[Master List] HP Washing/AP reset Feedback

Discussion in 'Closed' started by Evan, Apr 5, 2018.

  1. Evan
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    Evan Donator

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    So.

    This is not the place to discuss whether or not HP washing is good or bad, or if it's ruining the game or whatever. ANY posts that do so will be deleted.

    The list is in order which I found them in the forum (so when the last post was made). The goal here is to consolidate all the recent feedback on HP washing and AP resets, and to allow a place for people to argue X over Y, or Z over X, without cluttering the current threads with discussions on other threads (their own threads should be all about itself (ex: "I think the quest should be level 190, not 180"). The very least, this will be stickied and allow people to locate the threads quickly without the search bar (in the event the discussion dies down enough for stuff to reach farther pages)
    Some links to help get you up to speed on what HP washing is...
    If I missed a thread please let me know.

    Updated: 5/21/2020

    1) An Idea to make HP/MP Washing Optional

    2) Add a high level questline to increase base HP

    3) maxHP increase for high-level characters

    4) Make AP resets cost 250nx or even free instead of 3100nx each.

    5)
    AP Resets being sold by Albert

    6) Make the quest specialist medal give HP

    7) Matt's Progress Update (Part about HP washing)

    New updated list!

    1) An Idea for HP Washing
    I feel like the problem with hp washing is the realisation that you cannot progress further into the game without doing so early on in the game.

    Alot of people I meet literally quit because they reached around lv 135 or so and realised they couldnt progress and partake in a number of the game's bosses because they didn't know about hp washing before they joined the game.

    What I would like to suggest is for there to be an end game mechanic which is completely ridiculous but will somewhat give these players hope to continue on with the game despite not hp washing early on.

    As we all know hp washing can cost upwards of 20b(in the case of NL).

    My problem isn't with the cost, it's with the way you have to spend the 20b(upping int,leeching,doing so till 135).

    This makes it a huge problem for new players that want to play corsair,NL etc to start as one.

    These jobs are hard to level as it is and the new players that level these jobs are greeted with the reward of the lack of hp washing and the realization of them not being able to compete in end game bosses.

    My solution:
    I would like to propose to put a quest for lets say require 1b meso for 100hp.(This is hypothetical,numbers can be tweaked)

    This way new players will not give up on their characters as the hope that they will be able to reach 30k hp will remain alive.

    Ap resets and hp washing will continue to be a thing as it will be much more cost effective compared to this method so the hp washing economy doesn't go boom.

    I believe this proposition will help maintain a lot of the player base as I believe the problem isn't hp washing, it's that you have to do it at the start of the game or you're character is doomed.

    Thanks for reading I wrote this idea at 3am so it might be complete nonsense but it's making sense to me at the time of writing.... lol

    2) Suggestion | Max MP Questline
    Same as you did with +500 max HP but this time with max MP.

    It will give opportunity for classes to wash that extra 500 MP (classes can generate 750 HP from that), mages will be happy to receive that extra MP to either wash to HP or keep as MP. it will help people get to new bosses it will not harm players who previously HP washed (since getting that extra 500 MP will surly benefit them and will allow them to generate more HP for harder bosses). Make the items hard to loot so newbies can collect them and sell them for high values (it will help mediocre players get decent money to maybe start a new character and wash it). It will obviously not make this server "easier" just a little help to adjust to new bosses being introduced.

    Thank you for reading

    3) Increase a character's HP using by completing monster book sets
    Hey guys, recently I have been thinking of ways of trying to increasing a character HP. While still playing the game without spending a lot of time on leeching or solving string theory on how hp washing works before playing your favourite character.

    So what if we can gain permanent HP increase by doing monster book collection? So for every time you complete a set, you gain a certain of HP. I believe by doing so, we can see other pros like encouraging Maplers to explore different aspect and areas of the game, without grinding all the places the guides or friends says.

    Red Tier
    Level 1-15

    Victoria Island
    Bubblings: Kerning City Subway Line 1 <Area 1>
    Dark Stump: East Rocky Mountain III
    Green Mushroom: The Forest South of Ellinia - Dungeon Southern Forest IV
    Green Snail / Mano (
    Yellow): Thicket Around the Beach III
    Octopus: Hidden Street - Caution Falling Down
    Pig / Ribbon Pig: Hidden Street: The Pig Beach
    Pig / Ribbon Pig: The Rain-Forest East of Henesys
    Red Snail / Blue Snail / Slime / Green Mushroom / Stump / Orange Mushroom / Shroom: Henesys Hunting Ground 1
    Slime: The Forest South of Ellinia - Dungeon Southern Forest I
    Shrooms / Orange Mushroom / Red Snail: Hidden Street - Mushroom Garden:
    (best Shroom spawn I can find)
    Stump: East Rocky Mountain I


    Thailand

    Frog: Brilliant Swamp / Frog Pond
    White Rooster: Brilliant Swamp
    Reward: +100 HP
    Orange Tier
    Level 17-30

    Victoria Island:
    Axe Stump / Dark Stump / Dark Axe Stump / Stumpy (Yellow):
    East Rocky Mountain V
    Blue Mushroom: Hidden Street - The Blue Mushroom Forest
    Boar: Hidden Street - Land of the Wild Boar
    Evil Eye: Dungeon - Cave of Evil Eye III
    Ghost Stump / Wooden Mask: Excavation Site I
    Horny Mushroom / Zombie Mushroom: Dungeon - Ant Tunnel I
    Jr. Necki: Hidden Street - Swamp of the Jr. Necki
    Stirge: Kerning City Subway - Transfer Area
    Wooden Mask / Rocky Mask: Excavation Site II


    New Leaf City:

