maxHP increase for high-level characters

Discussion in 'Closed' started by PhotonSphere, Jan 17, 2018.

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Do you support making wash doable for high LV? If yes, should it be more costly than regular wash?

  1. No, I do not support making HP washing doable for high levels.

    42 vote(s)
    26.3%
  2. Yes, I support high LV washing, but it should cost more than normal washing.

    70 vote(s)
    43.8%
  3. Yes, I support high LV washing, and it should cost the same as regular washing.

    48 vote(s)
    30.0%
  1. zSmoke
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    zSmoke Donator

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    Then cap the purchases?
     
  2. godys
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    godys Well-Known Member

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    When you're leeching any char while washing, you don't earn mesos from the grind.
    You level up from 1 till 120/135 with zero profit, only burning the meso you get from other sources.

    If you could level up by yourself, and then just "Buy HP", it would be real easy, since you could make a good ammount of money from grinding your char up.
    My level 50 Ironman warrior made up 100mil easily from grinding and doing quests, and since it's Ironman, I didn't earn profit from
    scroll drops or perfect equips, which I sent to my main and sold for a couple more millions (only while doing quest at Perion Rock Masks I got a few INT scrolls that got me ~150m).

    You have to lose something to be able to gain something.
    Being able to grind and buy HP after you're already high leveled is just a win-win situation.
    Even if it would cost double the regular AP Reset washing, still OP.
     
  3. VitaLemonade
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    VitaLemonade Donator

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    I have a Night Lord with ~15k HP and 30k HP potential and I feel positive towards the idea with a few adjustments.

    Prevent characters from using the +HP item if they are above a certain threshold.
    • Thieves / Bowman / Corsairs cannot use the item if they have ~10k HP or more.
    • Mages can't use the item whatsoever. It shouldn't even be a problem because the only two concerns a mage has when washing is not having 30k MP and the cost of AP resets.
    • Buccaneers ???
    • Warriors - no limit
    I think if "ranged" classes are prevented from washing above 10k it wouldn't devalue from people who spent the effort to wash their "ranged" characters to significant HP levels such as 30k Night Lords/Bowmasters.

    Mages shouldn't be allowed to use the item in my opinion. The point of the +HP item is to prevent players who don't want to spend extraordinary amounts of time leveling a bishop and then leeching pure INT/mostly INT ranged classes.

    Dark Knights shouldn't have ANY issue creating the necessary bonus MP to wash to 18.7k HP by Level 155. My first character EVER on MapleRoyals is my Dark Knight. I didn't even know that I should wash my Dark Knight until it was a Level 90 Dragon Knight. I started wearing INT equips late and had roughly 20 total INT when I learned I needed a sizable HP pool to use the Drk's 4th job attacking ability - Berserk.

    Heroes should probably wash to 30k HP or at least 20k HP because they are usually required to be the seduce target in Horntail parties. There should be no limit for Heroes because all warriors require little effort to create the necessary base INT to wash since they lose 4 MP per HP wash. It would be much cheaper in my opinion to wear INT equips as early and as often as possible to wash a Warrior.

    If there is a limit for warriors then I would set it as 20k HP which is reasonable for Heroes and enough for Dark Knights since they require 18.7k HP before HB for 30K. It's easy enough to wash to 30K hp on a warrior and I don't think +HP items would take away or diminish the efforts of people who spent time to wash their warriors.

    Overall, the +HP item should be a band-aid solution for players who did not plan ahead. It should be more expensive than regular washing and it less effective(max 10k HP for ranged).
     
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  4. Cayn
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    Cayn Donator

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    Mostly pointed at the staff: would something like this ever be considered?
     
  5. Matt
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    Matt Administrator

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    I personally don't see any compelling arguments as to why this would be good for the server. It would simply make HP washed characters more prevalent and remove the requirement to go through the hellish hard work and strategic planning that is currently needed to create a character with absurd amounts of HP. The idea of being able to bypass this by being able to just throw more money at the character in question seems unfair to those who have already gone through the painstaking task of HP washing - not to mention all the side effects it could have on the economy such as INT equips.

