It's simple, why do we have to look at other peoples conversation that belong in buddy chat? No one here is an angry child, you just seem to not understand the point of this topic. The topic was not about a smega wipe. It was simple about allowing people the option to filter their chat of other's smegas.
How about instead of a smega toggle, we just implement a smega block if you have the person blacklisted. That way everyone gets what they want, and if you end up black listing half the server, that's your own choice; and your own effort. :|
So, instead of simply having the option to turn off smegas to avoid distraction during (for example) a tricky jump quest, I'd have to go through the names of the entire population of the server and blacklist them one by one? (And then un-blacklist everybody when I've completed the jq.) What I don't understand here is why you object to the idea of a smega toggle. If Matt thinks the idea is unworkable because it would be tricky to implement, then that's fine. However, I'm not sure why anyone else would have reason to object to individual users being able to toggle smegas on or off. It's not as though it would adversely affect other people, or even have any effect on them at all. If someone's looking to buy, sell, find a party member, join a guild, or join in with the general banter, then they're obviously going to keep smegas on. What's wrong with keeping everyone happy?
If you're on a tricky JQ, you can minimize your chat, no need to blacklist everyone. If you're sitting around in the Free Market, and you don't want to see Smegas, ignore them and read the speech bubbles of the people around you. There's multiple things you can do right now to ignore Smegas. Everyone just wants to be lazy as fuck and receive every possible aesthetic feature to them instead of worrying about bugs being fixed or all PQs being fixed.
Ah, so that's what you're concerned about! Fair enough, and I totally agree with you that implementing minor features for convenience shouldn't be prioritized over fixing bugs and sorting out other major problems.
This is, in my opinion, is a very respectable suggestion, and I'm glad it was brought to the forum. A lot of players use smegas...probably more frequently than they should, and I'm glad to have a potential alternative to having to crack down on smega usage because of it. I'm pretty sure it's doable...I think the last private server I was on had a togglesmega command that individual players could use. That being said, like previously mentioned, there is a long list of bugs that need to be fixed so I'm not sure when it can be looked into more often, but I would encourage everyone to keep weighing in on the matter so we can find out how many people are actually interested in such a feature. A poll perhaps?
I support lowering the droprate...at least from mid to high level monsters. There's no reason why people should have so many smegas they can spam/attention whore with them for an hour straight. It's funny for the first 5-10 minutes...after that it's just annoying spam that we have no way to ignore.
Because I don't want to cut off the server forever, I just want to cut of the dam spam people like chubby at the moment singing songs in Smega...... and the few of us asking her to stop are getting shit for it saying we don't have humor or don't like fun.
Add Timeing system to smega... My suggestion is add time to smegas.. Because amount of spamm is too damn high ! Make when you use smega that you have cooldown like 10-20 min or something, till you can use next smega...
If there would be a toggle or cooldown for smegas it would defeat the purpose of them. The button called [Chat+] minimize/expand the chat, I suggest people use it. Also, there is a rule (13.) about spamming with a 3 day ban for 1st offense. If people are spamming smegas, I am sure the GMs will enforce it.
Under normal circumstances - ie on an official version of Maple where you have to pay real money for smegas - I'd agree. However, there are two major differences here: 1) We're not paying out real money for smegas, so we wouldn't be losing out on value for money if some of the server didn't see what we smega-ed because they have them toggled off. 2) Because smegas are free and plentiful, the ratio of banter/spammage to buying/selling/recruiting (etc) is a lot higher than it would be on an official server. Let's take Chubby's rendition of various songs as an example: Realistically, it's not going to adversely effect Chubby's ingame progress or social life if 10-15 people decide to toggle off smegas so they can read guild/buddy/party chat while she sings her heart out. The above screenshot does highlight another issue with free and plentiful smegas, though - the people who are trying to buy stuff or find a pq party might have problems getting their smegas noticed. In theory, people could report Chubby for spamming, but seriously, I wouldn't want to do that - I'd feel really mean-spirited for doing something like that. To me, reportable spamming would be somebody smega-ing the same thing over and over and over without a break. Personally, if I urgently wanted to recruit one or two more pq members while a wall of smega text was ongoing, I'd go buy one of the pop-out smegas from the cash shop, as they stand out a bit more. What would you do? (Note: general "you".)
I don't think anybody prioritized fixing smegas above bug fixes. And if a toggle feature is too complex to work out, then there's nothing we can do about that. After reading a few replies, I think that GMs should control things when they feel like things are out of hand. I also think 10-15 minute cool downs are a good idea because, honestly, not everyone on the server needs a half hour of this: And maybe things would be different if smegas were untradable? Also, people are taking this thread very strongly.. let's just remember that opinions are opinions and if you disagree and don't like something, it doesn't make that opinion stupid :/ Some people have different views on things, and just because some players don't want 1.5 hours of smega'd songs on their chat doesn't mean you should attack them for it
Taken care of. It's obvious that smega usage is out of control. At this time, changing the drop rate or imposing a cool-down period is not a realistic solution for us as there are many players who do, in fact, use smegas responsibly. Instead, we will work on implementing the ~togglesmega feature. Unfortunately, there are other fixes and task which need to take priority over that. Until then, smega usage will be more closely monitored and stricter policies on the nature of usage will be enforced. Spamming of smegas (including singing songs through them) is not allowed. That being said, all bans on smega usage will be left up to the discretion of the GMs. If there is not a GM online, feel free to report smega abuse on the forum in the appropriate section, and it will be dealt with as soon as possible. Everyone should consider this their official warning on the new policy regarding smegas. Feel free to tell your friends and other players you see in-game, especially if you know they're prone to using smegas them this way. Thank you all for your input. See you in-game!
The purpose of Smegas is >global< chat/trade/recruiting. I think the best implementation will be the blacklist option. That way if you don't want to hear a specific person at all, you can blacklist them and Smegas will be included.
Very against turning smegas off. What would make people want to turn them back on? They are an important part of selling items, asking for advice, asking for training partners, asking for help etc. It'd be much better to just implement a ban policy similar to what other servers have if they are spammed. Are you semifairy from Mardia? http://www.youtube.com/watch?v=bVVsDIv98TA
I agree with this. I don't support the idea of allowing toggling smegas off. If people can turn them off, then they won't see the ones that are sent trying to buy or sell or looking for a party/guild/etc. Just need to start making examples of people who insist on spamming with them.
That is already in effect. If users decide to toggle smegas off, that is on an individual basis and their own choice. Just because you do not plan on using a feature, does not mean others should be denied that option. Players should know they will risk missing smegas they might have otherwise wanted to see. GMs are busy people and may not catch all spammers, but we will do our best. The togglesmega feature is for those other times.
If you want the warning to be "official" and if there is a new policy (I don't see how it is new since the rule about spamming is there already), you should make a real announcement, under the right forum section, preferably with an explanation of what you GMs consider spamming.