    Glutton Ghoul: Haunted House: Foyer
    Killa Bee: Soul Corridor
    Psycho Jack: Haunted House: Toy Room [3]
    Rotting Skeleton: Haunted House: Library (bottom floor mostly)
    Street Slime / Mighty Maple Eater: Krakian Jungle Basin
    Urban Fungus / Boomer: Jungle Valley


    Zipangu:

    Crow: Crow Forest 2 (use hidden teleporters)
    Cloud Fox: Mountain of the Cloud Fox
    Genin: Castle Corridor, Nina Castle (Ashigaru same map)
    Fire Raccoon: Forest of Animals


    Shanghai:

    Goat: Mountainous Reign II (spawn is very low in general)
    Sheep / Duck / Rooster: Shanghai - Out of the Bridge


    Thailand:

    Toad: Toad Pond / The Outskirt of Village
    Yellow Lizard: Small Jungle (Red Lizard is here too)


    CBD:

    Batoo: Central Way 2/3(1-3 spawn and there's only two maps. Try ccing)
    Biner / Stopnow: Central Way 1

    Orbis:

    Ice Sentinel: Orbis Tower <13th Floor>
    Fairy 1: Cloud Park maps Skip this one
    Fire Sentinel: Orbis Tower <11th Floor>
    Jr. Sentinel: Orbis Tower <19th Floor>
    Sentinel: Orbis Tower <15th Floor>


    Ariant:

    Bellamoa: Hidden Street -Bellamoa's Cave
    Cactus: Cactus Desert 1
    Desert Rabbit F / M: Tent of the Entertainers
    Ear Plug Plead: The Scorching Desert
    Jr Cactus: Hidden Street - Young Catthus Desert
    Kiyo: North Desert Road 2
    Meerkat: Outside North Entrance of Ariant
    Royal Cactus / Deo (
    Yellow): Hidden Street- Royal Catthus Desert
    Scorpion: Sunset Road: Sahel 1 (2 if not finished Sand Rat)
    Sand Rat: Sunset Road: Sahel 2 (3 if finished Scorpion)
    Scarf Plead: Hidden Street - Filled Field


    Ludibrium:

    Brown Teddy: Terrace Hall
    Green Trixter: Eos Tower <71st Floor>
    Trixter: Eos Tower <73rd Floor>


    Auqarium:

    Bubble Fish: Big Fish Valley
    Flower Fish: Sand Castle Playground
    Krappy: Blue Seaweed Road
    Krip: Hidden Street - The Hidden Town
    Pinboom / Seacle: The Sharp Unknown
    Seacle / Cico: Hidden Street - Fish Resting Spot
    Reward: +100 HP​

    Light Green Tier
    Level 31-45

    Victoria Island:
    Curse Eye: Tree Dungeon - Forest up North III
    Cold Eye: Another Path
    Copper Drake: Dangerous Valley I
    Crystal Boar: Purplewood Forest 2
    Fire Boar: The Burnt Land V or Hidden Street: Dangerous Valley
    Iron Hog: Hidden Street - Pig Park II
    Iron Boar: Hidden Street - Iron Boar Land
    Indigo Eye: Purplewood Forest 2
    Jr Boogie: Dungeon: Sleepy dungeon V (cc and kill all. Spawns 5 in a map)
    Jr. Wraith: Subway Line - Line 1 <Area 3>
    Liagator: The Swamp of Despair III
    Lorang: Lorang Lorang Lorang
    Lupin: Hidden Street - Monkey Swamp I
    Sakura Cellion: Purplewood Forest 2
    Skeledog: Remains <Tomb> 1 (Mummy Dog too)
    Zombie Lupin: Hidden Street - Tree Dungeon, Money Forest II

    New Leaf City:

    Baby Typhon: Path of Peril
    Electrophant: Krakian Jungle Basin (cc to kill, use teleporters)
    Fire Tusk: Fire Chamber (use the teleporters around)
    Leprechaun: Phantom Forest: Hidden Evil
    I.Am.Robot: Mountain Slopes
    Nightmare: Haunted House: Study [3]

    Zipangu:

    Dark Cloud Fox: Night in the Forest (Paper Lantern Ghost too)
    Extra A: Showa Street 1 / 2
    Jr Cerebes: Showa Street 1 (with Extra A and Extra B stop once you get A & B)

    Shanghai:

    Black Goat: Mountainous Region 2 (regular Goat from Orange)
    Black Sheep: The Land of Black Sheep (complete all quests from Mr. Yang at Split Road at West)
    Cow / Plow Ox: Western Prairie III

    Thailand:

    Red Lizard: Red Jungle

    CBD:

    Freezer (CBD): Suburban Area 1
    Nospeed: Central Way 3
    Octobunny: Mysterious path 2

    Malaysia:

    Chlorotrap: Outskirts of Muddy Banks

    Orbis:

    Lunar Pixie: Cloud Park IV / V
    Jr. Cellion: Garden of Red I
    Jr. Grupin: Garden of Green I
    Jr. Lioner: Garden of Yellow I
    Nependeath: Disposed Flower Garden (together with Dark Nependeath)
    Star Pixie: Cloud Park II

    Mu Lung:

    Chipmunk: Entrance to Sky Forest / Sky Forest: the Train
    Black Porky: Sky Forest: The Train / Deep in the Sky Forest
    Blue Flower Serpent: Snake Area / Where the Sky Forest Ends
    Red Flower Serpent: Snake Area / Where the Sky Forest Ends
    Red Porky: Sky Forest: The Train / Deep in the Sky Forest

    Ariant:

    Sand Dwarf: The Ruins of Desert Nomads
    Dark Sand Dwarf: Desert of Dreams
    Desert Giant: Hidden Street: Giant of the Sunset