    The fact that many players don't realise that 'they should be HP washing' until they are high level simply shows that they did not come to this server with the intent to do HP washing in the first place. And instead have fallen into the fallacy that HP washing is a requirement to do certain things in the game. HP washing makes the game easier to play by (depending on your class); Reducing the chance of death, removing the requirement to rely on HB for certain bosses, making your character deal more damage and increasing the monetary gain from bosses by not having to share splits between a larger group of players. At the moment I cannot see how making these benefits easier to obtain and more widely available is a good direction for the server.
     
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  6. twolpe
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    twolpe Well-Known Member

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    New member, sorry for anything i've done wrong with this comment, just throwing my 2 cents in
    ---

    So me and my friends (4 people) all started around the same time, we're around the 50-130 level (some more active some less), a bishop, a spearman, a hermit and a bowman
    I'm the hermit, currently level 77.

    With all due respect, all of us agree that this comment is basically a huge "go fuck yourself" to all new players, being a night lord back in '06, i decided to open another one here, leveled it up to around 55 before first hearing the term "hp washing", didn't think of it too much, mabye something that end-game players do that shouldn't concern me, around a week later my friend (bishop) learned about the concept himself and let me know how crucial it is, practically turning me off from playing assassin and generally royals for a bit before i was convinced back into playing it, the spearman and bowman btw, were not convinced to return after they learned drk are rarely taken to top-tier parties and bowmen need to hp wash.
    To my point, how much more of a compelling arguement do you want than replenishing the population of the server? This is not a game alot of people play in the first place, and people quit, be it due to school, life, boredom or anything else. With the server being as unfriendly to noobs as it is (and boy is it noob unfriendly), in the long run, can you see this server lasting without even trying to attract new players? A healthy cycle of players is needed at the very least.

    -"fallen into the fallacy that HP washing is a requirement"
    This is no fallacy, it's a fact that whenever anyone is recruiting DPS to a boss run they will state in that same message "PM Range+HP", and very often if you hit anything shy of decent they'll ignore you. (this is obviously not coming from me as a lv.77 hermit, but are things i hear regularaly being complained about though)
    It's a fact that toad literally cannot be done without serious hp washing. (Yeah yeah technically possible with HB, which leads me to the next one)
    It's a fact that there is a very low amount of DRKs so even attempting at finding a party is a hassle.
    These are not the kind of issues you can shrug off saying "it's a risky move, unneeded for the server" because the status quo is rock bottom.

    The ideas proposed by the community regarding the economy and the blows some markets will take were well thought out, and are needed for the future going forward.

    Thanks for reading my rant
    -Random comment by a new player to royals.
     
    Last edited: Jan 28, 2018
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  7. Roi Shalom
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    Roi Shalom Active Member

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    HP washing as it is, is not "hellish" it's just throwing money the same as doing it at higher level, there is nothing "strategic planning" about it, it's just that new players don't know about it to do it. it doesn't take anything other than money so why is it a bad thing to make it possible to use money at a later part of the game? it is the same solution just at a different level.
    From my point it just looks like you're too lazy to change it for the better and making up reasons why it should remain as it is. other than money HP washing takes nothing.
     
  8. PerfectSin
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    From a personal perspective, I have washed 2 Night Lords, I don't think anything needs to be changed.
    I started out as an assassin, found out about HP washing, and then re-started as an I/L mage, funded myself enough to HP wash and then made my first HP Washed character. I didn't know about HP Washing when I started, and yeah it sucked.
    [​IMG] I still have this character just stuck like this forever btw.
    But then I learned I needed to do it, and planned out how I was going to wash. It is strategic as to how you actually do it. My level 200 NL is stuck at a final hp of close to 19k. While, my lower level 179 NL is able to be washed to 30k HP, but is at 13k HP.
    From my point of view, why should they change it to make hp washing doable for those who didn't know, or knew and didn't do it? AP Resets are much more expensive than they used to be now, and I think THAT needs to be addressed sure. But they don't need to completely remove the need to plan out your characters future endeavors.
     
