Damage & range calculator

Discussion in 'Guides' started by Martin, Feb 10, 2018.

  1. Martin
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    Martin Donator

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    A spreadsheet made to calculate average damage/minute, as well as damage range. Currently works for NL, BM, Hero, Drk and mages.

    Link



    Keep in mind the numbers from this calculator will never be 100% accurate, as realistically you will spend some time getting hit, walking back, rebuffing, typing and so on.

    Credits to @Shiyui for helping me out with this whenever i needed it :D
     
    Last edited: Feb 14, 2018
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  2. Niox
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    Awesome work! Have been searching for this! :)

    Thank you so much for your contribution!
     
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  3. PurePoisonXD
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    Interesting. Assuming they have similar amounts of funding (I think, since I'm not quite sure how much thief gear costs), a AM would deal ~2x more damage than a NL for Zakum Arms, but for its body, NL deals ~3x more damage if both have SE and no attack potions are used. If an Onyx Apple is used, the NL's damage skyrocket but the AM's barely increase since the magic formula has terrible multipliers. Also, playing around with the settings and seing the potential growth for damage that a NL has for 1v1... very tempting to join the bandwagon and play one too lol.
     
  4. Martin
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    What i find more interesting as a mage player, is seeing how much damage potential a mage has at horntail compared to a nightlord. With 1900 magic (1600 clean with cheese and echo), an arch mage would do ~18.5m damage/min while an 8k NL, which id consider to be close to equal to a 1600 magic mage, with echo and apples would only do ~17.5m damage/min. Now obviously mages are pretty garbo at preheads and its eaier to manouver around weapon cancels as a NL, but its still interesting to see that mages can not only do meaningful damage, but actually in some cases outdamage what is considered the #1 dps class in the game. A big part of why ive made both of these calculators besides my own use has been so that hopefully people can see that mages really arent as bad as people make them out to be, and that for example a well geared bishop using genesis throughout a horntail run can actually do a significant amount of damage and be useful in doubling as an attacker in addition to being a support class
     
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  5. Inusama
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  6. HawaiixThief
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    HawaiixThief Active Member

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    I think the calculator is broken
     
  7. Kur0Kishi
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    Not sure if martin or anyone is still around, but this calculator cant be accessed anymore. Says i needed permission, so i applied. However that was a while ago, and still no news. So hard to find a working damage calculator so i know what level i have to reach on my bishop to 1 hit skele. ._.
     
  8. MaxHit
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    was a good calculator, too bad its deleted.. Looking forr new one
     
  9. Geyforlife
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    Geyforlife Well-Known Member

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    Here's a copy of Martin's calculator. Link
    (I made some edits on the sheet while messing around with it so some things might be wonky. caution is advised)

    And here is my own calculator: Link

    Make a copy of the calculators to use them.

    Let me know if you want it deleted @Martin
     
  10. MaxHit
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    @Geyforlife thank u for that copy! the only thing i prefer this on urs its because martin's show the min and max crit dmg with selected skills and so
     

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