    Magatia:

    Cube Slime: Lab Unit - 101
    Iron Mutae: Lab - Area A-3 with Reinforced Iron Mutae (if done, go to B-3)
    Rumo: Lab Unit - 103
    Triple Rumo: Lab Unit 103

    Ludibrium:

    Black Ratz: Eos Tower: <97th Floor>
    Block Golem: Eos Tower <5th/8th floor> (with King Block Golem)
    Bloctopus: Eos Tower <9 / 44th>
    Chirpy: Eos Tower <75 / 92nd Floor>
    Chronos: The Path of Time <3>
    Drumming Bunny: Eos Tower <7th / 25th Floor>
    Helly: Eos Tower <58 / 92nd Floor>
    King Block Golem: Eos Tower <5th / 8th Floor>
    King Bloctopus: Eos Tower <22nd / 23rd Floor>
    Master Robo: <Process 2> <Zone 2>
    Panda Teddy: Sky Terrace <5>
    Pink Teddy: Sky Terrace <3>
    Planey: Eos Tower <21 / 25th Floor>
    Platoon Chronos: Path of Time <1>
    Propelly: Eos Tower <57 / 59th Floor>
    Ratz: Eos Tower: <99 / 100th Floor>
    Retz: Helios Tower <99th Floor>
    Robo: Toy Factory <Process 1 / 2 > all zones
    Roloduck: Sky Terrace <4 / 5>
    Tick / Tick- Tock: Crossroad of Time
    Tick-Tock / Timer (Yellow): Whirlpool of Time
    Toy Trojan: Cloud Terrace <4 / 5>
    Tweeter: Eos Tower <6 / 21st floor>

    Omega Sector:

    Barnard Gray: Kulan Field I / II
    Mateon: Off-Limits
    Plateon: Boswell Field III / IV or Plateon Field
    Ultra Gray: Hidden Street: Gray's Prairie (while hunting Zeno (Yellow)
    Zeta Gray: Kulan Field II

    Korean Folk Town:

    Moon Bunny: Entrance to Black Mountain

    Aquarium:

    Freezer: Forked Road: West Sea
    Jr Seal / Poison Poopa: Crystal Gorge
    Poison Poopa / Freezer: Red Coral Forest
    Poopa / Jr Seal: Ocean I.C
    Mask Fish: Forked Road: East Sea
    Scuba Pepe / Poopa: Hidden Street - Penguin's Playground
    Sparker: Forked Road: West Sea or Turban Shell Hill

    El Nath:

    Cerebes: Cave of Trial II (Finish remaining Jr Cerebes here)
    Dark Leatty: Orbis Tower <3rd Floor>
    Flyeye: Dead Mines I / IV (if done with zombies, go to The Dangerous Cave)
    Jr Pepe: Orbis Tower <1st Floor>
    Leatty: Orbis Tower <7th Floor>
    Reward: +100 HP
    Dark Green Tier
    Level 46-60

    Victoria Island:
    Clang / King Klang (Yellow): Hot Sand
    Croco: Dangerous Croco II
    Dark Stone Golem / Mixed Stone Golem: Forest of Golem
    Drake: Drake Hunting Ground
    Skeleton Soldier: Camp 1 / 2
    Malady / Faust (Yellow): Hidden Street - Forest of Evil II
    Mummydog: Remains <Tomb> 1 (<Tomb> 3 once you get Skeledogs)
    Stone Golem: Entrance of Golem's Temple
    Red Drake: Dangerous Valley II
    Tortie: Hot Sand
    Wraith: Subway Line - 1 <Area 4>

    New Leaf City:

    Dead Scarecrow: Haunted House: Library
    Gryphon: Mountain Cliffs (use teleporters)
    Hoodoo: Vanity Room [3]
    Phantom Tree: kill 5 at Phantom Forest - Bent Tree and cc (or go to each Twisted Path maps and cc)
    Sophilia Doll: Sophilia's Bedroom [2]
    Voodoo: Sophilia's Bedroom [3] (stopper map)

    Zipangu:

    Chunin: Castle Corridor, Ninja Castle
    Extra B: Showa Street 1
    Extra C: Showa Street 2
    Firebomb: The Secret Spa (F/M)
    Kunoichi: Castle Corridor, Ninja Castle
    Nightghost: A Desolate Cemetery
    Water Goblin: Vanished Village

    Thailand:

    Python: Deep Jungle

    CBD:

    Pac Pinky: Ghost Ship 1
    Selkie Jr: Ghost Ship 5
    Tippo Red / Tippo Blue: Mysterious Path 1
    Trucker: Suburban Area 2

    Malaysia:

    Dark Fission: Muddy Banks 1
    Emo Slime: Outskirts of Muddy Banks
    Oly Oly: Muddy Banks 1
    Ratatula: Hibiscus Road 2
    Scaredy Scarlion: Hibiscus Road 2

    Orbis:

    Cellion: Garden of Red II
    Dark Nependeath: Disposed Flower Garden (together with Nependeath)
    Grupin: Garden of Green II
    Lioner: Garden of Yellow II
    Luster Pixie: Cloud Park VI

    Mu Lung:

    Book Ghost: Foggy Forest
    Grizzly: Wild Bear Area 1
    Panda / Tae Roon (Yellow): Territory of Wandering Bear
    Reindeer: Peach Farm 3
    Straw Target Dummy: Practice Field : Beginner
    Wooden Target Dummy: Practice Field : Advanced

    Herb Town:

    Bellflower Root: 100 Year Old Herb Garden (with Sr. Bellflower Root. If finished, go to 80 Year Old Garden)
    Jar / Ginseng Jar: 50-Year-Old Herb Garden (10 year for just Jar)
    Sr. Bellflower Root: 100 Year Old Herb Garden