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  9. Sen
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    I understand your frustration, but you also have to keep in mind that the opposite of Matt's comment would basically be a huge "go fuck yourself" to any player that has been here for longer than two months.
     
  10. FarmerStory
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    FarmerStory Well-Known Member

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    don't believe what these non-believers say, hp washing is very much required to enjoy this game. look at me, i didn't hp wash and now i die at HT everytime i run
     
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  11. twolpe
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    twolpe Well-Known Member

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    But you see this kind of thing happening all the time in video games, you don't keep a broken mechanic in a game. And here the proposed solution is very, very considering towards the old members anyways.
    -In the past, AP resets cost way less than they do now, making it more accessible
    -If the idea is accepted, buying higher health will cost FAR more than it does now using AP resets so people who used AP resets are not punished, and still get value over new characters
     
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  12. OrcaGel
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    OrcaGel Well-Known Member

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    Hp washing is literally a glitch, it makes no sense why an ap reset would remove other stats and not hp/mp while resetting. But the needs of the low hp out weigh the needs of everyone else so It's accepted here and in the original where it made them money.

    That aside all you need is nx and money for hp washing so "it feels wrong to pay for hp" doesn't make sense to me cause no one is washing +5k hp on their character without using billions of mesos so you're already paying to boost mp and hp whether it comes from an odd method or from an npc.

    My solution is to keep hp wash as it is, but add a more expensive easy npc version to buy hp/mp. This way those who previously hp washed don't feel shafted, those who missed the train can still get their desired hp, and the Intel equips stay relevant for washing . For example hp washing requires about 15mil a reset not to mention leech, a useless character and int equip so buying hp/mp from an npc can cost 60mil or more.
     
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  13. ImJakeFromStateFarm
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    Here is an interesting idea that I have. Instead of giving an alternative way to permanently increase max HP, how about a heartstopper-like potion available via FM NPC for 1m each, last 1 minute, and temporarily increase max hp by 5000 stackable with HB?

    It will still be more expensive than just do the wash in the long run.

    This will also serve as a good mesos sink to help balance the overflowing mesos in the server.
     
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  14. Albino
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    Albino Member

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    Imagine grinding for hours on the class you enjoy playing, only to find out that you're gonna be worthless once you hit 120+ because you didn't abuse glitches in the early game while paying someone else to play the game for you

    Seriously, that's what it's like right now, and it's incredibly discouraging to new players. If I weren't a mage I'd probably quit after finding out about this.
     
  15. Evan
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    Neither HP washing, nor the mechanic of gaining extra MP via int, are glitches.
     
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  16. OrcaGel
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    Why is the HP stat so special to not lose HP when resetting it compared to the other stats?
     
  17. Ayer
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    Ayer Well-Known Member

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    I agree with this.

    On a personal note:
    I enjoy 1st and 2nd job content (KPQ, LPQ, LMPQ, etc.) and I can't get to play it on a Sin or Bowman because all the base INT I'm getting makes me unable to deal significant damage to any mob in a PQ. This lead me to a 'screw it, lets do what everyone's been doing so far' attitude and made a new Sin with base INT and stuff. I leeched my Thief up to it becoming a NL (using a HS mule and my FP AM) to a high level (132) and got bored of it mid-process and quit, as my level 155 goal was just too time consuming and I was already bored of casting meteor for hours. Its been around a year now since this happened. I came back to Royals yesterday hoping to start fresh: a new character. However, I can't seem to get myself to do it because I don't want to play my Arch Mage for endless hours just so I can, at some point, play on a 4th job version of my 'new, fresh-started' character.

