not able to enter Zakum.
    • The meso cost of Super Megaphones from Albert has been corrected.
    Skills:
    • Players who were missing the Concentrate skill after completing the quest have been refunded.
    Misc:
    • Pet evolution is now fully working. Speak with Garnox in New Leaf City to evolve your pet.
    • Multi-pet has been reenabled.
     
    Last edited: May 1, 2017
    Sanrotoky, Nemo, Dgravity and 43 others like this.
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