    Magatia:

    Neo Huroid: Lab - Area C-3
    Mithril Mutae: Lab A-1 with Reinforced Mithril Mutae first, then go to B-1 after completing)
    Roid: Lab - Area C-1

    Ludibrium:

    Master Chronos: The Path of Time <4>
    Rombot: Hidden Tower (Honestly just skip this lol)

    Omega Sector:

    Chief Gray: Hidden Street - Gray's Prairie (while hunting Zeno (Yellow)
    Mecateon: Mecateon Field
    MT-09: Hidden Street - Defeat Monsters. (3 spawns in a map, around 30-ish spawn timer)

    Korean Folk Town:

    Hodori: Around the Pond
    Hogul: Black Mountain <Valley>
    Morphed Blin: Top of Black Mountain
    Samiho / Nine-Tailed Fox (Yellow): Hidden Street - Moon Ridge

    El Nath:

    Coolie Zombie: Forest of Dead Trees IV
    Dark Jr Yeti: Sharp Cliff II
    Hector: / Cold Field I / II / Icy Cold Field
    Jr Yeti: Watch Out for Icy Path II
    Miner Zombie: Dead Mine II
    Pepe: Hidden Street - The Crown-Flyer
    White Fang: Cold Field I / II / Icy Cold Field
    Reward: +150 HP​

    Light Blue Tier
    Level 61-75

    Victoria Road:
    Commander Skeleton: Remains <Cliff>
    Dark Drake: Cold Cradle
    Ice Drake: Cold Cradle (with Dark Drake) if you finished Dark Drake, go to Drake Area
    Officer Skeleton: Camp 2 / 3
    Tauromacis: Sanctuary Entrance I / II / III / IV (keep ccing)
    Taurospear: Sanctuary Entrance III and IV (cc after killing)
    Wild Kargo: Wild Cargo's Area

    New Leaf City:

    Crimson Tree: Lower Ascent (4), The Path of Strength (5) (cc and kill in individual maps first i.e. do 1 map per channel)
    Twisted Jester: Haunted House: Library
    (there's a room somewhere full of them, but it's not on Pre BB)
    Windraider: Tornado Corridor

    Zipangu:

    Extra D: Finance of Flaming Raccoon (with Leader A, after A, go to Parking Lot)
    Leader A: Finance of Flaming Raccoon
    Leader B / Female Boss (Yellow): Parlor (Kill mobs at Showa Street 3 while hunting for Male Boss)
    Red Slime: The Secret Spa (M/F)

    CBD:

    Mr Anchor: Ghost Ship 6
    Slimy: Ghost Ship 2

    Malaysia:

    Charmer: Muddy Banks 3
    Rodeo: Muddy Banks 2
    Froscola: Longest Ride on Byebye Station
    Jester Scarlion: Longest Ride on Byebye Station
    Yabber Doo: Fantasy Theme Park 2

    Orbis:

    Jr Lucida / Eliza (Yellow): Stairway to the Sky II (Spawned by Eliza don't kill her...)
    Lucida: Garden of Darkness I

    Mu Lung:

    Peach Monkey: Peach Farm 3
    Sage Cat: Goblin Forest 2

    Herb Town:

    Kru: Red-Nose Pirate Den 2
    Mr. Alli: Isolated Swamp

    Magatia:

    D.roy: Lab C-3
    Homunculus: Lab 202
    Homun: Lab 201
    Saitie: Authorized Personnel Only

    Ludibrium:

    Buffoon: Warped Path of Time <2>
    Buffy / Lazy Buffy: Warped Path of Time <1>
    Klock: Forgotten Path of Time <2>
    Soul Teddy / Master Soul Teddy: Forgotten Path of Time <1>

    Korean Folk Town:

    Blue King Goblin: Korean Folk Town Pre-quests
    Green King Goblin: Korean Folk Town Pre-quests
    Yellow King Goblin: Korean Folk Town Pre-quests

    El Nath:

    Cerebes: Cave of Trial II
    Dark Pepe: Sharp Cliff II
    Dark Yeti: Dangerous Cliff
    Riche: I don’t think this spawns.
    Werewolf: Wolf Territory I and II (cc after killing 4 on each map)
    Yeti: Ice Valley I / II

    Leafre:

    Beetle: Beetle Forest / East Forest
    Dark Rash: Peach Monkey Forest
    Hobi: Minar Forest: West Border
    Rash: West Leafre Forest
    Reward: +150 HP​

    Dark Blue Tier
    Level 76-90

    New Leaf City:
    Firebrand: the Inferno Chamber
    Stormbreaker: Stormhall
    Wolf Spider: Wolf Spider Cavern

    Zipangu:

    Bain: Armory (Showa, outside Bodyguard A / B)
    Jonin: Castle Corridor, Ninja Castle

    Lushan Town:

    Black Bear: Foot of the Mountain
    White Tiger: Foot of the Mountain

    CBD:

    Beserkie: Ulu Estate I
    Veetron: Ulu Estate II

    Malaysia:

    Booper Scarlion: Fantasy Theme Park 2
    Vikerola: Fantasy Theme Park 3

    Magatia:

    Homunscullo: Lab 202

    Ludibrium:

    Dark Klock: Forgotten Path of Time <2>
    Death Teddy: Forgotten Path of Time <3>
    Deep Buffoon: Warped Path of Time <2>
    Dual Ghost Pirate: Hidden Street Unbalanced Time
    Ghost Pirate: Warped Path of Time <3>
    Master Death Teddy: Hidden Street - Lost Time

    El Nath:

    Dark Yeti and Pepe: Dangerous Cliff
    Lycanthrope: Wolf Territory III / IV / V cc after killing (I would skip this)
    Yeti and Pepe: Ice Valley II

