Should EXP for LPQ be increased?

Discussion in 'Accepted' started by Matt, Jun 2, 2014.

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Should EXP for LPQ be increased?

  1. Yes

    135 vote(s)
    88.2%
  2. No

    17 vote(s)
    11.1%
  3. Other suggestion - leave comment

    1 vote(s)
    0.7%
  1. reckerr
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    reckerr Member

    Dcs all the time before u finish it...tried multiple times.
     
  2. Saxa
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    Saxa Donator

    Yep.
     
  3. greenslime
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    greenslime Member

    The problem is that CPQ and LPQ compete with each other; they should be made for separate level ranges. Make LPQ for level 70+, offering decent EXP for 70-100 (so it acts as an alternative to grinding), and people will flood LPQ.
     
    bpare207 likes this.
  4. Matt
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    Matt Administrator

    Actually, the problem is a lot of people just prefer the easy way of levelling up, which would be doing trade wins in CPQ. Because all you have to do is AFK for 10 minutes when it's not your turn. Even though the EXP is not as fast as doing LPQ with a good party, people prefer it because it is just easier.
     
    greenslime likes this.
  5. Plenty
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    Plenty Well-Known Member

    Or fix Romeo and Juliet PQ/Pirate PQ that was specially made for those levels.
     
  6. Christine
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    Christine Donator

    Or buff Magatia spawns which is perfect for a whole range of levels.

    I'm so off-topic. :oops:
     
    Saxa likes this.
  7. maggles
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    maggles Donator

    Royals never had trade wins with CPQ, only Free wins: where both parties have to kill spawn.
     
    Last edited: Mar 3, 2015
    Andreas and Catlaunch like this.
  8. House M.D.
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    House M.D. Well-Known Member

    Yeah Maggles is correct. Nobody even trades wins here, they "free win".

    I went to CPQ here and people kept saying "FW" and I was like wtf does that mean? Turns out, it simply means you have a party of as many people as you can fit (up to 6 people) that wins all the time. Hence "free win". The opposing party consists of 1 person who keeps losing. Sometimes you have a high level player (~50) who doesn't care about the winning exp (since it will be smaller than killing mob exp for him) and he will volunteer to keep going in solo and losing. Otherwise they rotate the "FW" person.

    To get rid of this abomination, simply force the number of people in the party to be same, like in GMS. Only allow 2v2 or 3v3 or 4v4 to start.
     
    maggles likes this.

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