Result on new currency (if there is any)

Discussion in 'Closed' started by maoxian, Nov 19, 2017.

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  1. maoxian
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    maoxian Well-Known Member

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    The result is based on data collected in https://royals.ms/forum/threads/using-ws-cs-as-currency-is-abuse.108667/
    Since that thread is closed, I have to open a state the reason and the result about that survey. The result should be enough to draw the conclusion.

    Reason: I have some threads discuss about making new currency available in the game can help WS/CS prices. It may include add a new item in the NPC sell and buy at a high price or making APreset stackable in trade. The idea sounds attractive but they all assume people are willing to use the new currency instead of WS/CS. So I made a vote to see people's thought about WS/CS as currency.

    Result: The result is very obvious. Most people believe use WS/CS as currency not because they have to, it is because the WS/CS should be used in that way. So even if a new currency has added to the game, people will still WS/CS as currency rather than the new currency. This result should put an end to the discussion about new currency can help WS/CS price.

    The thing that concerned me most is that I have seen one staff has replied that they are working on this. The detail is unknown but I wish is not something similar to the new currency. Based on this vote result, I would say adding a new currency is just waste of time and doesn't help anything. I wish staffs can use their limited resources doing some useful thing.
     
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  2. SirBubbleFluffer
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    SirBubbleFluffer Member

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    just do what they did in runescape. make another item in game that can be traded for it through an NPC with meso's that new item is representive of that certain amount of meso. Then players can trade it and when they need the mesos they talk to the NPC again and it gets rid of the item and gives them the mesos its worth.


    Have the item be 500m. it would go in cash inv or something. to save the devs from having to add a second true currency fuction in the inventory. Unless of course its easier that way idk.
     
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  3. Kai
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    Kai Donator

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    We're discussing this. There's some progress as to what we will be implementing, but things may change along the way.
     
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  4. elionel
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    elionel Donator

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    I would simply like to comment about OP's concern:

    It's totally legitimate. I do not understand why people bashed him so harshly. Misunderstanding? Perhaps.

    His point is very relevant. He's saying that the trade flow of WS/CS between players is slowed down due to its unique double purpose.
    In real world, it would translate to food being used as currency which is bad. If it were apples, you'd quickly notice that apple availability in the market will decrease over time. There are many reasons why civilizations have moved from barter system to currency system, that's one of them.

    The point here is that WS/CS are now means to an end. They're being economically taken hostage if you will. The consequence is, as OP mentioned, a price increase of WS/CS. Is it abuse? Whether conscious or not, yes, it's an abuse (as in misuse) of a system's flaw.

    @SirBubbleFluffer suggestion seems like a viable solution.

    Or not, idk I could be high as a kite! ^_^'
     
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  5. maoxian
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    maoxian Well-Known Member

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    I understand you are working on this so I have made this vote. I wish the result can help with your discussion. At least, from the result, simply make a new item as currency is not enough. People believe WS/CS is a currency with or without any new currency. Even if we have a new item for large trading in the future, people will still use WS/CS as currency. From the result, I can tell people use WS/CS as currency is not because they have to, it is because they think WS/CS is meant to be currency. They just don't need another one since they already have one.

    I only make this survey to help any future implementation. I really hope staffs can come with something brilliant to fix the current problem. :D
     
  6. Sen
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    Sen Donator

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    I'm sure people would greatly appreciate a reliable, stable, and well-established form of convenient alternative currency if available, compared to WS/CS.
     
  7. Vank
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    Vank Well-Known Member

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    why do we dance around mesos so much? because theres too much of it. then why not cut the current circulating amount by a certain percentage and decrease drop amounts? so that 2.1bill doesnt feel like having 2$, more like having 200$.
     
  8. Muff
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    Muff Donator

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    Those who have invested in pure mesos spread across mules would be punished this way, while those who have money invested in scrolls or equips would essentially profit.
     
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  9. malignantbooty
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    malignantbooty Well-Known Member

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    Why would you do that....? It simply doesn't make sense to take away from things someone has already learned. The main reason there's such an "abundance" in mesos is relative to the fact that there isn't anything to spend mesos on. Meso Sinks are extremely poor on the server, something that every healthy economy on any server should have.
     