    Leafre:

    Black Kentaurus: Area of the Black Kentaurus
    Blood Harp: Sky Nest II
    Blue Dragon Turtle: Dragon Forest I (with Red Dragon Turtle)
    Blue Kentaurus: Area of the Blue Kentaurus
    Birk / Dual Birk: Forest: Crossroad or Valley of the Antelope
    Dual Beetle: Beetle Forest
    Green Hobi: Steep Hill with Hankie
    Hankie: hunt Hobi first at Cranky Forest (after getting Hobi go to Steep Hill)
    Harp: Entrance to the Sky Nest
    Red Kentaurus: Area of the Red Kentaurus

    Aquarium:

    Goby: Deep Sea Gorge I (with Bonefish)

    Temple of Time:

    Eye of Time: All of the Time Lane maps
    Reward: +150 HP
    Purple Tier
    Level 92-105

    New Leaf City:
    Elderwraith: Phantom Forest: the Evil Dead
    Nightshadow: The Wrath of Night
    Typhon: The Path of Peril (with Baby Typhon) very slow


    Zipangu:

    Dreamy Ghost / Black Crow (Yellow): Encounter with the Buddha
    Male Boss: Showa Street 3
    Ninto: Castle Corridor, Ninja Castle


    Lushan Town:

    Giant Eagle: Mountain Road 1
    Incense Burner Demon: Temple Plaza
    Female Burglar: Mountain Road 2
    Male Burglar: Mountain Road 2
    Temple Block Monster: Temple Plaza


    CBD:

    Montrecer: Ulu Estate III (difficult if you can't 1 hit, because of stuns)
    Slygie: Ulu Estate II


    Malaysia:

    Gallopera: Entrance to the Spooky World

    Ludibrium:

    Gigantic Spirit Viking: Hidden Street - Twisted Time
    Grim Phantom Watch: Hidden Street - Forbidden Time
    Phantom Watch: Forgotten Path of Time <4>
    Spirit Viking: Warped Path of Time <4>


    Aquarium:

    Bonefish: Deep Sea Gorge I
    Cold Shark: Grave of a Wrecked Ship
    Risell Squid: Dangerous Sea Gorge II
    Shark: Grave of a Wrecked Ship
    Squid: Dangerous Sea Gorge I

    Leafre:

    Brexton: Dragon Forest III
    Blue Wyvern: Blue Wyvern's Nest
    Dark Cornian: the Burning Forest
    Dark Wyvern: Canyon : West Road
    Green Cornian: hunt at Dragon Forest II for Rexton first, or go to the Burning Forest
    Jr Newtie: Destroyed Dragon Nest
    Red Dragon Turtle: Dragon Forest I (with Blue Dragon Turtle)
    Red Wyvern: Red Wyvern's Nest
    Rexton: Dragon Forest II (with Green Cornian)


    Temple of Time:

    Chief Memory Guardian: Temple of Time
    Memory Guardian: Temple of Time
    Memory Monk: Temple of Time
    Memory Monk Trainee: Temple of Time
    Reward: +200 HP
    Black Tier
    Level 108-120

    New Leaf City:
    Crimson Guardian: Eternal Vigilance / Crimsonwood Keep (can use doom if using a bishop, warriors are best for this monster)

    Zipangu:
    Kacchuu Musha: Castle Corridor, Ninja Castle (drop rate is the same as bosses)

    Lushan Town:
    Bronze Monk: Shaolin Temple Floor 1-2
    Giant Gold Monk: Shaolin Temple Floor 7
    Giant Silver Monk: Shaolin Temple Floor 3-4
    Small Bronze Monk: Shaolin Temple Floor 1-2
    Silver Monk: Shaolin Temple Floor 3-4 (with Giant Silver Monk)
    Small Gold Monk: hunt Giant Gold Monk first at Shaolin Temple Floor 7 (then go to Floor 5-6 after)
    Wulin Yaoseng Clone: Lushan Town Prequests (He's a boss, same thing with Eliza)


    CBD:
    Duku: Destroyed Park 2
    Petri: Ulu City Center


    Ludibrium:
    Gatekeeper: Warped Passage
    Thanatos: Forgotten Passage

    Leafre:
    Nest Golem: Destroyed Dragon Nest
    Skelegon / Skeleosaurus: The Dragon Nest Left Behind




    Temple of Time:

    Chief Oblivion Guardian: Temple of Time
    Chief Qualm Guardian: Temple of Time
    Oblivion Guardian: Temple of Time
    Oblivion Monk: Temple of Time
    Oblivion Monk Trainee: Temple of Time
    Qualm Guardian: Temple of Time
    Qualm Monk: Temple of Time
    Qualm Monk Trainee: Temple of Time
    Reward: +200 HP​

    Yellow Tier
    Level 20-160

    Victoria Island:
    Crimson Balrog: Ship to Ellinia / Orbis
    Dyle: Dangerous Croco I & II
    Ergoth: Guild PQ Boss
    Faust: Hidden Street - Forest of Evil II
    Geist Balrog: Amoria PQ Boss
    Jr. Balrog: The Cursed Sanctuary
    King Klang: Hot Sand
    King Slime: Kerning PQ
    Mano: Thicket Around The Beach III
    Mushmom: Hidden Street - Someone Else's House
    Snack Bar: Drake Area
    Stumpy: East Rocky Mountain V
    Zombie Mushmom: The Grave of Mushmom


    New Leaf City:

    Hsalf: CWKPQ
    Margana: CWKPQ
    Master Gawyllacs: CWKPQ
    Red Nirg: CWKPQ
    Rellik: CWKPQ


