Probably not gonna be favoured by the majority of players, but price of potions should be raised in proportion to the amount of mesos dropped.
This would suck, but it could be the best thing for the server. Given that we get 4x mesos and 2x drop (which seems more like 4x drop tbh) we should be paying probably 4x as much in all NPC shops to keep it balanced.
I'm +1 on this for a selfish reason. Since one of the pros of playing my class is low potion consumption. It dosent make the appeal any better if I could go buy 3000 pots like its nothing.
I don't know but i think that changes like this dont need to be done until new source is fully working. As of now yes some of the major functionality is back in the game how ever there are still some key parts missing, horntail for example i think was major for mesos redistribution and teleport rocks was good for sinking mesos also the fact that boat rides are suposed to be mandatory im guessing tp rocks will sink even more mesos than previously. Anyway if this were to be changed the value you sell them to npc would probably have to change too or everyone would just buy pots from other people instead of npc and that would be counter productive.
This idea is one of few that screws over people like me who don't generally sell things to other players.
The key difference being that I'm not ironman, and am still buying things from other players. So, while initially earning money just by NPCing drops is easy enough, it has a way of mysteriously disappearing and being replaced with really sweet items.
Which is the point of having meso sink. We are currently making mesos faster than we spend. The amount of money we make in the span of an hour versus the amount of potions we used is not even 10:1, or 20:1. It's a lot, lot more.
Except that your suggestion punishes people who don't sell p2p disproportionately to people who do sell p2p, which was my original point.
Thanks to some key changes on how lategame grinding works, I don’t really think demotivating grinding even further is a good idea. It’s already been said that mages get far too many pots from farming anyway and never really even have to buy pots, so this would throw off the balance of endgame nonmages that grind. Furthermore, like Hampa said, the game itself is incomplete and that’s largely why there is inflation when there shouldn’t be. Fixing a problem by changing other parts of the game is something that can get very scary, very quickly. As a final side note, if the class in question that uses less potions is the class that has the Alchemist skill and the selfish reason cited is to make that skill more valuable... you’re going to make a lot of people very upset lol if it’s not then disregard this bit.
I think a better solution to this would just make Power Elixers buyable in a shop instead of only from other players. Make them 10k each. Anybody doing endgame bossing will happily pick these up over the 75% ginger ales.
We need more scaling potions to not fuck over the lower levels, but only royally fuck the high levels who actually make mesos in a ridiculously OP speed. example; keep cheese price, raise % potions prices. If I have to spend 3 times what I spend on pots right now, my Ironman would be broke.
Some are. This is an attempt to curb mages mesos gain, but they're farmers and grinders. They have almost zero bossing potential (a fair trade off IMO). If you nerf potion prices to cut down on the number of mesos made by mages, you're also hurting 9 other 4th job classes who need the same potions but can't farm to save their life (compared to a mage). I'd pay double for my mana potions on my mage if I could stack them 300 or 500. I use a lot more on my mage and I'd rather save inventory space. My warrior on the other hand uses so few mana potions that I don't need the space saving and would just get the regular ones (thus not hurting his farming/meso gains).
raise potion prices will effect only non Mages class! i already said few of my ideas here in the forum, ill think about few more and create new thread about this issue. should be easy to fix..
who the hell use mana/hp potions? (maybe level 8 - 50) but from 50 - 200 we use elixirs, power elixirs and white elixirs (from NLC).. and if they remove the % of the mana gain per use, they should add flat number per use that is bigger then Sunset Dew (5100 MP) and in that chase it should be still better then normal % from elixirs also you can't remove the % from power elixirs it will kill the Mages at Bosees even tho the high MP + magic guard, they still can get to 1hp from end game bosees plus there are other "tricky" bosses like manon who remove their buffs and shields.. not much you can do to Farmers and Grinders (mages), they will have the upper hand no matter what you gonna do, its the other classes that will be effect by it the most. so no, its more like direct hit on any class BUT mages "hehe "
Seriously? Make Ginger Ales 50k each, and it still not gonna be that helpfull. Me as a 15x f/p Mage, use up to 3k gingers in a WEEK... Only from NPC drops at ulu2, I could pay 50k x 3k within like 2 hours... and days of profit. That would only mess up for the non-mages, that doesn't farm at the same rate they use potions.