    So yeah, I don't know. I might just start a IL mage and work on it til I get bored again.
     
  18. PhotonSphere
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    This is my strongest motivation to make this thread.

    I sold many hours of petri and skeles leech. Time and time again my LV110+ buyers ask me whether or not it is too late for them to start the "HP washing thing". I wish I can tell them it's not too late, but I cannot.

    When the new players realize all of the hours and money they spent on their only character are in vain, it's just a cruel moment. Remaking a character may not seem difficult for veteran players, but for new players, it is taking away all they have.

    In situations like that, the proposed method serves as a glimmer of hope for new players. It may not be as cost-efficient as normal washing. It may have various constraints (e.g. limiting to 10K HP max for ranged characters). But it allows me to tell those new players "you missed the best time window for washing, but don't worry, you can make up later with a bit more effort." Maybe that's all they need to keep going.

    In reply to your point that my proposals will "make the benefits of HP washing easier to obtain", and "remove the requirement to go through the hellish hard work and strategic planning":
    • I want to emphasize that my proposals do not reduce the amount of work needed to do HP washing. Most work involved in HP washing lies in obtaining the mesos needed to buy leech, AP resets, and INT gears. Therefore, if the proposed method costs more mesos than normal washing, then it does not reduce the amount of work at all.
    • For the "removal of strategic planning" argument, I will counter that it is not about "strategic planning". Instead, it is about "prior knowledge advantage". Some players did HP washing in GMS, or read about HP washing in forums, or have friends who told them about it. Others aren't fortunate enough to know about HP washing before starting the game, and are punished by being forced to restart their characters. The later group may not lack the ability to plan strategically. After all, if you don't know there is a need in the first place, why would you plan accordingly? Personally I don't see any harm in evening that prior knowledge advantage, by making the punishment of not knowing about HP washing less severe.

    Here are some more of my random thoughts:

    Ideally, ranged attackers wouldn't mind dying in HT when debuff happens and Dark Knight doesn't HB in the next second. Ideally, HT squad leaders wouldn't mind low HP ranged attackers start at heads to avoid the 9.8K legs damage, when it is crucial to kill legs and tail fast. Ideally, all classes have their pros, cons, and different roles to play during bossing. However, realistically speaking, that's not happening. Players choose how to play the game, and majority of them chose to HP wash. Maybe that's not the game designers' intention, but it is what we have now.
    • Players who don't HP wash will experience difficulties. This cannot be simply brushed off by saying "HT is theoretically possible with 4850 HP".
    • The need to start HP washing early creates a series of other problems, such as prevalence of low-level leech, difficulty to find training partners, neglect of early-game content, and as I said in the beginning of this reply, disheartened new players.
    • The project leader of MapleRoyals may have a vision of how this game should be played. However, no matter what that vision is, the problems above are real, as shown by the fact that 70% of the community voted to have a change. I just think my proposals would address these problems, and are preferable to removing HP washing altogether, or leaving the situations as it is.

    In the end, it is a difficult decision to make. The side-effects in INT gear, AP reset, and leeching markets are also real. Moreover, it cannot be good for the Dark Knight class if fewer players are relying on Hyper Body. Therefore, I understand if my proposals never get implemented.
     
    Last edited: Feb 5, 2018
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  19. Albino
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    [​IMG]
     
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  20. Evan
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    Like to mention 90% of the "community" also said they'd use the lounge, but in practice that isn't the case. These polls do not reach enough people, and people want change, but there's 100 versions of change. I want changes in HP washing too, but none of them include allowing washing without first gaining the INT/MP and leveling through those "hellish levels". (I think rogues should gain the same HP whether its new AP or just -mp/+hp)

    edit: I realize there's only 3 options in the poll. But the options are essentially "No, Yes 1, and Yes 2". People will vote one of the yesses even if they have no input on the high level part because they want something changed.
     

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