    Zipangu:

    Black Crow: Encounter with the Buddha
    Blue Mushmom: Hall of Mushroom

    Bodyguard A: The Nightmarish Last Days
    Bodyguard B: The Nightmarish Last Days
    Castellan: Ninja Castle Pre Quests Boss
    Female Boss: Parlor
    The Boss: The Nightmarish Last Days

    Shanghai:

    Giant Centipede: Scary Valley (Shanghai Pre Quests)

    Lushan Town:

    Wulin Yaoseng: Lushan Town Pre Quest Boss

    CBD:

    Cap. Latanica: Boat Quay Town Pre Quest Boss
    Krex: Ulu City Pre Quest Boss


    Malaysia:

    Scarlion: Malaysia Pre Quest Boss
    Targa: Malaysia Pre Quest Boss

    Orbis:

    Eliza: Stairway to the Sky II
    Papa Pixie: Orbis PQ (level 51-80 only)


    Mu Lung:

    King Sage Cat: Goblin Forest 2
    Mu Gong Merits: Last boss of Mu Lung Dojo
    Tae Roon: Territory of Wandering Bear


    Herb Town:

    Lord Pirate: Pirate PQ (level 71-100 only)

    Ariant:

    Deo: Hidden Street - Royal Catthus Desert

    Magatia:

    Chimera: Lab - Secret Basement Path
    Frankenroid: SoonTM

    Ludibrium:

    Alishar: Ludi PQ (level 35-200)
    Papulatus: Ludibrium Pre Quest Boss
    Timer: Whirlpool of Time

    Omega Sector:

    Zeno: Hidden Street: Gray's Prairie

    Korean Folk Town:

    Nine-Tailed Fox: Hidden Street - Moon Ridge

    Aquarium:

    Pianus Left: The Cave of Pianus
    Pianus Right: The Cave of Pianus

    Seruf: The Seaweed Tower

    El Nath:

    Snowman: Hidden Street - Valley of Snowman
    Zakum: El Nath Pre Quests


    Leafre:

    Griffey: Griffey's Forest
    Leviathan:
    Hidden Street: Leviathan's Canyon
    Manon: Manon's Forest

    Temple of Time:

    Dodo: Time Lane: Memory Lane 5
    Lilynouch: Time Lane: Road of Regrets 5
    Lyka: Time Lane: Road to Oblivion 5
    Pink Bean: SoonTM
    Reward: +500 HP​

    Total reward:
    2050 HP

    Other ways to increase HP (Version 1)
    Spring of Water: + 500/1000 HP (Time varies, 4 to 10 + hours)
    Blackfist Cloak: + 100 HP (Time varies, CWKPQ bonus stage)
    Mark of Narclain: + 300 HP (5 drops per CWKPQ)
    Red Dojo Belt: + 150 HP (Time varies, 2 weeks +)
    Master Adventurer Medal: + 200 HP (Once you completed 4th job)
    Total gainable HP: + 1250/1750 HP

    Before and After
    Archer/Thief level 155, 175
    5403, 5843 (clean)
    6653, 7093 (version 1)
    8703, 9143 ( v1 + Monster Book)​

    Gunslinger level 155, 175
    5838, 6338, (clean)
    7088, 7588, (version 1)
    9138, 9638, ( v1 + Monster Book)​

    Warrior level 155, 175
    13006, 14326 (clean)
    14756, 16076 (version 1)
    16806, 18126( v1 + Monster Book)
    Magician level 155, 175
    1912, 2152 (clean)
    2062, 2302 (Red Dojo Belt)
    4112, 4502 (Red Dojo Belt + Monster Book)
    Common HP goals for ranged classes
    6125 HP: Horntail with Hyper Body
    9800 HP: Horntail without Hyper Body
    10,188 HP: Castellan (Toad) with Hyper Body
    12,000 HP: Shaolin, Dunas and Vergamot without Hyper Body
    12,100 HP: Bigfoot touch damage without Hyper Body
    16,300 HP: Castellan (Toad) without Hyper Body

    Update 1
    The rewards value is not firmly set, you can reduce or increase it if you think its better that way.
    Is just an idea, to make gaining HP more fun without heavily relying on the common ''creating a mage, sell leech, buy APR'' route.

    This will not remove HP washing, or make Dark Knight less useful or means automatically everyone get more HP. They still need to work towards it.

    Update 2
    I realised at the current moment, some cards might be impossible to collect like Lord Pirate, Papa Pixie or due to unreleased content like Pink Bean. Then I would like to re-suggest changing it to basing it on Medal Tier instead.
    [​IMG]

    1. New Collector (30+ sets)
    Reward for completion: + 100 HP

    2. Renowned Collector (80+ sets)
    Reward for completion: + 200 HP

    3. Amazing Collector (150+ sets)
    Reward for completion: + 400 HP

    4. Master Collector (250+ sets)
    Reward for completion: + 600 HP

    5. Legendary Collector (400+ sets)
    Reward for completion: + 750 HP


    Special thanks to the owners of these post:
    https://royals.ms/forum/threads/monster-book-rankings.137648/
    https://royals.ms/forum/threads/monster-book-guide.137657/
    https://royals.ms/forum/threads/hp-washing-calculator.111127/
    https://royals.ms/forum/threads/water-from-the-spring-of-youth.124038/
    https://royals.ms/forum/threads/guide-to-neo-tokyo.146864/
     
    Last edited: Jun 10, 2020
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  2. artRAVER
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    artRAVER Donator

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    Adding a ingame item for certain high levels (probably lvl 160+?) would be a decent idea. Or even if the GM's could directly intervene with the inflated market prices to ensure they are properly stabilized(example would be old source market). If Fredrick got AP resets and sold them for *insert rando price here*, and made it so people can buy maybe 5 a day or every 48-72 hours, that'd be an amazing idea as well. I hope something beautiful will come out of all this.
     