  10. maoxian
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    maoxian Well-Known Member

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    The vote result shows otherwise. People will continue to use WS/CS even there are other options.
     
  11. malignantbooty
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    malignantbooty Well-Known Member

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    I don't necessarily agree with this.

    People aren't open to change, but will fully adapt when it comes (the same way people adapted to the removal of the FM teleport).
    It's a fact that WS/CS are used as a method of transferring wealth without paying the necessary taxes (as it should, it's smart). Adding a currency that holds the value of our mesos and allows transfers without paying the necessary taxes is actually a great idea.

    It is also possible that this can become a meso sink, adding a small convenience "fee" when trading in the mesos (such as 50m , to transfer 1b mesos to a Star Coin for example) would help get some of the mesos out of the server. This is less than the traditional trade-based tax and players would be willing to use this system.
     
  12. maoxian
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    maoxian Well-Known Member

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    This is not an opinion. It is fact. Over 80% percent of people believe that WS/CS is meant for currency. They will not change their mind even there are other options.

    It is clearly different from FM teleport, as it is forced. Once it implemented, there are no other options. I don't think you can ban WS/CS as currency after the new currency implement. Or, at least, lots of players don't want to ban this if you check the reply from the other thread.
     
  13. Nes
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    Nes Donator

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    This will only work if we are also able to lower inflation at the same time. Otherwise, there's nothing preventing people from not only continuing to use WS/CS as currency, but they would continue to be incentivized to do so as their values would increase (while these things would remain fixed.)
     
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  14. maoxian
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    maoxian Well-Known Member

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    Just as my prediction, the new currency doesn't help. The price of WS/CS is increasing every day and it soon back to 500m. I have already seen some CS sold in FM at 500m already.

    Why not use the limited resources doing something useful, such fix HT egg quest, quest bugs, APQ, CWPQ etc. The quest specialist is almost impossible to get with so many bugged quest. I suggest GMs should doing something useful, take people's advise and do some research before spend time implement something.
     
  15. Nullpo
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    Nullpo Well-Known Member

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    Strictly speaking your predictions are only correct because literally nothing new was introduced or changed, this meso coin is still meso, it offers nothing, hence the ws/cs prices increasing slowly as people finally realize this. Had the coin have no taxes, droppable and just acted with no forced restrictions we would have seen cs/ws permanently drop to a lower figure for the time being.
     
  16. EZFebreezy
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    EZFebreezy Well-Known Member

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    as long as the number of mesos entering the active trading economy is higher than the amount leaving, prices will continue to rise on rare items. seems like they're looking into adjusting equip drop rates to lower the rate that currency enters the economy.
     
  17. Evan
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    Evan Donator

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    What if we taxed scrolls like we tax the coins? face.png

    No but seriously, the coin wasn't only introduced to lower scroll prices. Resum is right, there's still greater mesos coming in than leaving. What the coin did was remove the necessity to use scrolls for high value trades (tax can be avoided by paying for it) and it also allows people to stock money on one character without using a bunch of mules.

    I do think people are overreacting over the tax on the coin though. Part of the problem with mesos not leaving the market is the avoiding of tax (which is also why drop trading mesos is now taxed as it was always intended). Every meso counts.
     
  18. maoxian
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    maoxian Well-Known Member

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    Because that is my prediction. And I believe they have spent lots of time by doing this. They should use these time to do lots of other things rather than waste time here.
     
  19. maoxian
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    maoxian Well-Known Member

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    The coin is introduced to reduce the price of WS/CS. They think the WS/CS price increase because people use WS/CS as currency. So everyone need to buy WS/CS no matter they are scoll or not (they need WS/CS to buy anyway). So they think make another currency can stop people bank WS/CS. But this is just not working, people are still using WS/CS as currency.
     
  20. Nullpo
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    Nullpo Well-Known Member

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    Well theres not much to discuss, at the end of the day people will opt for a no tax trade above all things, so the 1b coin is still viable only if they remove its restrictions holding it back from acting as a proper form of currency either that or people will still use cs/ws
     
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