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  3. ImJakeFromStateFarm
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    Based on my observation ; changes that will make HP/MP washing easier or cheaper will anger the current player base, which result hard push back and resistance.

    All the posts listed by OP are comming from different directions, approach it differently, but they all have one thing in common which is seeking improve quality of game play to maximize the MapleRoyals game play potential.

    As of now, not saying its good or bad, the culture of MapleRoyals playstyle is HP wash and leech to 135~155 then the character will be used full time.

    Sure you can still grind from 1~200, but you will be a minority or an outlier. You either have to solo grind since the PQ and grinding maps are pretty much empty or occupied by leechers. You cant just CC and look for grinding party like you used to in GMS.

    Again It's not right or wrong, but it'd be nice to have an quality of life/game play change so that the community is there to play with you regardless of what level you are instead of only 135+.

    Edit/insertion: also having HB in bosses today is viewed as a luxury not an necessity. Almost all the boss recruiting smega today dont even mention if HB is provided or not since player base and culture as a whole assume majority of people dont need HB to boss anymore.

    On top of that the number of warrior or dark knight is severely disproportional to other classes such as NL. Scarcity of Dark Knight player further degrade the quality of gameplay for non washed or slightly washed players.

    Again not right or wrong, but that's the MapleRoyals we have today.
     
    Last edited: Apr 5, 2018
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  4. Sen
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    Sen Donator

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    Nice! I like this idea of having a consolidated graveyard to represent pages of critical feedback that will continue to be ignored by the admins :)
     
  5. Raflos
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    Options 4 and 5 wouldn't really solve the problem in my opinion. Having a barrier to entry right from the beginning means that people no longer pick their class based on preference. If a new player does pick their class based on preference, they might be punished for it later by needing to either restart or sacrifice their enjoyment of late-game. Its also making it hard to find people for PQs, and even an active PQ like LPQ requires a thief, while most assassins are leeching.
    As for the nostalgia thing, I think most people are nostalgic towards early-game, so less reliance on leeching and ap resets is good. I understand that people are also nostalgic for late-game, but do they also want the party to be reliant on HB for every run they do? Maybe some do, if that's the case then hp washing should be harder.

    But to be clear, I'm not saying it should be easier. Which is why I like options 1 and 2. They offer a solution that allows you to play early-game normally while still having to put in some serious work to gain that extra HP later. HP washing requires the use of your brain, and if we took option 2 I would hope that the quest would be equally complicated and challenging.
     
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  6. Rhynamin
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    The first statement of the thread stating what this thread "isn't for" basically reads, "We have no plans to consider why HP washing could potentially ruin the gaming experience of any group of players". <-- This is not an image the server team should strive for because it's not considerate of the player base nor does it express any intent to improve the mess that is HP washing.

    As for the content explicitly in the post, assuming that the only choice is to keep HP washing as a core part of the MapleStory (when it isn't), option 2 is the best idea. This is, of course, also assuming that the HP washing system we have now is scrapped completely. Otherwise, this is a useless option. Having an additional quest to increase maxHP is brilliant because it's a flexible solution. The quest can be coded to allow multiple completions, or one-time. Multiple completions of the quest will gradually bring your maxHP up after each completion, and the one-time completion should bring the character to the appropriate maxHP to not get 1Hit from HT. Any other way would not really work.

    The next best option is #3. Utilizing boss drops to increase players' maxHP will be effective. Again, assuming that HP washing as we know it now is scrapped, this method of increasing maxHP can be molded to area bosses, quests, events, GM events, and even the cash shop. The only problem I see with this is that if only 1 item is dropping, the server should decide which player in the map gets to pick it up. Doing so will avoid any arguments over who should get it and who should not. Additionally, if the dev. team decides not to randomly select which player on the map gets to pick up the maxHP boss item, then another issue will arise, buying and selling of the item. Zakum parties will just resort to selling the maxHP boss item to people like they do with Zakum helmets. This would be border line abuse to this potential alternative.

    WHICHEVER method is chosen to REPLACE washing as we know it should be safeguarded from any kind of hoarding, buying, selling, and status. I don't want to see elitist guilds forming from the ashes of the present HP washing method (e.g. players may resort to only recruiting players from certain guilds so that they stay on top of the non-existent leaderboards for bossing). The team has A LOT to discuss! Please, get engaged with players in-game too, not just the forums. Ask NEW players what they think about HP washing AFTER telling them the demise they'll face if they don't conform to doing it.

    Enjoy the hefty task set forth before you! 0:)
     
  7. Evan
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    Or... We go forward with the assumption that it needs to be fixed and that's why I'm listing threads offering possible solutions.

    I don't want people here saying "it doesn't need to be fixed", since that isn't what I made this for.

    Lol

    Edit: Actually confused where you're coming from because the entire point of this is to find a solution. We wouldn't need a solution if nothing needed to be fixed.

    Note, this thread is not a guarantee that something will or will not happen. I just got sick of people debating whether or not HP was good or bad in threads offering feedback, and saying "this idea is bad but my idea is better". Just a place to compile everything and discuss/argue it out which solution is the best.
     
    Last edited: Apr 6, 2018
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  8. Scab
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    99% of the game is designed to be played with normal pre-big-bang hp.
    Any solution that increases players hp permanently will remove the challenge from that part of the game.(and lets be honest, if there's anything maple doesn't need it's less challenge)
    The only reasonable options are temporary buffs for bosses or re-balancing the bosshp to fit in with the pre-big-bang game.

    But since that isn't even considered at least remove options 4 and 5 as they make the problem worse not better.
     
  9. Tulpe
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    Whether AP can be add exchanged at festival activities?
     
  10. brightsunshine
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    Teach me how to survive toad or pb without washing. or even HTs leg|tail mattcks without having to climb to top platform.
    In GMS you could buy wheels| of fortune to use in boss maps. Here, washing is the only solution.
    but, i agree with what you said about options4&5, it shouldn't be made easier
     
    Last edited: Apr 13, 2018
  11. Scab
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    That's what i meant. They can't be done so they should be changed.
     
  12. Aloysius.K
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    Personally, i still think that AP resets being sold by Albert is a great idea.

     
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  13. Evan
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    @nichot

    I added Matt's progress update post to the list, I think this is probably the best place to discuss it. Hope that helps!
     
  14. xmetallica21
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    As much as I hate Ap resets being a part of the economy I feel that it is a neccessary nx sink. I have suggested in the past that they be lowered to around 1k where I feel it is fair and affordable even for new players. I feel if you completely remove them as an nx item prices of gach items will be significantly lower to the point where godly gear is very easily obtainable. If you lower the prices of resets with nx they are affordable with either nx or meso and in turn prices of cs/ws and other gach items won't take a huge hit in value and would also be something players can afford more easily. I feel like this in addition to an increase in max hp through a quest at a decent level (say around 135-155) somewhere around there, can easily make the game much more fun to play for veterans and new players.
     
  15. nichot
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  16. Daniuz
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    Daniuz Member

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    PROPER WAY TO REMOVE HP WASH
    (WITH BENEFITS FOR PLAYERS WHO ALREADY WASHED)
    EVERYBODY WINS!!

    0.- Get the "base" HP formula for each job.
    1.- Check if the characters did wash: CURRENT_HP higher than BASE_HP:
    1.1.- Create new database columns in user table (all values with 0 as pre-set value):
    • OLD_HP: Will store the HP from the player before changes.
    • NORMAL_HP: Will store the HP without washing of the specific job.
    • EXTRA_HP: Will store the extra HP compared to the base_hp (if applies).
    • AP_RESET: Will store the AP Reset used by the player to wash.
    • JOB_HP: Will store the specific job average HP obtained per level to get BASE_HP.
    • TOTAL_HP_JOB: Get the total hp that player gets from the sum of the job advancements.
    1.1.- TOTAL_HP_JOB: This can be obtained doing a conditional (yes this will benefit those who are not 4th job yet):
    • WHERE LEVEL < 121 AND JOB_ID=????
    1.2.- Update JOB_HP for each job:
    • JOB_HP = (AVERAGE HP OBTAINED PER LEVEL) WHERE JOB_ID=????;
    1.2.- Update NORMAL_HP:
    • NORMAL_HP = (HP_AT_LEVEL1 + TOTAL_HP_JOB + LEVEL-1 * JOB_HP) WHERE (JOB_ID=???);
    1.3.- Copy all the CURRENT_HP to OLD_HP.
    • UPDATE OLD_HP = CURRENT_HP;
    2.- Check if character washed:
    • Update EXTRA_HP = (OLD_HP - BASE_HP) WHERE (OLD_HP > BASE_HP);
    3.- Reset all the characters to NORMAL HP, so:
    • UPDATE CURRENT_HP = NORMAL_HP;
    4.- Divide the EXTRA_HP in the average number of HP added per AP Reset (I think its 30 hp average for all jobs):
    • AP_RESET = EXTRA_HP/30
    5.- Now that you have the AP_RESET number for every single user, you can refund them for the cost of NX CASH.

    6.- EVERYBODY WINS! :)

    ¿Too hard to understand? Don't worry I will put an example:

    Example:
    NightLord, Level 200 washed to 13000 HP (all the values are estimated and not real):
    • JOB_ID = 412
    • LEVEL = 200
    • CURRENT_HP = 13000
    • JOB_HP= 20 (I think this is the average HP gain for thiefs per level)
    • TOTAL_HP_JOB = 1500 (My char is level 200, so this value is the HP obtained doing all the job advancements)
    • HP_AT_LEVEL1 = 300 (I really dont know this lol)
    • NORMAL_HP = 5780 which is (HP_AT_LEVEL1 + TOTAL_HP_JOB + LEVEL-1 * JOB_HP) WHERE (JOB_ID=???)
      • NORMAL_HP = 300 + 1500 + (200-1)*20 WHERE JOB_ID=412 this is equal to = 5780
    • EXTRA_HP = 7220 which is 13000 - 5780
    • AP_RESET = 241 which is 7220/30
    Now that we got the AP_RESET number for this NightLord we can just multiple it by NX Cash, so we can refund in nx cash spent in AP Resets (or other kind of compensation that equal to ap reset number)

    So, what do you guys think?
     
    Last edited: Apr 27, 2018
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  17. Tsue
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    If you did that you would instantly pump a huge amount of NX into the economy and could crash the prices of ws / cs (which are often used for currency) and drive up the relative value of mesos.
     
  18. Daniuz
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    Yeah that's the counter, there could be a mass deflation on prices until everybody wastes their NX. Well still that's just a proposal that you can actually get the amount of "Ap resets" used and with that you can compensante somehow the players.
     
  19. ilyssia
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    Maybe we could have an exchange quest that rewards players with +2000 hp medal that will expired after 3 days or using NX to purchase a temporarily max HP increase coupon?

    I do not want to the game to punish players who do not hp wash their characters or force them play mages to leech in order to gains funds for ap reset ^_^'
     
    Last edited: May 21, 2020
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  20. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    We dont need another nx sink like FM shop to further inflate ws/cs market.

    We need more nx going toward gach/ap resets.
     
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